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36 lines
922 B
C++
36 lines
922 B
C++
#ifndef OPENMW_MECHANICSHELPER_HPP
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#define OPENMW_MECHANICSHELPER_HPP
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#include <components/openmw-mp/Base/BaseStructs.hpp>
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#include <osg/Vec3f>
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namespace mwmp
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{
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class MechanicsHelper
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{
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public:
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MechanicsHelper();
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~MechanicsHelper();
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osg::Vec3f getLinearInterpolation(osg::Vec3f start, osg::Vec3f end, float percent);
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void spawnLeveledCreatures(MWWorld::CellStore* cellStore);
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Attack *getLocalAttack(const MWWorld::Ptr& ptr);
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Attack *getDedicatedAttack(const MWWorld::Ptr& ptr);
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MWWorld::Ptr getPlayerPtr(const Target& target);
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void assignAttackTarget(Attack* attack, const MWWorld::Ptr& target);
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void resetAttack(Attack* attack);
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bool getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster);
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void processAttack(Attack attack, const MWWorld::Ptr& attacker);
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};
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}
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#endif //OPENMW_MECHANICSHELPER_HPP
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