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1277 lines
41 KiB
C++
1277 lines
41 KiB
C++
//
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// Created by koncord on 14.01.16.
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//
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#include <components/esm/esmwriter.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/journal.hpp"
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#include "../mwclass/creature.hpp"
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#include "../mwclass/npc.hpp"
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#include "../mwdialogue/dialoguemanagerimp.hpp"
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#include "../mwgui/inventorywindow.hpp"
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#include "../mwgui/windowmanagerimp.hpp"
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#include "../mwinput/inputmanagerimp.hpp"
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#include "../mwmechanics/aitravel.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/mechanicsmanagerimp.hpp"
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#include "../mwscript/scriptmanagerimp.hpp"
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#include "../mwstate/statemanagerimp.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/worldimp.hpp"
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#include "LocalPlayer.hpp"
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#include "Main.hpp"
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#include "Networking.hpp"
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#include "CellController.hpp"
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#include "MechanicsHelper.hpp"
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using namespace mwmp;
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using namespace std;
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LocalPlayer::LocalPlayer()
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{
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charGenStage.current = 0;
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charGenStage.end = 1;
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consoleAllowed = true;
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ignorePosPacket = false;
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attack.shouldSend = false;
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deathReason = "suicide";
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isChangingRegion = false;
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}
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LocalPlayer::~LocalPlayer()
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{
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}
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Networking *LocalPlayer::getNetworking()
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{
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return mwmp::Main::get().getNetworking();
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}
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MWWorld::Ptr LocalPlayer::getPlayerPtr()
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{
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return MWBase::Environment::get().getWorld()->getPlayerPtr();
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}
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void LocalPlayer::update()
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{
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static float updateTimer = 0;
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const float timeoutSec = 0.015;
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if ((updateTimer += MWBase::Environment::get().getFrameDuration()) >= timeoutSec)
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{
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updateTimer = 0;
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updateCell();
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updatePosition();
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updateAnimFlags();
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updateAttack();
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updateDeadState();
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updateEquipment();
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updateStatsDynamic();
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updateAttributes();
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updateSkills();
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updateLevel();
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updateBounty();
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}
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}
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void LocalPlayer::charGen(int stageFirst, int stageEnd)
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{
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charGenStage.current = stageFirst;
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charGenStage.end = stageEnd;
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}
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bool LocalPlayer::charGenThread()
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{
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MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
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// If we haven't finished CharGen and we're in a menu, it must be
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// one of the CharGen menus, so go no further until it's closed
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if (windowManager->isGuiMode() && charGenStage.end != 0)
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return false;
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// If the current stage of CharGen is not the last one,
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// move to the next one
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else if (charGenStage.current < charGenStage.end)
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{
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switch (charGenStage.current)
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{
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case 0:
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windowManager->pushGuiMode(MWGui::GM_Name);
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break;
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case 1:
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windowManager->pushGuiMode(MWGui::GM_Race);
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break;
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case 2:
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windowManager->pushGuiMode(MWGui::GM_Class);
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break;
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case 3:
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windowManager->pushGuiMode(MWGui::GM_Birth);
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break;
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default:
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windowManager->pushGuiMode(MWGui::GM_Review);
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break;
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}
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getNetworking()->getPlayerPacket(ID_PLAYER_CHARGEN)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_CHARGEN)->Send();
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charGenStage.current++;
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return false;
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}
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// If we've reached the last stage of CharGen, send the
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// corresponding packets and mark CharGen as finished
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else if (charGenStage.end != 0)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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npc = *player.get<ESM::NPC>()->mBase;
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birthsign = world->getPlayer().getBirthSign();
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_BASEINFO to server with my CharGen info");
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getNetworking()->getPlayerPacket(ID_PLAYER_BASEINFO)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_BASEINFO)->Send();
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// Send stats packets if this is the 2nd round of CharGen that
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// only happens for new characters
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if (charGenStage.end != 1)
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{
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updateStatsDynamic(true);
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updateAttributes(true);
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updateSkills(true);
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updateLevel(true);
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sendClass();
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sendSpellbook();
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getNetworking()->getPlayerPacket(ID_PLAYER_CHARGEN)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_CHARGEN)->Send();
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}
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sendCellStates();
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// Set the last stage variable to 0 to indicate that CharGen is finished
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charGenStage.end = 0;
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}
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return true;
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}
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bool LocalPlayer::hasFinishedCharGen()
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{
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return charGenStage.end == 0;
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}
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void LocalPlayer::updateStatsDynamic(bool forceUpdate)
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{
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MWWorld::Ptr player = getPlayerPtr();
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MWMechanics::CreatureStats *ptrCreatureStats = &player.getClass().getCreatureStats(player);
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MWMechanics::DynamicStat<float> health(ptrCreatureStats->getHealth());
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MWMechanics::DynamicStat<float> magicka(ptrCreatureStats->getMagicka());
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MWMechanics::DynamicStat<float> fatigue(ptrCreatureStats->getFatigue());
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static MWMechanics::DynamicStat<float> oldHealth(ptrCreatureStats->getHealth());
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static MWMechanics::DynamicStat<float> oldMagicka(ptrCreatureStats->getMagicka());
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static MWMechanics::DynamicStat<float> oldFatigue(ptrCreatureStats->getFatigue());
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// Update stats when they become 0 or they have changed enough
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bool shouldUpdateHealth = oldHealth != health && (health.getCurrent() == 0 || abs(oldHealth.getCurrent() - health.getCurrent()) > 3);
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bool shouldUpdateMagicka = false;
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bool shouldUpdateFatigue = false;
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if (!shouldUpdateHealth)
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shouldUpdateMagicka = oldMagicka != magicka && (magicka.getCurrent() == 0 || abs(oldMagicka.getCurrent() - magicka.getCurrent()) > 10);
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if (!shouldUpdateMagicka)
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shouldUpdateFatigue = oldFatigue != fatigue && (fatigue.getCurrent() == 0 || abs(oldFatigue.getCurrent() - fatigue.getCurrent()) > 10);
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if (forceUpdate || shouldUpdateHealth || shouldUpdateMagicka || shouldUpdateFatigue)
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{
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oldHealth = health;
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oldMagicka = magicka;
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oldFatigue = fatigue;
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health.writeState(creatureStats.mDynamic[0]);
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magicka.writeState(creatureStats.mDynamic[1]);
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fatigue.writeState(creatureStats.mDynamic[2]);
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getNetworking()->getPlayerPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_STATS_DYNAMIC)->Send();
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}
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}
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void LocalPlayer::updateAttributes(bool forceUpdate)
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{
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MWWorld::Ptr player = getPlayerPtr();
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const MWMechanics::NpcStats &ptrNpcStats = player.getClass().getNpcStats(player);
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bool attributesChanged = false;
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for (int i = 0; i < 8; ++i)
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{
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if (ptrNpcStats.getAttribute(i).getBase() != creatureStats.mAttributes[i].mBase)
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{
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ptrNpcStats.getAttribute(i).writeState(creatureStats.mAttributes[i]);
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attributesChanged = true;
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}
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}
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if (attributesChanged || forceUpdate)
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{
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getNetworking()->getPlayerPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_ATTRIBUTE)->Send();
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}
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}
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void LocalPlayer::updateSkills(bool forceUpdate)
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{
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MWWorld::Ptr player = getPlayerPtr();
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const MWMechanics::NpcStats &ptrNpcStats = player.getClass().getNpcStats(player);
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// Track whether skills have changed their values, but not whether
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// progress towards skill increases has changed (to not spam server
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// with packets every time tiny progress is made)
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bool skillsChanged = false;
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for (int i = 0; i < 27; ++i)
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{
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if (ptrNpcStats.getSkill(i).getBase() != npcStats.mSkills[i].mBase)
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{
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ptrNpcStats.getSkill(i).writeState(npcStats.mSkills[i]);
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skillsChanged = true;
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}
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// If we only have skill progress, remember it for future packets,
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// but don't send a packet just because of this
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else if (ptrNpcStats.getSkill(i).getProgress() != npcStats.mSkills[i].mProgress)
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{
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ptrNpcStats.getSkill(i).writeState(npcStats.mSkills[i]);
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}
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}
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for (int i = 0; i < 8; i++)
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{
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if (ptrNpcStats.getSkillIncrease(i) != npcStats.mSkillIncrease[i]) {
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npcStats.mSkillIncrease[i] = ptrNpcStats.getSkillIncrease(i);
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}
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}
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if (skillsChanged || forceUpdate)
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{
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npcStats.mLevelProgress = ptrNpcStats.getLevelProgress();
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getNetworking()->getPlayerPacket(ID_PLAYER_SKILL)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_SKILL)->Send();
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}
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}
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void LocalPlayer::updateLevel(bool forceUpdate)
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{
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MWWorld::Ptr player = getPlayerPtr();
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const MWMechanics::CreatureStats &ptrCreatureStats = player.getClass().getCreatureStats(player);
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if (ptrCreatureStats.getLevel() != creatureStats.mLevel || forceUpdate)
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{
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creatureStats.mLevel = ptrCreatureStats.getLevel();
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getNetworking()->getPlayerPacket(ID_PLAYER_LEVEL)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_LEVEL)->Send();
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// Also update skills to refresh level progress and attribute bonuses
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// for next level up
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updateSkills(true);
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}
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}
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void LocalPlayer::updateBounty(bool forceUpdate)
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{
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MWWorld::Ptr player = getPlayerPtr();
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const MWMechanics::NpcStats &ptrNpcStats = player.getClass().getNpcStats(player);
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if (ptrNpcStats.getBounty() != npcStats.mBounty || forceUpdate)
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{
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npcStats.mBounty = ptrNpcStats.getBounty();
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getNetworking()->getPlayerPacket(ID_PLAYER_BOUNTY)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_BOUNTY)->Send();
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}
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}
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void LocalPlayer::updatePosition(bool forceUpdate)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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static bool posWasChanged = false;
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static bool isJumping = false;
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static bool sentJumpEnd = true;
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static float oldRot[2] = {0};
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position = player.getRefData().getPosition();
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bool posIsChanging = (direction.pos[0] != 0 || direction.pos[1] != 0 ||
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position.rot[0] != oldRot[0] || position.rot[2] != oldRot[1]);
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if (forceUpdate || posIsChanging || posWasChanged)
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{
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oldRot[0] = position.rot[0];
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oldRot[1] = position.rot[2];
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posWasChanged = posIsChanging;
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if (!isJumping && !world->isOnGround(player) && !world->isFlying(player))
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isJumping = true;
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getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->Send();
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}
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else if (isJumping && world->isOnGround(player))
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{
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isJumping = false;
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sentJumpEnd = false;
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}
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// Packet with jump end position has to be sent one tick after above check
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else if (!sentJumpEnd)
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{
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sentJumpEnd = true;
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position = player.getRefData().getPosition();
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getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->Send();
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}
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}
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void LocalPlayer::updateCell(bool forceUpdate)
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{
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const ESM::Cell *ptrCell = MWBase::Environment::get().getWorld()->getPlayerPtr().getCell()->getCell();
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// If the LocalPlayer's Ptr cell is different from the LocalPlayer's packet cell, proceed
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if (forceUpdate || !Main::get().getCellController()->isSameCell(*ptrCell, cell))
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_CELL_CHANGE about LocalPlayer to server");
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LOG_APPEND(Log::LOG_INFO, "- Moved from %s to %s", cell.getDescription().c_str(), ptrCell->getDescription().c_str());
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if (!Misc::StringUtils::ciEqual(cell.mRegion, ptrCell->mRegion))
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{
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LOG_APPEND(Log::LOG_INFO, "- Changed region from %s to %s",
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cell.mRegion.empty() ? "none" : cell.mRegion.c_str(),
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ptrCell->mRegion.empty() ? "none" : ptrCell->mRegion.c_str());
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isChangingRegion = true;
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}
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cell = *ptrCell;
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// Make sure the position is updated before a cell packet is sent, or else
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// cell change events in server scripts will have the wrong player position
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updatePosition(true);
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getNetworking()->getPlayerPacket(ID_PLAYER_CELL_CHANGE)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_CELL_CHANGE)->Send();
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isChangingRegion = false;
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// Also force an update to skills (to send all progress to skill increases)
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updateSkills(true);
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// Also check if the inventory needs to be updated
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updateInventory();
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}
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}
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void LocalPlayer::updateChar()
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{
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MWBase::Environment::get().getMechanicsManager()->setPlayerRace(
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npc.mRace,
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npc.isMale(),
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npc.mHead,
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npc.mHair
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);
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MWBase::Environment::get().getMechanicsManager()->setPlayerBirthsign(birthsign);
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MWBase::Environment::get().getWindowManager()->getInventoryWindow()->rebuildAvatar();
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}
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void LocalPlayer::updateEquipment(bool forceUpdate)
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{
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MWWorld::Ptr player = getPlayerPtr();
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static bool equipmentChanged = false;
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if (forceUpdate)
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equipmentChanged = true;
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MWWorld::InventoryStore &invStore = player.getClass().getInventoryStore(player);
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
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{
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MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
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if (it != invStore.end() && !::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), equipedItems[slot].refId))
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{
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equipmentChanged = true;
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equipedItems[slot].refId = it->getCellRef().getRefId();
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equipedItems[slot].charge = it->getCellRef().getCharge();
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if (slot == MWWorld::InventoryStore::Slot_CarriedRight)
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{
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MWMechanics::WeaponType weaptype;
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MWMechanics::getActiveWeapon(player.getClass().getCreatureStats(player), player.getClass().getInventoryStore(player), &weaptype);
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if (weaptype != MWMechanics::WeapType_Thrown)
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equipedItems[slot].count = 1;
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}
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else
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equipedItems[slot].count = invStore.count(it->getCellRef().getRefId());
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}
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else if (it == invStore.end() && !equipedItems[slot].refId.empty())
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{
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equipmentChanged = true;
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equipedItems[slot].refId = "";
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equipedItems[slot].count = 0;
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equipedItems[slot].charge = 0;
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}
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}
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if (equipmentChanged)
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{
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getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_EQUIPMENT)->Send();
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equipmentChanged = false;
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}
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}
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void LocalPlayer::updateInventory(bool forceUpdate)
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{
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static bool invChanged = false;
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if (forceUpdate)
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invChanged = true;
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MWWorld::Ptr ptrPlayer = getPlayerPtr();
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MWWorld::InventoryStore &ptrInventory = ptrPlayer.getClass().getInventoryStore(ptrPlayer);
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mwmp::Item item;
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if (!invChanged)
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{
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for (vector<Item>::iterator iter = inventoryChanges.items.begin(); iter != inventoryChanges.items.end(); ++iter)
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{
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MWWorld::ContainerStoreIterator result(ptrInventory.begin());
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for (; result != ptrInventory.end(); ++result)
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{
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item.refId = result->getCellRef().getRefId();
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if (item.refId.find("$dynamic") != string::npos) // skip generated items (self enchanted for e.g.)
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continue;
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item.count = result->getRefData().getCount();
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item.charge = result->getCellRef().getCharge();
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if (item == (*iter))
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break;
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}
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if (result == ptrInventory.end())
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{
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invChanged = true;
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break;
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}
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}
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}
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|
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if (!invChanged)
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{
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for (MWWorld::ContainerStoreIterator iter(ptrInventory.begin()); iter != ptrInventory.end(); ++iter)
|
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{
|
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item.refId = iter->getCellRef().getRefId();
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if (item.refId.find("$dynamic") != string::npos) // skip generated items (self enchanted for e.g.)
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continue;
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item.count = iter->getRefData().getCount();
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item.charge = iter->getCellRef().getCharge();
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|
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vector<Item>::iterator result = inventoryChanges.items.begin();
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|
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for (; result != inventoryChanges.items.end(); result++)
|
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{
|
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if ((*result) == item)
|
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break;
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}
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|
|
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if (result == inventoryChanges.items.end())
|
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{
|
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invChanged = true;
|
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break;
|
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}
|
|
}
|
|
}
|
|
|
|
if (!invChanged)
|
|
return;
|
|
|
|
invChanged = false;
|
|
|
|
sendInventory();
|
|
}
|
|
|
|
void LocalPlayer::updateAttack()
|
|
{
|
|
if (attack.shouldSend)
|
|
{
|
|
if (attack.type == Attack::MAGIC)
|
|
{
|
|
attack.spellId = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
|
|
attack.success = mwmp::Main::get().getMechanicsHelper()->getSpellSuccess(attack.spellId, getPlayerPtr());
|
|
}
|
|
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_ATTACK)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_ATTACK)->Send();
|
|
|
|
attack.shouldSend = false;
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::updateDeadState(bool forceUpdate)
|
|
{
|
|
MWWorld::Ptr player = getPlayerPtr();
|
|
|
|
MWMechanics::NpcStats *ptrNpcStats = &player.getClass().getNpcStats(player);
|
|
static bool isDead = false;
|
|
|
|
if (ptrNpcStats->isDead() && !isDead)
|
|
{
|
|
creatureStats.mDead = true;
|
|
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_DEATH to server about myself");
|
|
LOG_APPEND(Log::LOG_INFO, "- deathReason was %s", deathReason.c_str());
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_DEATH)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_DEATH)->Send();
|
|
isDead = true;
|
|
}
|
|
else if (ptrNpcStats->getHealth().getCurrent() > 0 && isDead)
|
|
{
|
|
deathReason = "suicide";
|
|
isDead = false;
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::updateAnimFlags(bool forceUpdate)
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
|
|
MWMechanics::NpcStats ptrNpcStats = player.getClass().getNpcStats(player);
|
|
using namespace MWMechanics;
|
|
|
|
static bool wasRunning = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Run);
|
|
static bool wasSneaking = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Sneak);
|
|
static bool wasForceJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceJump);
|
|
static bool wasForceMoveJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceMoveJump);
|
|
|
|
bool isRunning = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Run);
|
|
bool isSneaking = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Sneak);
|
|
bool isForceJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceJump);
|
|
bool isForceMoveJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceMoveJump);
|
|
|
|
isFlying = world->isFlying(player);
|
|
bool isJumping = !world->isOnGround(player) && !isFlying;
|
|
|
|
// We need to send a new packet at the end of jumping and flying too,
|
|
// so keep track of what we were doing last frame
|
|
static bool wasJumping = false;
|
|
static bool wasFlying = false;
|
|
|
|
MWMechanics::DrawState_ currentDrawState = player.getClass().getNpcStats(player).getDrawState();
|
|
static MWMechanics::DrawState_ lastDrawState = player.getClass().getNpcStats(player).getDrawState();
|
|
|
|
if (wasRunning != isRunning ||
|
|
wasSneaking != isSneaking || wasForceJumping != isForceJumping ||
|
|
wasForceMoveJumping != isForceMoveJumping || lastDrawState != currentDrawState ||
|
|
wasJumping || isJumping || wasFlying != isFlying ||
|
|
forceUpdate)
|
|
{
|
|
wasSneaking = isSneaking;
|
|
wasRunning = isRunning;
|
|
wasForceJumping = isForceJumping;
|
|
wasForceMoveJumping = isForceMoveJumping;
|
|
lastDrawState = currentDrawState;
|
|
|
|
wasFlying = isFlying;
|
|
wasJumping = isJumping;
|
|
|
|
movementFlags = 0;
|
|
|
|
#define __SETFLAG(flag, value) (value) ? (movementFlags | flag) : (movementFlags & ~flag)
|
|
|
|
movementFlags = __SETFLAG(CreatureStats::Flag_Sneak, isSneaking);
|
|
movementFlags = __SETFLAG(CreatureStats::Flag_Run, isRunning);
|
|
movementFlags = __SETFLAG(CreatureStats::Flag_ForceJump, isForceJumping);
|
|
movementFlags = __SETFLAG(CreatureStats::Flag_ForceJump, isJumping);
|
|
movementFlags = __SETFLAG(CreatureStats::Flag_ForceMoveJump, isForceMoveJumping);
|
|
|
|
#undef __SETFLAG
|
|
|
|
if (currentDrawState == MWMechanics::DrawState_Nothing)
|
|
drawState = 0;
|
|
else if (currentDrawState == MWMechanics::DrawState_Weapon)
|
|
drawState = 1;
|
|
else if (currentDrawState == MWMechanics::DrawState_Spell)
|
|
drawState = 2;
|
|
|
|
if (isJumping)
|
|
updatePosition(true); // fix position after jump;
|
|
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_ANIM_FLAGS)->Send();
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::addItems()
|
|
{
|
|
MWWorld::Ptr ptrPlayer = getPlayerPtr();
|
|
MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
|
|
|
|
for (unsigned int i = 0; i < inventoryChanges.count; i++)
|
|
{
|
|
mwmp::Item item = inventoryChanges.items.at(i);
|
|
MWWorld::Ptr itemPtr = *ptrStore.add(item.refId, item.count, ptrPlayer);
|
|
if (item.charge != -1)
|
|
itemPtr.getCellRef().setCharge(item.charge);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::addSpells()
|
|
{
|
|
MWWorld::Ptr ptrPlayer = getPlayerPtr();
|
|
MWMechanics::Spells &ptrSpells = ptrPlayer.getClass().getCreatureStats(ptrPlayer).getSpells();
|
|
|
|
for (vector<ESM::Spell>::const_iterator spell = spellbookChanges.spells.begin(); spell != spellbookChanges.spells.end(); spell++)
|
|
ptrSpells.add(spell->mId);
|
|
|
|
}
|
|
|
|
void LocalPlayer::addJournalItems()
|
|
{
|
|
for (unsigned int i = 0; i < journalChanges.count; i++)
|
|
{
|
|
mwmp::JournalItem journalItem = journalChanges.journalItems.at(i);
|
|
|
|
if (journalItem.type == JournalItem::ENTRY)
|
|
{
|
|
MWWorld::CellStore *ptrCellStore = Main::get().getCellController()->getCellStore(journalItem.actorCell);
|
|
|
|
if (!ptrCellStore) continue;
|
|
|
|
MWWorld::Ptr ptrFound = ptrCellStore->searchExact(journalItem.actorRefNumIndex, journalItem.actorMpNum);
|
|
|
|
if (!ptrFound)
|
|
{
|
|
ptrFound = getPlayerPtr();
|
|
}
|
|
|
|
MWBase::Environment::get().getJournal()->addEntry(journalItem.quest, journalItem.index, ptrFound);
|
|
}
|
|
else
|
|
{
|
|
MWBase::Environment::get().getJournal()->setJournalIndex(journalItem.quest, journalItem.index);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::addTopics()
|
|
{
|
|
for (unsigned int i = 0; i < topicChanges.count; i++)
|
|
{
|
|
mwmp::Topic topic = topicChanges.topics.at(i);
|
|
std::string topicId = topic.topicId;
|
|
|
|
// If we're using a translated version of Morrowind, translate this topic from English into our language
|
|
if (MWBase::Environment::get().getWindowManager()->getTranslationDataStorage().hasTranslation())
|
|
topicId = MWBase::Environment::get().getWindowManager()->getTranslationDataStorage().getLocalizedTopicId(topicId);
|
|
|
|
MWBase::Environment::get().getDialogueManager()->addTopic(topicId);
|
|
|
|
if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Dialogue))
|
|
MWBase::Environment::get().getDialogueManager()->updateTopics();
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::removeItems()
|
|
{
|
|
MWWorld::Ptr ptrPlayer = getPlayerPtr();
|
|
MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
|
|
|
|
for (unsigned int i = 0; i < inventoryChanges.count; i++)
|
|
{
|
|
mwmp::Item item = inventoryChanges.items.at(i);
|
|
ptrStore.remove(item.refId, item.count, ptrPlayer);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::removeSpells()
|
|
{
|
|
MWWorld::Ptr ptrPlayer = getPlayerPtr();
|
|
MWMechanics::Spells &ptrSpells = ptrPlayer.getClass().getCreatureStats(ptrPlayer).getSpells();
|
|
|
|
for (vector<ESM::Spell>::const_iterator spell = spellbookChanges.spells.begin(); spell != spellbookChanges.spells.end(); spell++)
|
|
{
|
|
ptrSpells.remove(spell->mId);
|
|
|
|
MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager();
|
|
if (spell->mId == wm->getSelectedSpell())
|
|
wm->unsetSelectedSpell();
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setDynamicStats()
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
|
|
MWMechanics::CreatureStats *ptrCreatureStats = &player.getClass().getCreatureStats(player);
|
|
MWMechanics::DynamicStat<float> dynamicStat;
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
dynamicStat = ptrCreatureStats->getDynamic(i);
|
|
dynamicStat.setBase(creatureStats.mDynamic[i].mBase);
|
|
dynamicStat.setCurrent(creatureStats.mDynamic[i].mCurrent);
|
|
ptrCreatureStats->setDynamic(i, dynamicStat);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setAttributes()
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
|
|
MWMechanics::CreatureStats *ptrCreatureStats = &player.getClass().getCreatureStats(player);
|
|
MWMechanics::AttributeValue attributeValue;
|
|
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
attributeValue.readState(creatureStats.mAttributes[i]);
|
|
ptrCreatureStats->setAttribute(i, attributeValue);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setSkills()
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
|
|
MWMechanics::NpcStats *ptrNpcStats = &player.getClass().getNpcStats(player);
|
|
MWMechanics::SkillValue skillValue;
|
|
|
|
for (int i = 0; i < 27; ++i)
|
|
{
|
|
skillValue.readState(npcStats.mSkills[i]);
|
|
ptrNpcStats->setSkill(i, skillValue);
|
|
}
|
|
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
ptrNpcStats->setSkillIncrease(i, npcStats.mSkillIncrease[i]);
|
|
}
|
|
|
|
ptrNpcStats->setLevelProgress(npcStats.mLevelProgress);
|
|
}
|
|
|
|
void LocalPlayer::setLevel()
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
|
|
MWMechanics::CreatureStats *ptrCreatureStats = &player.getClass().getCreatureStats(player);
|
|
ptrCreatureStats->setLevel(creatureStats.mLevel);
|
|
}
|
|
|
|
void LocalPlayer::setBounty()
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
|
|
MWMechanics::NpcStats *ptrNpcStats = &player.getClass().getNpcStats(player);
|
|
ptrNpcStats->setBounty(npcStats.mBounty);
|
|
}
|
|
|
|
void LocalPlayer::setPosition()
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
|
|
// If we're ignoring this position packet because of an invalid cell change,
|
|
// don't make the next one get ignored as well
|
|
if (ignorePosPacket)
|
|
{
|
|
ignorePosPacket = false;
|
|
}
|
|
else
|
|
{
|
|
world->getPlayer().setTeleported(true);
|
|
world->moveObject(player, position.pos[0], position.pos[1], position.pos[2]);
|
|
world->rotateObject(player, position.rot[0], position.rot[1], position.rot[2]);
|
|
}
|
|
|
|
updatePosition(true);
|
|
|
|
// Make sure we update our draw state, or we'll end up with the wrong one
|
|
updateAnimFlags(true);
|
|
}
|
|
|
|
void LocalPlayer::setCell()
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
ESM::Position pos;
|
|
|
|
// To avoid crashes, close any container menus this player may be in
|
|
if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Container))
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
|
|
MWBase::Environment::get().getWindowManager()->setDragDrop(false);
|
|
}
|
|
|
|
world->getPlayer().setTeleported(true);
|
|
|
|
int x = cell.mData.mX;
|
|
int y = cell.mData.mY;
|
|
|
|
if (cell.isExterior())
|
|
{
|
|
world->indexToPosition(x, y, pos.pos[0], pos.pos[1], true);
|
|
pos.pos[2] = 0;
|
|
|
|
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
|
|
|
|
world->changeToExteriorCell(pos, true);
|
|
world->fixPosition(player);
|
|
}
|
|
else if (world->findExteriorPosition(cell.mName, pos))
|
|
{
|
|
world->changeToExteriorCell(pos, true);
|
|
world->fixPosition(player);
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
world->findInteriorPosition(cell.mName, pos);
|
|
world->changeToInteriorCell(cell.mName, pos, true);
|
|
}
|
|
// If we've been sent to an invalid interior, ignore the incoming
|
|
// packet about our position in that cell
|
|
catch (std::exception&)
|
|
{
|
|
LOG_APPEND(Log::LOG_INFO, "%s", "- Cell doesn't exist on this client");
|
|
ignorePosPacket = true;
|
|
}
|
|
}
|
|
|
|
updateCell(true);
|
|
}
|
|
|
|
void LocalPlayer::setClass()
|
|
{
|
|
if (charClass.mId.empty()) // custom class
|
|
{
|
|
charClass.mData.mIsPlayable = 0x1;
|
|
MWBase::Environment::get().getMechanicsManager()->setPlayerClass(charClass);
|
|
MWBase::Environment::get().getWindowManager()->setPlayerClass(charClass);
|
|
}
|
|
else
|
|
{
|
|
MWBase::Environment::get().getMechanicsManager()->setPlayerClass(charClass.mId);
|
|
|
|
const ESM::Class *existingCharClass = MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(charClass.mId);
|
|
|
|
if (existingCharClass)
|
|
MWBase::Environment::get().getWindowManager()->setPlayerClass(charClass);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setEquipment()
|
|
{
|
|
MWWorld::Ptr ptrPlayer = getPlayerPtr();
|
|
|
|
MWWorld::InventoryStore &ptrInventory = ptrPlayer.getClass().getInventoryStore(ptrPlayer);
|
|
|
|
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
|
|
{
|
|
mwmp::Item *currentItem = &equipedItems[slot];
|
|
|
|
if (!currentItem->refId.empty())
|
|
{
|
|
MWWorld::ContainerStoreIterator it = ptrInventory.begin();
|
|
for (; it != ptrInventory.end(); ++it) // find item in inventory
|
|
{
|
|
if (::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), currentItem->refId))
|
|
break;
|
|
}
|
|
if (it == ptrInventory.end()) // if not exists add item
|
|
ptrInventory.equip(
|
|
slot,
|
|
ptrInventory.ContainerStore::add(
|
|
equipedItems[slot].refId.c_str(),
|
|
equipedItems[slot].count,
|
|
ptrPlayer),
|
|
ptrPlayer);
|
|
else
|
|
ptrInventory.equip(slot, it, ptrPlayer);
|
|
}
|
|
else
|
|
{
|
|
ptrInventory.unequipSlot(slot, ptrPlayer);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setInventory()
|
|
{
|
|
MWWorld::Ptr ptrPlayer = getPlayerPtr();
|
|
MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
|
|
|
|
// Clear items in inventory
|
|
ptrStore.clear();
|
|
|
|
// Proceed by adding items
|
|
addItems();
|
|
|
|
// Don't automatically setEquipment() here, or the player could end
|
|
// up getting a new set of their starting clothes, or other items
|
|
// supposed to no longer exist
|
|
//
|
|
// Instead, expect server scripts to do that manually
|
|
}
|
|
|
|
void LocalPlayer::setSpellbook()
|
|
{
|
|
MWWorld::Ptr ptrPlayer = getPlayerPtr();
|
|
MWMechanics::Spells &ptrSpells = ptrPlayer.getClass().getCreatureStats(ptrPlayer).getSpells();
|
|
|
|
// Clear spells in spellbook, while ignoring abilities, powers, etc.
|
|
while (true)
|
|
{
|
|
MWMechanics::Spells::TIterator iter = ptrSpells.begin();
|
|
for (; iter != ptrSpells.end(); iter++)
|
|
{
|
|
const ESM::Spell *spell = iter->first;
|
|
if (spell->mData.mType == ESM::Spell::ST_Spell)
|
|
{
|
|
ptrSpells.remove(spell->mId);
|
|
break;
|
|
}
|
|
}
|
|
if (iter == ptrSpells.end())
|
|
break;
|
|
}
|
|
|
|
// Proceed by adding spells
|
|
addSpells();
|
|
}
|
|
|
|
void LocalPlayer::setFactions()
|
|
{
|
|
MWWorld::Ptr player = getPlayerPtr();
|
|
MWMechanics::NpcStats &ptrNpcStats = player.getClass().getNpcStats(player);
|
|
|
|
for (unsigned int i = 0; i < factionChanges.count; i++)
|
|
{
|
|
mwmp::Faction faction = factionChanges.factions.at(i);
|
|
|
|
// If the player isn't in this faction, make them join it
|
|
if (!ptrNpcStats.isInFaction(faction.factionId))
|
|
ptrNpcStats.joinFaction(faction.factionId);
|
|
|
|
// While the faction rank is different in the packet than in the NpcStats,
|
|
// adjust the NpcStats accordingly
|
|
while (faction.rank != ptrNpcStats.getFactionRanks().at(faction.factionId))
|
|
{
|
|
if (faction.rank > ptrNpcStats.getFactionRanks().at(faction.factionId))
|
|
ptrNpcStats.raiseRank(faction.factionId);
|
|
else
|
|
ptrNpcStats.lowerRank(faction.factionId);
|
|
}
|
|
|
|
// If the expelled state is different in the packet than in the NpcStats,
|
|
// adjust the NpcStats accordingly
|
|
if (faction.isExpelled != ptrNpcStats.getExpelled(faction.factionId))
|
|
{
|
|
if (faction.isExpelled)
|
|
ptrNpcStats.expell(faction.factionId);
|
|
else
|
|
ptrNpcStats.clearExpelled(faction.factionId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setKills()
|
|
{
|
|
for (unsigned int i = 0; i < killChanges.count; i++)
|
|
{
|
|
mwmp::Kill kill = killChanges.kills.at(i);
|
|
std::string refId = kill.refId;
|
|
int number = kill.number;
|
|
|
|
MWBase::Environment::get().getMechanicsManager()->setDeaths(refId, number);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::sendClass()
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
const ESM::NPC *cpl = world->getPlayerPtr().get<ESM::NPC>()->mBase;
|
|
const ESM::Class *cls = world->getStore().get<ESM::Class>().find(cpl->mClass);
|
|
|
|
if (cpl->mClass.find("$dynamic") != string::npos) // custom class
|
|
{
|
|
charClass.mId = "";
|
|
charClass.mName = cls->mName;
|
|
charClass.mDescription = cls->mDescription;
|
|
charClass.mData = cls->mData;
|
|
}
|
|
else
|
|
charClass.mId = cls->mId;
|
|
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_CHARCLASS)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_CHARCLASS)->Send();
|
|
}
|
|
|
|
void LocalPlayer::sendInventory()
|
|
{
|
|
MWWorld::Ptr ptrPlayer = getPlayerPtr();
|
|
MWWorld::InventoryStore &ptrInventory = ptrPlayer.getClass().getInventoryStore(ptrPlayer);
|
|
mwmp::Item item;
|
|
|
|
inventoryChanges.items.clear();
|
|
|
|
for (MWWorld::ContainerStoreIterator iter(ptrInventory.begin()); iter != ptrInventory.end(); ++iter)
|
|
{
|
|
item.refId = iter->getCellRef().getRefId();
|
|
if (item.refId.find("$dynamic") != string::npos) // skip generated items (self enchanted for e.g.)
|
|
continue;
|
|
|
|
item.count = iter->getRefData().getCount();
|
|
item.charge = iter->getCellRef().getCharge();
|
|
|
|
inventoryChanges.items.push_back(item);
|
|
}
|
|
|
|
inventoryChanges.count = (unsigned int) inventoryChanges.items.size();
|
|
inventoryChanges.action = InventoryChanges::SET;
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_INVENTORY)->Send();
|
|
}
|
|
|
|
void LocalPlayer::sendSpellbook()
|
|
{
|
|
MWWorld::Ptr ptrPlayer = getPlayerPtr();
|
|
MWMechanics::Spells &ptrSpells = ptrPlayer.getClass().getCreatureStats(ptrPlayer).getSpells();
|
|
|
|
spellbookChanges.spells.clear();
|
|
|
|
// Send spells in spellbook, while ignoring abilities, powers, etc.
|
|
for (MWMechanics::Spells::TIterator iter = ptrSpells.begin(); iter != ptrSpells.end(); ++iter)
|
|
{
|
|
const ESM::Spell *spell = iter->first;
|
|
|
|
if (spell->mData.mType == ESM::Spell::ST_Spell)
|
|
{
|
|
spellbookChanges.spells.push_back(*spell);
|
|
}
|
|
}
|
|
|
|
spellbookChanges.action = SpellbookChanges::SET;
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send();
|
|
}
|
|
|
|
void LocalPlayer::sendCellStates()
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_CELL_STATE to server");
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_CELL_STATE)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_CELL_STATE)->Send();
|
|
}
|
|
|
|
void LocalPlayer::sendSpellAddition(std::string id)
|
|
{
|
|
if (id.find("$dynamic") != string::npos) // skip custom spells
|
|
return;
|
|
|
|
spellbookChanges.spells.clear();
|
|
|
|
ESM::Spell spell;
|
|
spell.mId = id;
|
|
spellbookChanges.spells.push_back(spell);
|
|
|
|
spellbookChanges.action = SpellbookChanges::ADD;
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send();
|
|
}
|
|
|
|
void LocalPlayer::sendSpellRemoval(std::string id)
|
|
{
|
|
if (id.find("$dynamic") != string::npos) // skip custom spells
|
|
return;
|
|
|
|
spellbookChanges.spells.clear();
|
|
|
|
ESM::Spell spell;
|
|
spell.mId = id;
|
|
spellbookChanges.spells.push_back(spell);
|
|
|
|
spellbookChanges.action = SpellbookChanges::REMOVE;
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send();
|
|
}
|
|
|
|
void LocalPlayer::sendSpellAddition(const ESM::Spell &spell)
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Not implemented.");
|
|
}
|
|
|
|
void LocalPlayer::sendSpellRemoval(const ESM::Spell &spell)
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Not implemented.");
|
|
}
|
|
|
|
void LocalPlayer::sendJournalEntry(const std::string& quest, int index, const MWWorld::Ptr& actor)
|
|
{
|
|
journalChanges.journalItems.clear();
|
|
|
|
mwmp::JournalItem journalItem;
|
|
journalItem.type = JournalItem::ENTRY;
|
|
journalItem.quest = quest;
|
|
journalItem.index = index;
|
|
|
|
if (actor.mCell != nullptr)
|
|
journalItem.actorCell = *actor.mCell->getCell();
|
|
|
|
journalItem.actorRefId = actor.getCellRef().getRefId();
|
|
journalItem.actorRefNumIndex = actor.getCellRef().getRefNum().mIndex;
|
|
journalItem.actorMpNum = actor.getCellRef().getMpNum();
|
|
|
|
journalChanges.journalItems.push_back(journalItem);
|
|
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_JOURNAL)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_JOURNAL)->Send();
|
|
}
|
|
|
|
void LocalPlayer::sendJournalIndex(const std::string& quest, int index)
|
|
{
|
|
journalChanges.journalItems.clear();
|
|
|
|
mwmp::JournalItem journalItem;
|
|
journalItem.type = JournalItem::INDEX;
|
|
journalItem.quest = quest;
|
|
journalItem.index = index;
|
|
|
|
journalChanges.journalItems.push_back(journalItem);
|
|
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_JOURNAL)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_JOURNAL)->Send();
|
|
}
|
|
|
|
void LocalPlayer::sendFaction(const std::string& factionId, int rank, bool isExpelled)
|
|
{
|
|
factionChanges.factions.clear();
|
|
|
|
mwmp::Faction faction;
|
|
faction.factionId = factionId;
|
|
faction.rank = rank;
|
|
faction.isExpelled = isExpelled;
|
|
|
|
factionChanges.factions.push_back(faction);
|
|
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_FACTION)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_FACTION)->Send();
|
|
}
|
|
|
|
void LocalPlayer::sendTopic(const std::string& topicId)
|
|
{
|
|
topicChanges.topics.clear();
|
|
|
|
mwmp::Topic topic;
|
|
|
|
// For translated versions of the game, make sure we translate the topic back into English first
|
|
if (MWBase::Environment::get().getWindowManager()->getTranslationDataStorage().hasTranslation())
|
|
topic.topicId = MWBase::Environment::get().getWindowManager()->getTranslationDataStorage().topicID(topicId);
|
|
else
|
|
topic.topicId = topicId;
|
|
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_TOPIC with topic %s", topic.topicId.c_str());
|
|
|
|
topicChanges.topics.push_back(topic);
|
|
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_TOPIC)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_TOPIC)->Send();
|
|
}
|
|
|
|
void LocalPlayer::sendKill(const std::string& refId, int number)
|
|
{
|
|
killChanges.kills.clear();
|
|
|
|
mwmp::Kill kill;
|
|
kill.refId = refId;
|
|
kill.number = number;
|
|
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_KILL_COUNT with refId %s, number %i", refId.c_str(), number);
|
|
|
|
killChanges.kills.push_back(kill);
|
|
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_KILL_COUNT)->setPlayer(this);
|
|
getNetworking()->getPlayerPacket(ID_PLAYER_KILL_COUNT)->Send();
|
|
}
|
|
|
|
void LocalPlayer::clearCellStates()
|
|
{
|
|
cellStateChanges.cellStates.clear();
|
|
}
|
|
|
|
void LocalPlayer::clearCurrentContainer()
|
|
{
|
|
currentContainer.refId = "";
|
|
currentContainer.refNumIndex = 0;
|
|
currentContainer.mpNum = 0;
|
|
}
|
|
|
|
void LocalPlayer::storeCellState(ESM::Cell cell, int stateType)
|
|
{
|
|
std::vector<CellState>::iterator iter;
|
|
|
|
for (iter = cellStateChanges.cellStates.begin(); iter != cellStateChanges.cellStates.end(); )
|
|
{
|
|
// If there's already a cell state recorded for this particular cell,
|
|
// remove it
|
|
if (cell.getDescription() == (*iter).cell.getDescription())
|
|
{
|
|
iter = cellStateChanges.cellStates.erase(iter);
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
CellState cellState;
|
|
cellState.cell = cell;
|
|
cellState.type = stateType;
|
|
|
|
cellStateChanges.cellStates.push_back(cellState);
|
|
}
|
|
|
|
void LocalPlayer::storeCurrentContainer(const MWWorld::Ptr &container, bool loot)
|
|
{
|
|
currentContainer.refId = container.getCellRef().getRefId();
|
|
currentContainer.refNumIndex = container.getCellRef().getRefNum().mIndex;
|
|
currentContainer.mpNum = container.getCellRef().getMpNum();
|
|
currentContainer.loot = loot;
|
|
}
|