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openmw-tes3mp/apps/openmw/mwmp/MechanicsHelper.hpp

36 lines
922 B
C++

#ifndef OPENMW_MECHANICSHELPER_HPP
#define OPENMW_MECHANICSHELPER_HPP
#include <components/openmw-mp/Base/BaseStructs.hpp>
#include <osg/Vec3f>
namespace mwmp
{
class MechanicsHelper
{
public:
MechanicsHelper();
~MechanicsHelper();
osg::Vec3f getLinearInterpolation(osg::Vec3f start, osg::Vec3f end, float percent);
void spawnLeveledCreatures(MWWorld::CellStore* cellStore);
Attack *getLocalAttack(const MWWorld::Ptr& ptr);
Attack *getDedicatedAttack(const MWWorld::Ptr& ptr);
MWWorld::Ptr getPlayerPtr(const Target& target);
void assignAttackTarget(Attack* attack, const MWWorld::Ptr& target);
void resetAttack(Attack* attack);
bool getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster);
void processAttack(Attack attack, const MWWorld::Ptr& attacker);
};
}
#endif //OPENMW_MECHANICSHELPER_HPP