mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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1173 lines
35 KiB
C++
1173 lines
35 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include "SDL.h"
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#include "SDL_opengl.h"
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#ifdef __APPLE__
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# include <OpenGL/glu.h>
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#else
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# include <GL/glu.h>
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#endif
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#include "imgui.h"
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#include "InputGeom.h"
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#include "Sample.h"
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#include "Sample_TileMesh.h"
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#include "Recast.h"
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#include "RecastDebugDraw.h"
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#include "DetourNavMesh.h"
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#include "DetourNavMeshBuilder.h"
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#include "DetourDebugDraw.h"
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#include "NavMeshTesterTool.h"
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#include "NavMeshPruneTool.h"
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#include "OffMeshConnectionTool.h"
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#include "ConvexVolumeTool.h"
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#include "CrowdTool.h"
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#ifdef WIN32
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# define snprintf _snprintf
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#endif
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inline unsigned int nextPow2(unsigned int v)
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{
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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v++;
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return v;
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}
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inline unsigned int ilog2(unsigned int v)
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{
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unsigned int r;
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unsigned int shift;
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r = (v > 0xffff) << 4; v >>= r;
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shift = (v > 0xff) << 3; v >>= shift; r |= shift;
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shift = (v > 0xf) << 2; v >>= shift; r |= shift;
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shift = (v > 0x3) << 1; v >>= shift; r |= shift;
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r |= (v >> 1);
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return r;
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}
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class NavMeshTileTool : public SampleTool
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{
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Sample_TileMesh* m_sample;
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float m_hitPos[3];
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bool m_hitPosSet;
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public:
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NavMeshTileTool() :
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m_sample(0),
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m_hitPosSet(false)
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{
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m_hitPos[0] = m_hitPos[1] = m_hitPos[2] = 0;
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}
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virtual ~NavMeshTileTool()
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{
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}
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virtual int type() { return TOOL_TILE_EDIT; }
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virtual void init(Sample* sample)
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{
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m_sample = (Sample_TileMesh*)sample;
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}
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virtual void reset() {}
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virtual void handleMenu()
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{
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imguiLabel("Create Tiles");
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if (imguiButton("Create All"))
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{
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if (m_sample)
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m_sample->buildAllTiles();
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}
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if (imguiButton("Remove All"))
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{
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if (m_sample)
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m_sample->removeAllTiles();
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}
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}
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virtual void handleClick(const float* /*s*/, const float* p, bool shift)
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{
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m_hitPosSet = true;
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rcVcopy(m_hitPos,p);
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if (m_sample)
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{
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if (shift)
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m_sample->removeTile(m_hitPos);
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else
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m_sample->buildTile(m_hitPos);
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}
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}
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virtual void handleToggle() {}
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virtual void handleStep() {}
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virtual void handleUpdate(const float /*dt*/) {}
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virtual void handleRender()
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{
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if (m_hitPosSet)
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{
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const float s = m_sample->getAgentRadius();
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glColor4ub(0,0,0,128);
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glLineWidth(2.0f);
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glBegin(GL_LINES);
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glVertex3f(m_hitPos[0]-s,m_hitPos[1]+0.1f,m_hitPos[2]);
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glVertex3f(m_hitPos[0]+s,m_hitPos[1]+0.1f,m_hitPos[2]);
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glVertex3f(m_hitPos[0],m_hitPos[1]-s+0.1f,m_hitPos[2]);
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glVertex3f(m_hitPos[0],m_hitPos[1]+s+0.1f,m_hitPos[2]);
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glVertex3f(m_hitPos[0],m_hitPos[1]+0.1f,m_hitPos[2]-s);
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glVertex3f(m_hitPos[0],m_hitPos[1]+0.1f,m_hitPos[2]+s);
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glEnd();
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glLineWidth(1.0f);
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}
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}
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virtual void handleRenderOverlay(double* proj, double* model, int* view)
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{
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GLdouble x, y, z;
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if (m_hitPosSet && gluProject((GLdouble)m_hitPos[0], (GLdouble)m_hitPos[1], (GLdouble)m_hitPos[2],
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model, proj, view, &x, &y, &z))
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{
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int tx=0, ty=0;
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m_sample->getTilePos(m_hitPos, tx, ty);
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char text[32];
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snprintf(text,32,"(%d,%d)", tx,ty);
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imguiDrawText((int)x, (int)y-25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0,0,0,220));
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}
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// Tool help
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const int h = view[3];
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imguiDrawText(280, h-40, IMGUI_ALIGN_LEFT, "LMB: Rebuild hit tile. Shift+LMB: Clear hit tile.", imguiRGBA(255,255,255,192));
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}
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};
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Sample_TileMesh::Sample_TileMesh() :
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m_keepInterResults(false),
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m_buildAll(true),
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m_totalBuildTimeMs(0),
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m_triareas(0),
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m_solid(0),
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m_chf(0),
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m_cset(0),
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m_pmesh(0),
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m_dmesh(0),
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m_drawMode(DRAWMODE_NAVMESH),
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m_maxTiles(0),
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m_maxPolysPerTile(0),
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m_tileSize(32),
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m_tileCol(duRGBA(0,0,0,32)),
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m_tileBuildTime(0),
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m_tileMemUsage(0),
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m_tileTriCount(0)
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{
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resetCommonSettings();
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memset(m_lastBuiltTileBmin, 0, sizeof(m_lastBuiltTileBmin));
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memset(m_lastBuiltTileBmax, 0, sizeof(m_lastBuiltTileBmax));
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setTool(new NavMeshTileTool);
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}
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Sample_TileMesh::~Sample_TileMesh()
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{
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cleanup();
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dtFreeNavMesh(m_navMesh);
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m_navMesh = 0;
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}
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void Sample_TileMesh::cleanup()
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{
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delete [] m_triareas;
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m_triareas = 0;
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rcFreeHeightField(m_solid);
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m_solid = 0;
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rcFreeCompactHeightfield(m_chf);
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m_chf = 0;
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rcFreeContourSet(m_cset);
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m_cset = 0;
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rcFreePolyMesh(m_pmesh);
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m_pmesh = 0;
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rcFreePolyMeshDetail(m_dmesh);
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m_dmesh = 0;
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}
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void Sample_TileMesh::handleSettings()
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{
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Sample::handleCommonSettings();
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if (imguiCheck("Keep Itermediate Results", m_keepInterResults))
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m_keepInterResults = !m_keepInterResults;
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if (imguiCheck("Build All Tiles", m_buildAll))
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m_buildAll = !m_buildAll;
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imguiLabel("Tiling");
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imguiSlider("TileSize", &m_tileSize, 16.0f, 1024.0f, 16.0f);
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if (m_geom)
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{
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char text[64];
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int gw = 0, gh = 0;
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const float* bmin = m_geom->getNavMeshBoundsMin();
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const float* bmax = m_geom->getNavMeshBoundsMax();
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rcCalcGridSize(bmin, bmax, m_cellSize, &gw, &gh);
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const int ts = (int)m_tileSize;
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const int tw = (gw + ts-1) / ts;
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const int th = (gh + ts-1) / ts;
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snprintf(text, 64, "Tiles %d x %d", tw, th);
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imguiValue(text);
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// Max tiles and max polys affect how the tile IDs are caculated.
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// There are 22 bits available for identifying a tile and a polygon.
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int tileBits = rcMin((int)ilog2(nextPow2(tw*th)), 14);
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if (tileBits > 14) tileBits = 14;
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int polyBits = 22 - tileBits;
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m_maxTiles = 1 << tileBits;
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m_maxPolysPerTile = 1 << polyBits;
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snprintf(text, 64, "Max Tiles %d", m_maxTiles);
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imguiValue(text);
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snprintf(text, 64, "Max Polys %d", m_maxPolysPerTile);
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imguiValue(text);
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}
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else
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{
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m_maxTiles = 0;
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m_maxPolysPerTile = 0;
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}
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imguiSeparator();
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imguiIndent();
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imguiIndent();
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if (imguiButton("Save"))
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{
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Sample::saveAll("all_tiles_navmesh.bin", m_navMesh);
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}
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if (imguiButton("Load"))
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{
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dtFreeNavMesh(m_navMesh);
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m_navMesh = Sample::loadAll("all_tiles_navmesh.bin");
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m_navQuery->init(m_navMesh, 2048);
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}
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imguiUnindent();
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imguiUnindent();
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char msg[64];
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snprintf(msg, 64, "Build Time: %.1fms", m_totalBuildTimeMs);
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imguiLabel(msg);
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imguiSeparator();
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imguiSeparator();
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}
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void Sample_TileMesh::handleTools()
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{
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int type = !m_tool ? TOOL_NONE : m_tool->type();
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if (imguiCheck("Test Navmesh", type == TOOL_NAVMESH_TESTER))
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{
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setTool(new NavMeshTesterTool);
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}
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if (imguiCheck("Prune Navmesh", type == TOOL_NAVMESH_PRUNE))
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{
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setTool(new NavMeshPruneTool);
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}
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if (imguiCheck("Create Tiles", type == TOOL_TILE_EDIT))
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{
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setTool(new NavMeshTileTool);
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}
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if (imguiCheck("Create Off-Mesh Links", type == TOOL_OFFMESH_CONNECTION))
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{
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setTool(new OffMeshConnectionTool);
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}
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if (imguiCheck("Create Convex Volumes", type == TOOL_CONVEX_VOLUME))
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{
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setTool(new ConvexVolumeTool);
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}
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if (imguiCheck("Create Crowds", type == TOOL_CROWD))
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{
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setTool(new CrowdTool);
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}
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imguiSeparatorLine();
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imguiIndent();
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if (m_tool)
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m_tool->handleMenu();
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imguiUnindent();
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}
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void Sample_TileMesh::handleDebugMode()
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{
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// Check which modes are valid.
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bool valid[MAX_DRAWMODE];
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for (int i = 0; i < MAX_DRAWMODE; ++i)
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valid[i] = false;
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if (m_geom)
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{
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valid[DRAWMODE_NAVMESH] = m_navMesh != 0;
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valid[DRAWMODE_NAVMESH_TRANS] = m_navMesh != 0;
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valid[DRAWMODE_NAVMESH_BVTREE] = m_navMesh != 0;
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valid[DRAWMODE_NAVMESH_NODES] = m_navQuery != 0;
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valid[DRAWMODE_NAVMESH_PORTALS] = m_navMesh != 0;
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valid[DRAWMODE_NAVMESH_INVIS] = m_navMesh != 0;
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valid[DRAWMODE_MESH] = true;
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valid[DRAWMODE_VOXELS] = m_solid != 0;
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valid[DRAWMODE_VOXELS_WALKABLE] = m_solid != 0;
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valid[DRAWMODE_COMPACT] = m_chf != 0;
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valid[DRAWMODE_COMPACT_DISTANCE] = m_chf != 0;
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valid[DRAWMODE_COMPACT_REGIONS] = m_chf != 0;
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valid[DRAWMODE_REGION_CONNECTIONS] = m_cset != 0;
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valid[DRAWMODE_RAW_CONTOURS] = m_cset != 0;
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valid[DRAWMODE_BOTH_CONTOURS] = m_cset != 0;
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valid[DRAWMODE_CONTOURS] = m_cset != 0;
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valid[DRAWMODE_POLYMESH] = m_pmesh != 0;
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valid[DRAWMODE_POLYMESH_DETAIL] = m_dmesh != 0;
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}
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int unavail = 0;
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for (int i = 0; i < MAX_DRAWMODE; ++i)
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if (!valid[i]) unavail++;
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if (unavail == MAX_DRAWMODE)
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return;
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imguiLabel("Draw");
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if (imguiCheck("Input Mesh", m_drawMode == DRAWMODE_MESH, valid[DRAWMODE_MESH]))
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m_drawMode = DRAWMODE_MESH;
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if (imguiCheck("Navmesh", m_drawMode == DRAWMODE_NAVMESH, valid[DRAWMODE_NAVMESH]))
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m_drawMode = DRAWMODE_NAVMESH;
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if (imguiCheck("Navmesh Invis", m_drawMode == DRAWMODE_NAVMESH_INVIS, valid[DRAWMODE_NAVMESH_INVIS]))
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m_drawMode = DRAWMODE_NAVMESH_INVIS;
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if (imguiCheck("Navmesh Trans", m_drawMode == DRAWMODE_NAVMESH_TRANS, valid[DRAWMODE_NAVMESH_TRANS]))
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m_drawMode = DRAWMODE_NAVMESH_TRANS;
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if (imguiCheck("Navmesh BVTree", m_drawMode == DRAWMODE_NAVMESH_BVTREE, valid[DRAWMODE_NAVMESH_BVTREE]))
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m_drawMode = DRAWMODE_NAVMESH_BVTREE;
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if (imguiCheck("Navmesh Nodes", m_drawMode == DRAWMODE_NAVMESH_NODES, valid[DRAWMODE_NAVMESH_NODES]))
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m_drawMode = DRAWMODE_NAVMESH_NODES;
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if (imguiCheck("Navmesh Portals", m_drawMode == DRAWMODE_NAVMESH_PORTALS, valid[DRAWMODE_NAVMESH_PORTALS]))
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m_drawMode = DRAWMODE_NAVMESH_PORTALS;
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if (imguiCheck("Voxels", m_drawMode == DRAWMODE_VOXELS, valid[DRAWMODE_VOXELS]))
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m_drawMode = DRAWMODE_VOXELS;
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if (imguiCheck("Walkable Voxels", m_drawMode == DRAWMODE_VOXELS_WALKABLE, valid[DRAWMODE_VOXELS_WALKABLE]))
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m_drawMode = DRAWMODE_VOXELS_WALKABLE;
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if (imguiCheck("Compact", m_drawMode == DRAWMODE_COMPACT, valid[DRAWMODE_COMPACT]))
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m_drawMode = DRAWMODE_COMPACT;
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if (imguiCheck("Compact Distance", m_drawMode == DRAWMODE_COMPACT_DISTANCE, valid[DRAWMODE_COMPACT_DISTANCE]))
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m_drawMode = DRAWMODE_COMPACT_DISTANCE;
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if (imguiCheck("Compact Regions", m_drawMode == DRAWMODE_COMPACT_REGIONS, valid[DRAWMODE_COMPACT_REGIONS]))
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m_drawMode = DRAWMODE_COMPACT_REGIONS;
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if (imguiCheck("Region Connections", m_drawMode == DRAWMODE_REGION_CONNECTIONS, valid[DRAWMODE_REGION_CONNECTIONS]))
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m_drawMode = DRAWMODE_REGION_CONNECTIONS;
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if (imguiCheck("Raw Contours", m_drawMode == DRAWMODE_RAW_CONTOURS, valid[DRAWMODE_RAW_CONTOURS]))
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m_drawMode = DRAWMODE_RAW_CONTOURS;
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if (imguiCheck("Both Contours", m_drawMode == DRAWMODE_BOTH_CONTOURS, valid[DRAWMODE_BOTH_CONTOURS]))
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m_drawMode = DRAWMODE_BOTH_CONTOURS;
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if (imguiCheck("Contours", m_drawMode == DRAWMODE_CONTOURS, valid[DRAWMODE_CONTOURS]))
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m_drawMode = DRAWMODE_CONTOURS;
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if (imguiCheck("Poly Mesh", m_drawMode == DRAWMODE_POLYMESH, valid[DRAWMODE_POLYMESH]))
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m_drawMode = DRAWMODE_POLYMESH;
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if (imguiCheck("Poly Mesh Detail", m_drawMode == DRAWMODE_POLYMESH_DETAIL, valid[DRAWMODE_POLYMESH_DETAIL]))
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m_drawMode = DRAWMODE_POLYMESH_DETAIL;
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if (unavail)
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{
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imguiValue("Tick 'Keep Itermediate Results'");
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imguiValue("rebuild some tiles to see");
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imguiValue("more debug mode options.");
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}
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}
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void Sample_TileMesh::handleRender()
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{
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if (!m_geom || !m_geom->getMesh())
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return;
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const float texScale = 1.0f / (m_cellSize * 10.0f);
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// Draw mesh
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if (m_drawMode != DRAWMODE_NAVMESH_TRANS)
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{
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// Draw mesh
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duDebugDrawTriMeshSlope(&m_dd, m_geom->getMesh()->getVerts(), m_geom->getMesh()->getVertCount(),
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m_geom->getMesh()->getTris(), m_geom->getMesh()->getNormals(), m_geom->getMesh()->getTriCount(),
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m_agentMaxSlope, texScale);
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m_geom->drawOffMeshConnections(&m_dd);
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}
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glDepthMask(GL_FALSE);
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// Draw bounds
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const float* bmin = m_geom->getNavMeshBoundsMin();
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const float* bmax = m_geom->getNavMeshBoundsMax();
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duDebugDrawBoxWire(&m_dd, bmin[0],bmin[1],bmin[2], bmax[0],bmax[1],bmax[2], duRGBA(255,255,255,128), 1.0f);
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// Tiling grid.
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int gw = 0, gh = 0;
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rcCalcGridSize(bmin, bmax, m_cellSize, &gw, &gh);
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const int tw = (gw + (int)m_tileSize-1) / (int)m_tileSize;
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const int th = (gh + (int)m_tileSize-1) / (int)m_tileSize;
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const float s = m_tileSize*m_cellSize;
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duDebugDrawGridXZ(&m_dd, bmin[0],bmin[1],bmin[2], tw,th, s, duRGBA(0,0,0,64), 1.0f);
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// Draw active tile
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duDebugDrawBoxWire(&m_dd, m_lastBuiltTileBmin[0],m_lastBuiltTileBmin[1],m_lastBuiltTileBmin[2],
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m_lastBuiltTileBmax[0],m_lastBuiltTileBmax[1],m_lastBuiltTileBmax[2], m_tileCol, 1.0f);
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if (m_navMesh && m_navQuery &&
|
|
(m_drawMode == DRAWMODE_NAVMESH ||
|
|
m_drawMode == DRAWMODE_NAVMESH_TRANS ||
|
|
m_drawMode == DRAWMODE_NAVMESH_BVTREE ||
|
|
m_drawMode == DRAWMODE_NAVMESH_NODES ||
|
|
m_drawMode == DRAWMODE_NAVMESH_PORTALS ||
|
|
m_drawMode == DRAWMODE_NAVMESH_INVIS))
|
|
{
|
|
if (m_drawMode != DRAWMODE_NAVMESH_INVIS)
|
|
duDebugDrawNavMeshWithClosedList(&m_dd, *m_navMesh, *m_navQuery, m_navMeshDrawFlags);
|
|
if (m_drawMode == DRAWMODE_NAVMESH_BVTREE)
|
|
duDebugDrawNavMeshBVTree(&m_dd, *m_navMesh);
|
|
if (m_drawMode == DRAWMODE_NAVMESH_PORTALS)
|
|
duDebugDrawNavMeshPortals(&m_dd, *m_navMesh);
|
|
if (m_drawMode == DRAWMODE_NAVMESH_NODES)
|
|
duDebugDrawNavMeshNodes(&m_dd, *m_navQuery);
|
|
duDebugDrawNavMeshPolysWithFlags(&m_dd, *m_navMesh, SAMPLE_POLYFLAGS_DISABLED, duRGBA(0,0,0,128));
|
|
}
|
|
|
|
|
|
glDepthMask(GL_TRUE);
|
|
|
|
if (m_chf && m_drawMode == DRAWMODE_COMPACT)
|
|
duDebugDrawCompactHeightfieldSolid(&m_dd, *m_chf);
|
|
|
|
if (m_chf && m_drawMode == DRAWMODE_COMPACT_DISTANCE)
|
|
duDebugDrawCompactHeightfieldDistance(&m_dd, *m_chf);
|
|
if (m_chf && m_drawMode == DRAWMODE_COMPACT_REGIONS)
|
|
duDebugDrawCompactHeightfieldRegions(&m_dd, *m_chf);
|
|
if (m_solid && m_drawMode == DRAWMODE_VOXELS)
|
|
{
|
|
glEnable(GL_FOG);
|
|
duDebugDrawHeightfieldSolid(&m_dd, *m_solid);
|
|
glDisable(GL_FOG);
|
|
}
|
|
if (m_solid && m_drawMode == DRAWMODE_VOXELS_WALKABLE)
|
|
{
|
|
glEnable(GL_FOG);
|
|
duDebugDrawHeightfieldWalkable(&m_dd, *m_solid);
|
|
glDisable(GL_FOG);
|
|
}
|
|
|
|
if (m_cset && m_drawMode == DRAWMODE_RAW_CONTOURS)
|
|
{
|
|
glDepthMask(GL_FALSE);
|
|
duDebugDrawRawContours(&m_dd, *m_cset);
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
|
|
if (m_cset && m_drawMode == DRAWMODE_BOTH_CONTOURS)
|
|
{
|
|
glDepthMask(GL_FALSE);
|
|
duDebugDrawRawContours(&m_dd, *m_cset, 0.5f);
|
|
duDebugDrawContours(&m_dd, *m_cset);
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
if (m_cset && m_drawMode == DRAWMODE_CONTOURS)
|
|
{
|
|
glDepthMask(GL_FALSE);
|
|
duDebugDrawContours(&m_dd, *m_cset);
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
if (m_chf && m_cset && m_drawMode == DRAWMODE_REGION_CONNECTIONS)
|
|
{
|
|
duDebugDrawCompactHeightfieldRegions(&m_dd, *m_chf);
|
|
|
|
glDepthMask(GL_FALSE);
|
|
duDebugDrawRegionConnections(&m_dd, *m_cset);
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
if (m_pmesh && m_drawMode == DRAWMODE_POLYMESH)
|
|
{
|
|
glDepthMask(GL_FALSE);
|
|
duDebugDrawPolyMesh(&m_dd, *m_pmesh);
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
if (m_dmesh && m_drawMode == DRAWMODE_POLYMESH_DETAIL)
|
|
{
|
|
glDepthMask(GL_FALSE);
|
|
duDebugDrawPolyMeshDetail(&m_dd, *m_dmesh);
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
|
|
m_geom->drawConvexVolumes(&m_dd);
|
|
|
|
if (m_tool)
|
|
m_tool->handleRender();
|
|
renderToolStates();
|
|
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
|
|
void Sample_TileMesh::handleRenderOverlay(double* proj, double* model, int* view)
|
|
{
|
|
GLdouble x, y, z;
|
|
|
|
// Draw start and end point labels
|
|
if (m_tileBuildTime > 0.0f && gluProject((GLdouble)(m_lastBuiltTileBmin[0]+m_lastBuiltTileBmax[0])/2, (GLdouble)(m_lastBuiltTileBmin[1]+m_lastBuiltTileBmax[1])/2, (GLdouble)(m_lastBuiltTileBmin[2]+m_lastBuiltTileBmax[2])/2,
|
|
model, proj, view, &x, &y, &z))
|
|
{
|
|
char text[32];
|
|
snprintf(text,32,"%.3fms / %dTris / %.1fkB", m_tileBuildTime, m_tileTriCount, m_tileMemUsage);
|
|
imguiDrawText((int)x, (int)y-25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0,0,0,220));
|
|
}
|
|
|
|
if (m_tool)
|
|
m_tool->handleRenderOverlay(proj, model, view);
|
|
renderOverlayToolStates(proj, model, view);
|
|
}
|
|
|
|
void Sample_TileMesh::handleMeshChanged(InputGeom* geom)
|
|
{
|
|
Sample::handleMeshChanged(geom);
|
|
|
|
const BuildSettings* buildSettings = geom->getBuildSettings();
|
|
if (buildSettings && buildSettings->tileSize > 0)
|
|
m_tileSize = buildSettings->tileSize;
|
|
|
|
cleanup();
|
|
|
|
dtFreeNavMesh(m_navMesh);
|
|
m_navMesh = 0;
|
|
|
|
if (m_tool)
|
|
{
|
|
m_tool->reset();
|
|
m_tool->init(this);
|
|
}
|
|
resetToolStates();
|
|
initToolStates(this);
|
|
}
|
|
|
|
bool Sample_TileMesh::handleBuild()
|
|
{
|
|
if (!m_geom || !m_geom->getMesh())
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildTiledNavigation: No vertices and triangles.");
|
|
return false;
|
|
}
|
|
|
|
dtFreeNavMesh(m_navMesh);
|
|
|
|
m_navMesh = dtAllocNavMesh();
|
|
if (!m_navMesh)
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildTiledNavigation: Could not allocate navmesh.");
|
|
return false;
|
|
}
|
|
|
|
dtNavMeshParams params;
|
|
rcVcopy(params.orig, m_geom->getNavMeshBoundsMin());
|
|
params.tileWidth = m_tileSize*m_cellSize;
|
|
params.tileHeight = m_tileSize*m_cellSize;
|
|
params.maxTiles = m_maxTiles;
|
|
params.maxPolys = m_maxPolysPerTile;
|
|
|
|
dtStatus status;
|
|
|
|
status = m_navMesh->init(¶ms);
|
|
if (dtStatusFailed(status))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init navmesh.");
|
|
return false;
|
|
}
|
|
|
|
status = m_navQuery->init(m_navMesh, 2048);
|
|
if (dtStatusFailed(status))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init Detour navmesh query");
|
|
return false;
|
|
}
|
|
|
|
if (m_buildAll)
|
|
buildAllTiles();
|
|
|
|
if (m_tool)
|
|
m_tool->init(this);
|
|
initToolStates(this);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Sample_TileMesh::collectSettings(BuildSettings& settings)
|
|
{
|
|
Sample::collectSettings(settings);
|
|
|
|
settings.tileSize = m_tileSize;
|
|
}
|
|
|
|
void Sample_TileMesh::buildTile(const float* pos)
|
|
{
|
|
if (!m_geom) return;
|
|
if (!m_navMesh) return;
|
|
|
|
const float* bmin = m_geom->getNavMeshBoundsMin();
|
|
const float* bmax = m_geom->getNavMeshBoundsMax();
|
|
|
|
const float ts = m_tileSize*m_cellSize;
|
|
const int tx = (int)((pos[0] - bmin[0]) / ts);
|
|
const int ty = (int)((pos[2] - bmin[2]) / ts);
|
|
|
|
m_lastBuiltTileBmin[0] = bmin[0] + tx*ts;
|
|
m_lastBuiltTileBmin[1] = bmin[1];
|
|
m_lastBuiltTileBmin[2] = bmin[2] + ty*ts;
|
|
|
|
m_lastBuiltTileBmax[0] = bmin[0] + (tx+1)*ts;
|
|
m_lastBuiltTileBmax[1] = bmax[1];
|
|
m_lastBuiltTileBmax[2] = bmin[2] + (ty+1)*ts;
|
|
|
|
m_tileCol = duRGBA(255,255,255,64);
|
|
|
|
m_ctx->resetLog();
|
|
|
|
int dataSize = 0;
|
|
unsigned char* data = buildTileMesh(tx, ty, m_lastBuiltTileBmin, m_lastBuiltTileBmax, dataSize);
|
|
|
|
// Remove any previous data (navmesh owns and deletes the data).
|
|
m_navMesh->removeTile(m_navMesh->getTileRefAt(tx,ty,0),0,0);
|
|
|
|
// Add tile, or leave the location empty.
|
|
if (data)
|
|
{
|
|
// Let the navmesh own the data.
|
|
dtStatus status = m_navMesh->addTile(data,dataSize,DT_TILE_FREE_DATA,0,0);
|
|
if (dtStatusFailed(status))
|
|
dtFree(data);
|
|
}
|
|
|
|
m_ctx->dumpLog("Build Tile (%d,%d):", tx,ty);
|
|
}
|
|
|
|
void Sample_TileMesh::getTilePos(const float* pos, int& tx, int& ty)
|
|
{
|
|
if (!m_geom) return;
|
|
|
|
const float* bmin = m_geom->getNavMeshBoundsMin();
|
|
|
|
const float ts = m_tileSize*m_cellSize;
|
|
tx = (int)((pos[0] - bmin[0]) / ts);
|
|
ty = (int)((pos[2] - bmin[2]) / ts);
|
|
}
|
|
|
|
void Sample_TileMesh::removeTile(const float* pos)
|
|
{
|
|
if (!m_geom) return;
|
|
if (!m_navMesh) return;
|
|
|
|
const float* bmin = m_geom->getNavMeshBoundsMin();
|
|
const float* bmax = m_geom->getNavMeshBoundsMax();
|
|
|
|
const float ts = m_tileSize*m_cellSize;
|
|
const int tx = (int)((pos[0] - bmin[0]) / ts);
|
|
const int ty = (int)((pos[2] - bmin[2]) / ts);
|
|
|
|
m_lastBuiltTileBmin[0] = bmin[0] + tx*ts;
|
|
m_lastBuiltTileBmin[1] = bmin[1];
|
|
m_lastBuiltTileBmin[2] = bmin[2] + ty*ts;
|
|
|
|
m_lastBuiltTileBmax[0] = bmin[0] + (tx+1)*ts;
|
|
m_lastBuiltTileBmax[1] = bmax[1];
|
|
m_lastBuiltTileBmax[2] = bmin[2] + (ty+1)*ts;
|
|
|
|
m_tileCol = duRGBA(128,32,16,64);
|
|
|
|
m_navMesh->removeTile(m_navMesh->getTileRefAt(tx,ty,0),0,0);
|
|
}
|
|
|
|
void Sample_TileMesh::buildAllTiles()
|
|
{
|
|
if (!m_geom) return;
|
|
if (!m_navMesh) return;
|
|
|
|
const float* bmin = m_geom->getNavMeshBoundsMin();
|
|
const float* bmax = m_geom->getNavMeshBoundsMax();
|
|
int gw = 0, gh = 0;
|
|
rcCalcGridSize(bmin, bmax, m_cellSize, &gw, &gh);
|
|
const int ts = (int)m_tileSize;
|
|
const int tw = (gw + ts-1) / ts;
|
|
const int th = (gh + ts-1) / ts;
|
|
const float tcs = m_tileSize*m_cellSize;
|
|
|
|
|
|
// Start the build process.
|
|
m_ctx->startTimer(RC_TIMER_TEMP);
|
|
|
|
for (int y = 0; y < th; ++y)
|
|
{
|
|
for (int x = 0; x < tw; ++x)
|
|
{
|
|
m_lastBuiltTileBmin[0] = bmin[0] + x*tcs;
|
|
m_lastBuiltTileBmin[1] = bmin[1];
|
|
m_lastBuiltTileBmin[2] = bmin[2] + y*tcs;
|
|
|
|
m_lastBuiltTileBmax[0] = bmin[0] + (x+1)*tcs;
|
|
m_lastBuiltTileBmax[1] = bmax[1];
|
|
m_lastBuiltTileBmax[2] = bmin[2] + (y+1)*tcs;
|
|
|
|
int dataSize = 0;
|
|
unsigned char* data = buildTileMesh(x, y, m_lastBuiltTileBmin, m_lastBuiltTileBmax, dataSize);
|
|
if (data)
|
|
{
|
|
// Remove any previous data (navmesh owns and deletes the data).
|
|
m_navMesh->removeTile(m_navMesh->getTileRefAt(x,y,0),0,0);
|
|
// Let the navmesh own the data.
|
|
dtStatus status = m_navMesh->addTile(data,dataSize,DT_TILE_FREE_DATA,0,0);
|
|
if (dtStatusFailed(status))
|
|
dtFree(data);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Start the build process.
|
|
m_ctx->stopTimer(RC_TIMER_TEMP);
|
|
|
|
m_totalBuildTimeMs = m_ctx->getAccumulatedTime(RC_TIMER_TEMP)/1000.0f;
|
|
|
|
}
|
|
|
|
void Sample_TileMesh::removeAllTiles()
|
|
{
|
|
if (!m_geom || !m_navMesh)
|
|
return;
|
|
|
|
const float* bmin = m_geom->getNavMeshBoundsMin();
|
|
const float* bmax = m_geom->getNavMeshBoundsMax();
|
|
int gw = 0, gh = 0;
|
|
rcCalcGridSize(bmin, bmax, m_cellSize, &gw, &gh);
|
|
const int ts = (int)m_tileSize;
|
|
const int tw = (gw + ts-1) / ts;
|
|
const int th = (gh + ts-1) / ts;
|
|
|
|
for (int y = 0; y < th; ++y)
|
|
for (int x = 0; x < tw; ++x)
|
|
m_navMesh->removeTile(m_navMesh->getTileRefAt(x,y,0),0,0);
|
|
}
|
|
|
|
|
|
unsigned char* Sample_TileMesh::buildTileMesh(const int tx, const int ty, const float* bmin, const float* bmax, int& dataSize)
|
|
{
|
|
if (!m_geom || !m_geom->getMesh() || !m_geom->getChunkyMesh())
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
|
|
return 0;
|
|
}
|
|
|
|
m_tileMemUsage = 0;
|
|
m_tileBuildTime = 0;
|
|
|
|
cleanup();
|
|
|
|
const float* verts = m_geom->getMesh()->getVerts();
|
|
const int nverts = m_geom->getMesh()->getVertCount();
|
|
const int ntris = m_geom->getMesh()->getTriCount();
|
|
const rcChunkyTriMesh* chunkyMesh = m_geom->getChunkyMesh();
|
|
|
|
// Init build configuration from GUI
|
|
memset(&m_cfg, 0, sizeof(m_cfg));
|
|
m_cfg.cs = m_cellSize;
|
|
m_cfg.ch = m_cellHeight;
|
|
m_cfg.walkableSlopeAngle = m_agentMaxSlope;
|
|
m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch);
|
|
m_cfg.walkableClimb = (int)floorf(m_agentMaxClimb / m_cfg.ch);
|
|
m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs);
|
|
m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize);
|
|
m_cfg.maxSimplificationError = m_edgeMaxError;
|
|
m_cfg.minRegionArea = (int)rcSqr(m_regionMinSize); // Note: area = size*size
|
|
m_cfg.mergeRegionArea = (int)rcSqr(m_regionMergeSize); // Note: area = size*size
|
|
m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly;
|
|
m_cfg.tileSize = (int)m_tileSize;
|
|
m_cfg.borderSize = m_cfg.walkableRadius + 3; // Reserve enough padding.
|
|
m_cfg.width = m_cfg.tileSize + m_cfg.borderSize*2;
|
|
m_cfg.height = m_cfg.tileSize + m_cfg.borderSize*2;
|
|
m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist;
|
|
m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError;
|
|
|
|
// Expand the heighfield bounding box by border size to find the extents of geometry we need to build this tile.
|
|
//
|
|
// This is done in order to make sure that the navmesh tiles connect correctly at the borders,
|
|
// and the obstacles close to the border work correctly with the dilation process.
|
|
// No polygons (or contours) will be created on the border area.
|
|
//
|
|
// IMPORTANT!
|
|
//
|
|
// :''''''''':
|
|
// : +-----+ :
|
|
// : | | :
|
|
// : | |<--- tile to build
|
|
// : | | :
|
|
// : +-----+ :<-- geometry needed
|
|
// :.........:
|
|
//
|
|
// You should use this bounding box to query your input geometry.
|
|
//
|
|
// For example if you build a navmesh for terrain, and want the navmesh tiles to match the terrain tile size
|
|
// you will need to pass in data from neighbour terrain tiles too! In a simple case, just pass in all the 8 neighbours,
|
|
// or use the bounding box below to only pass in a sliver of each of the 8 neighbours.
|
|
rcVcopy(m_cfg.bmin, bmin);
|
|
rcVcopy(m_cfg.bmax, bmax);
|
|
m_cfg.bmin[0] -= m_cfg.borderSize*m_cfg.cs;
|
|
m_cfg.bmin[2] -= m_cfg.borderSize*m_cfg.cs;
|
|
m_cfg.bmax[0] += m_cfg.borderSize*m_cfg.cs;
|
|
m_cfg.bmax[2] += m_cfg.borderSize*m_cfg.cs;
|
|
|
|
// Reset build times gathering.
|
|
m_ctx->resetTimers();
|
|
|
|
// Start the build process.
|
|
m_ctx->startTimer(RC_TIMER_TOTAL);
|
|
|
|
m_ctx->log(RC_LOG_PROGRESS, "Building navigation:");
|
|
m_ctx->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height);
|
|
m_ctx->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", nverts/1000.0f, ntris/1000.0f);
|
|
|
|
// Allocate voxel heightfield where we rasterize our input data to.
|
|
m_solid = rcAllocHeightfield();
|
|
if (!m_solid)
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
|
|
return 0;
|
|
}
|
|
if (!rcCreateHeightfield(m_ctx, *m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
|
|
return 0;
|
|
}
|
|
|
|
// Allocate array that can hold triangle flags.
|
|
// If you have multiple meshes you need to process, allocate
|
|
// and array which can hold the max number of triangles you need to process.
|
|
m_triareas = new unsigned char[chunkyMesh->maxTrisPerChunk];
|
|
if (!m_triareas)
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", chunkyMesh->maxTrisPerChunk);
|
|
return 0;
|
|
}
|
|
|
|
float tbmin[2], tbmax[2];
|
|
tbmin[0] = m_cfg.bmin[0];
|
|
tbmin[1] = m_cfg.bmin[2];
|
|
tbmax[0] = m_cfg.bmax[0];
|
|
tbmax[1] = m_cfg.bmax[2];
|
|
int cid[512];// TODO: Make grow when returning too many items.
|
|
const int ncid = rcGetChunksOverlappingRect(chunkyMesh, tbmin, tbmax, cid, 512);
|
|
if (!ncid)
|
|
return 0;
|
|
|
|
m_tileTriCount = 0;
|
|
|
|
for (int i = 0; i < ncid; ++i)
|
|
{
|
|
const rcChunkyTriMeshNode& node = chunkyMesh->nodes[cid[i]];
|
|
const int* ctris = &chunkyMesh->tris[node.i*3];
|
|
const int nctris = node.n;
|
|
|
|
m_tileTriCount += nctris;
|
|
|
|
memset(m_triareas, 0, nctris*sizeof(unsigned char));
|
|
rcMarkWalkableTriangles(m_ctx, m_cfg.walkableSlopeAngle,
|
|
verts, nverts, ctris, nctris, m_triareas);
|
|
|
|
if (!rcRasterizeTriangles(m_ctx, verts, nverts, ctris, m_triareas, nctris, *m_solid, m_cfg.walkableClimb))
|
|
return 0;
|
|
}
|
|
|
|
if (!m_keepInterResults)
|
|
{
|
|
delete [] m_triareas;
|
|
m_triareas = 0;
|
|
}
|
|
|
|
// Once all geometry is rasterized, we do initial pass of filtering to
|
|
// remove unwanted overhangs caused by the conservative rasterization
|
|
// as well as filter spans where the character cannot possibly stand.
|
|
if (m_filterLowHangingObstacles)
|
|
rcFilterLowHangingWalkableObstacles(m_ctx, m_cfg.walkableClimb, *m_solid);
|
|
if (m_filterLedgeSpans)
|
|
rcFilterLedgeSpans(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid);
|
|
if (m_filterWalkableLowHeightSpans)
|
|
rcFilterWalkableLowHeightSpans(m_ctx, m_cfg.walkableHeight, *m_solid);
|
|
|
|
// Compact the heightfield so that it is faster to handle from now on.
|
|
// This will result more cache coherent data as well as the neighbours
|
|
// between walkable cells will be calculated.
|
|
m_chf = rcAllocCompactHeightfield();
|
|
if (!m_chf)
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
|
|
return 0;
|
|
}
|
|
if (!rcBuildCompactHeightfield(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid, *m_chf))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
|
|
return 0;
|
|
}
|
|
|
|
if (!m_keepInterResults)
|
|
{
|
|
rcFreeHeightField(m_solid);
|
|
m_solid = 0;
|
|
}
|
|
|
|
// Erode the walkable area by agent radius.
|
|
if (!rcErodeWalkableArea(m_ctx, m_cfg.walkableRadius, *m_chf))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
|
|
return 0;
|
|
}
|
|
|
|
// (Optional) Mark areas.
|
|
const ConvexVolume* vols = m_geom->getConvexVolumes();
|
|
for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
|
|
rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
|
|
|
|
|
|
// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
|
|
// There are 3 martitioning methods, each with some pros and cons:
|
|
// 1) Watershed partitioning
|
|
// - the classic Recast partitioning
|
|
// - creates the nicest tessellation
|
|
// - usually slowest
|
|
// - partitions the heightfield into nice regions without holes or overlaps
|
|
// - the are some corner cases where this method creates produces holes and overlaps
|
|
// - holes may appear when a small obstacles is close to large open area (triangulation can handle this)
|
|
// - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail
|
|
// * generally the best choice if you precompute the nacmesh, use this if you have large open areas
|
|
// 2) Monotone partioning
|
|
// - fastest
|
|
// - partitions the heightfield into regions without holes and overlaps (guaranteed)
|
|
// - creates long thin polygons, which sometimes causes paths with detours
|
|
// * use this if you want fast navmesh generation
|
|
// 3) Layer partitoining
|
|
// - quite fast
|
|
// - partitions the heighfield into non-overlapping regions
|
|
// - relies on the triangulation code to cope with holes (thus slower than monotone partitioning)
|
|
// - produces better triangles than monotone partitioning
|
|
// - does not have the corner cases of watershed partitioning
|
|
// - can be slow and create a bit ugly tessellation (still better than monotone)
|
|
// if you have large open areas with small obstacles (not a problem if you use tiles)
|
|
// * good choice to use for tiled navmesh with medium and small sized tiles
|
|
|
|
if (m_partitionType == SAMPLE_PARTITION_WATERSHED)
|
|
{
|
|
// Prepare for region partitioning, by calculating distance field along the walkable surface.
|
|
if (!rcBuildDistanceField(m_ctx, *m_chf))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
|
|
return 0;
|
|
}
|
|
|
|
// Partition the walkable surface into simple regions without holes.
|
|
if (!rcBuildRegions(m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
|
|
return 0;
|
|
}
|
|
}
|
|
else if (m_partitionType == SAMPLE_PARTITION_MONOTONE)
|
|
{
|
|
// Partition the walkable surface into simple regions without holes.
|
|
// Monotone partitioning does not need distancefield.
|
|
if (!rcBuildRegionsMonotone(m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
|
|
return 0;
|
|
}
|
|
}
|
|
else // SAMPLE_PARTITION_LAYERS
|
|
{
|
|
// Partition the walkable surface into simple regions without holes.
|
|
if (!rcBuildLayerRegions(m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Create contours.
|
|
m_cset = rcAllocContourSet();
|
|
if (!m_cset)
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
|
|
return 0;
|
|
}
|
|
if (!rcBuildContours(m_ctx, *m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
|
|
return 0;
|
|
}
|
|
|
|
if (m_cset->nconts == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Build polygon navmesh from the contours.
|
|
m_pmesh = rcAllocPolyMesh();
|
|
if (!m_pmesh)
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
|
|
return 0;
|
|
}
|
|
if (!rcBuildPolyMesh(m_ctx, *m_cset, m_cfg.maxVertsPerPoly, *m_pmesh))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
|
|
return 0;
|
|
}
|
|
|
|
// Build detail mesh.
|
|
m_dmesh = rcAllocPolyMeshDetail();
|
|
if (!m_dmesh)
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
|
|
return 0;
|
|
}
|
|
|
|
if (!rcBuildPolyMeshDetail(m_ctx, *m_pmesh, *m_chf,
|
|
m_cfg.detailSampleDist, m_cfg.detailSampleMaxError,
|
|
*m_dmesh))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
|
|
return 0;
|
|
}
|
|
|
|
if (!m_keepInterResults)
|
|
{
|
|
rcFreeCompactHeightfield(m_chf);
|
|
m_chf = 0;
|
|
rcFreeContourSet(m_cset);
|
|
m_cset = 0;
|
|
}
|
|
|
|
unsigned char* navData = 0;
|
|
int navDataSize = 0;
|
|
if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
|
|
{
|
|
if (m_pmesh->nverts >= 0xffff)
|
|
{
|
|
// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
|
|
m_ctx->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_pmesh->nverts, 0xffff);
|
|
return 0;
|
|
}
|
|
|
|
// Update poly flags from areas.
|
|
for (int i = 0; i < m_pmesh->npolys; ++i)
|
|
{
|
|
if (m_pmesh->areas[i] == RC_WALKABLE_AREA)
|
|
m_pmesh->areas[i] = SAMPLE_POLYAREA_GROUND;
|
|
|
|
if (m_pmesh->areas[i] == SAMPLE_POLYAREA_GROUND ||
|
|
m_pmesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
|
|
m_pmesh->areas[i] == SAMPLE_POLYAREA_ROAD)
|
|
{
|
|
m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
|
|
}
|
|
else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_WATER)
|
|
{
|
|
m_pmesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
|
|
}
|
|
else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_DOOR)
|
|
{
|
|
m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
|
|
}
|
|
}
|
|
|
|
dtNavMeshCreateParams params;
|
|
memset(¶ms, 0, sizeof(params));
|
|
params.verts = m_pmesh->verts;
|
|
params.vertCount = m_pmesh->nverts;
|
|
params.polys = m_pmesh->polys;
|
|
params.polyAreas = m_pmesh->areas;
|
|
params.polyFlags = m_pmesh->flags;
|
|
params.polyCount = m_pmesh->npolys;
|
|
params.nvp = m_pmesh->nvp;
|
|
params.detailMeshes = m_dmesh->meshes;
|
|
params.detailVerts = m_dmesh->verts;
|
|
params.detailVertsCount = m_dmesh->nverts;
|
|
params.detailTris = m_dmesh->tris;
|
|
params.detailTriCount = m_dmesh->ntris;
|
|
params.offMeshConVerts = m_geom->getOffMeshConnectionVerts();
|
|
params.offMeshConRad = m_geom->getOffMeshConnectionRads();
|
|
params.offMeshConDir = m_geom->getOffMeshConnectionDirs();
|
|
params.offMeshConAreas = m_geom->getOffMeshConnectionAreas();
|
|
params.offMeshConFlags = m_geom->getOffMeshConnectionFlags();
|
|
params.offMeshConUserID = m_geom->getOffMeshConnectionId();
|
|
params.offMeshConCount = m_geom->getOffMeshConnectionCount();
|
|
params.walkableHeight = m_agentHeight;
|
|
params.walkableRadius = m_agentRadius;
|
|
params.walkableClimb = m_agentMaxClimb;
|
|
params.tileX = tx;
|
|
params.tileY = ty;
|
|
params.tileLayer = 0;
|
|
rcVcopy(params.bmin, m_pmesh->bmin);
|
|
rcVcopy(params.bmax, m_pmesh->bmax);
|
|
params.cs = m_cfg.cs;
|
|
params.ch = m_cfg.ch;
|
|
params.buildBvTree = true;
|
|
|
|
if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
|
|
{
|
|
m_ctx->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
|
|
return 0;
|
|
}
|
|
}
|
|
m_tileMemUsage = navDataSize/1024.0f;
|
|
|
|
m_ctx->stopTimer(RC_TIMER_TOTAL);
|
|
|
|
// Show performance stats.
|
|
duLogBuildTimes(*m_ctx, m_ctx->getAccumulatedTime(RC_TIMER_TOTAL));
|
|
m_ctx->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_pmesh->nverts, m_pmesh->npolys);
|
|
|
|
m_tileBuildTime = m_ctx->getAccumulatedTime(RC_TIMER_TOTAL)/1000.0f;
|
|
|
|
dataSize = navDataSize;
|
|
return navData;
|
|
}
|