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143 lines
4.4 KiB
C++
143 lines
4.4 KiB
C++
/*
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This file is part of Caelum.
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See http://www.ogre3d.org/wiki/index.php/Caelum
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Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details.
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Caelum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Caelum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Caelum. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CAELUM__SUN_H
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#define CAELUM__SUN_H
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#include "CaelumPrerequisites.h"
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#include "CameraBoundElement.h"
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#include "SkyLight.h"
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#include "PrivatePtr.h"
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namespace Caelum
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{
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class BaseSkyLight;
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class SphereSun;
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class SpriteSun;
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typedef SpriteSun Sun;
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/** Class representing the sun as sphere with emissive color on it.
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* @deprecated
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*/
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class CAELUM_EXPORT SphereSun : public BaseSkyLight
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{
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public:
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/// Name of the sun material.
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static const Ogre::String SUN_MATERIAL_NAME;
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private:
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/// Reference to the sun material.
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PrivateMaterialPtr mSunMaterial;
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/// The sun entity.
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PrivateEntityPtr mSunEntity;
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public:
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/** Constructor.
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@param sceneMgr The scene manager where the lights will be created.
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*/
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SphereSun (
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Ogre::SceneManager *sceneMgr,
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Ogre::SceneNode *caelumRootNode,
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const Ogre::String &meshName = "sphere.mesh");
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/** Destructor.
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@note If a sun position model is in use, it will be deleted.
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*/
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virtual ~SphereSun ();
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/** Sets the sun sphere colour.
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@param colour The colour used to draw the sun
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*/
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void setBodyColour (const Ogre::ColourValue &colour);
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public:
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/// Handle camera change.
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virtual void notifyCameraChanged (Ogre::Camera *cam);
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virtual void setQueryFlags (uint flags) { mSunEntity->setQueryFlags (flags); }
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virtual uint getQueryFlags () const { return mSunEntity->getQueryFlags (); }
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virtual void setVisibilityFlags (uint flags) { mSunEntity->setVisibilityFlags (flags); }
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virtual uint getVisibilityFlags () const { return mSunEntity->getVisibilityFlags (); }
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};
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/** Class representing the sun as billboard with texture on it.
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*/
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class CAELUM_EXPORT SpriteSun : public BaseSkyLight
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{
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public:
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/// Name of the sun material.
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static const Ogre::String SUN_MATERIAL_NAME;
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protected:
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/// The sun material.
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PrivateMaterialPtr mSunMaterial;
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/// The sun sprite / billboard
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PrivateBillboardSetPtr mSunBillboardSet;
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/// The sun sprite visible angle
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Ogre::Degree mSunTextureAngularSize;
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public:
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/** Constructor.
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@param sceneMgr The scene manager where the lights will be created.
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@param sunTextureAngularSize 0.53f is real angular size of Sun and Moon, 3.77f is compatible with SphereSun
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*/
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SpriteSun (
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Ogre::SceneManager *sceneMgr,
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Ogre::SceneNode *caelumRootNode,
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const Ogre::String& sunTextureName = "sun_disc.png",
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const Ogre::Degree& sunTextureAngularSize = Ogre::Degree(3.77f));
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/** Destructor.
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@note If a sun position model is in use, it will be deleted.
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*/
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virtual ~SpriteSun ();
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/** Updates the sun material.
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@param textureName The new sun texture name.
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*/
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void setSunTexture (const Ogre::String &textureName);
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/** Updates the sun size.
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@param sunTextureAngularSize The new sun texture angular size.
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*/
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void setSunTextureAngularSize(const Ogre::Degree& sunTextureAngularSize);
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/** Sets the sun sphere colour.
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@param colour The colour used to draw the sun
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*/
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void setBodyColour (const Ogre::ColourValue &colour);
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public:
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/// Handle camera change.
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virtual void notifyCameraChanged (Ogre::Camera *cam);
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virtual void setQueryFlags (uint flags) { mSunBillboardSet->setQueryFlags (flags); }
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virtual uint getQueryFlags () const { return mSunBillboardSet->getQueryFlags (); }
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virtual void setVisibilityFlags (uint flags) { mSunBillboardSet->setVisibilityFlags (flags); }
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virtual uint getVisibilityFlags () const { return mSunBillboardSet->getVisibilityFlags (); }
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};
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}
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#endif // CAELUM__SUN_H
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