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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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Minor bugfix #646 change
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2013-04-02 14:08:59 +02:00 |
actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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cellfunctors.hpp
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cells.cpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
cells.hpp
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cellstore.cpp
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cellstore.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
class.cpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
class.hpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
containerstore.cpp
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Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references.
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2013-03-30 16:27:06 +01:00 |
containerstore.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
customdata.hpp
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esmstore.cpp
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restructuring tes3 record structs
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2013-03-12 08:15:20 +01:00 |
esmstore.hpp
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
failedaction.cpp
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Remove unnecessary WindowManager::messageBox arguments
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2013-03-30 12:56:37 +01:00 |
failedaction.hpp
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fallback.cpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
globals.cpp
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fixed day count in rest dialogue
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2013-03-25 11:53:02 +01:00 |
globals.hpp
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inventorystore.cpp
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inventorystore.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.hpp
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CELL record corrections
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2013-03-27 17:27:43 +01:00 |
nullaction.hpp
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physicssystem.cpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
physicssystem.hpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
player.cpp
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Pass player rotation through the movement settings
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2013-03-31 02:57:22 -07:00 |
player.hpp
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Pass player rotation through the movement settings
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2013-03-31 02:57:22 -07:00 |
ptr.cpp
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ptr.hpp
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recordcmp.hpp
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refdata.cpp
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refdata.hpp
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scene.cpp
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Fix crash when moving npcs to an inactive cell
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2013-04-04 16:51:22 +02:00 |
scene.hpp
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store.cpp
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store.hpp
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fix eraseStatic() assumptions
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2013-03-17 08:36:15 +04:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Enabled bloodmoon weather
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2013-03-20 02:48:10 +01:00 |
weather.hpp
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Merge branch 'master' into next
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2013-03-20 02:29:03 +01:00 |
worldimp.cpp
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Fix crash when moving npcs to an inactive cell
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2013-04-04 16:51:22 +02:00 |
worldimp.hpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |