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openmw-tes3mp/apps/openmw
2014-06-10 18:49:41 +02:00
..
mwbase Implement ClearInfoActor script instruction (Fixes #1422) 2014-06-10 18:49:41 +02:00
mwclass Don't allow Creatures with no movement abilities to move (Fixes #1457) 2014-06-10 02:15:09 +02:00
mwdialogue Implement ClearInfoActor script instruction (Fixes #1422) 2014-06-10 18:49:41 +02:00
mwgui Don't reset history when ForceGreeting is used and a dialogue window was already open for the same actor (Fixes #1423) 2014-06-10 18:46:16 +02:00
mwinput Remove an old workaround (Fixes #1458) 2014-06-10 14:46:44 +02:00
mwmechanics Fix punishment for stealing 0 value items (Fixes #1435) 2014-06-09 03:42:29 +02:00
mwrender Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
mwscript Implement ClearInfoActor script instruction (Fixes #1422) 2014-06-10 18:49:41 +02:00
mwsound Revert "Started implementing sound time tracking so we can have NPCs' mouths move as they talk." 2014-05-28 15:04:35 -05:00
mwstate Use descriptive names for save files and character folders (Fixes #1449) 2014-06-10 00:22:00 +02:00
mwworld Don't allow Creatures with no movement abilities to move (Fixes #1457) 2014-06-10 02:15:09 +02:00
CMakeLists.txt CMake cleanup: Remove distribution-specific install stuff (unused) 2014-06-10 15:03:27 +02:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp
engine.cpp Support animated main menus (menu_background.bik) 2014-05-29 17:24:25 +02:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Revert "Don't try to show exceptions in a message box if SDL was not initialized" 2014-06-10 04:10:34 +02:00