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303 lines
5.8 KiB
Plaintext
303 lines
5.8 KiB
Plaintext
//
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// This file is part of Caelum.
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// See http://www.ogre3d.org/wiki/index.php/Caelum
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//
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// Copyright (c) 2008 Caelum team. See Contributors.txt for details.
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//
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// Caelum is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Caelum is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with Caelum. If not, see <http://www.gnu.org/licenses/>.
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//
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fragment_program Caelum/DepthComposerFP_Dummy cg
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{
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source DepthComposer.cg
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entry_point MainFP
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profiles ps_3_0 arbfp1
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default_params
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{
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}
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}
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fragment_program Caelum/DepthComposerFP_DebugDepthRender cg
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{
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source DepthComposer.cg
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entry_point MainFP
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profiles ps_3_0 arbfp1
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compile_arguments -DDEBUG_DEPTH_RENDER=1
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default_params
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{
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param_named invViewProjMatrix float4x4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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}
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}
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fragment_program Caelum/DepthComposerFP_ExpGroundFog cg
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{
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source DepthComposer.cg
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entry_point MainFP
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profiles ps_3_0 arbfp1
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compile_arguments -DEXP_GROUND_FOG=1
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default_params
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{
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param_named invViewProjMatrix float4x4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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param_named worldCameraPos float4 0 0 0 0
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param_named groundFogDensity float 0.1
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param_named groundFogVerticalDecay float 0.2
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param_named groundFogBaseLevel float 5
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param_named groundFogColour float4 1 0 1 1
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}
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}
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fragment_program Caelum/DepthComposerFP_SkyDomeHaze cg
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{
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source DepthComposer.cg
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entry_point MainFP
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profiles ps_3_0 arbfp1
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compile_arguments -DSKY_DOME_HAZE=1 -DHAZE_DEPTH_TEXTURE=s2
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default_params
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{
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param_named invViewProjMatrix float4x4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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param_named worldCameraPos float4 0 0 0 0
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param_named sunDirection float3 0 1 0
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param_named hazeColour float3 0.1 0.2 0.6
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}
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}
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fragment_program Caelum/DepthComposerFP_SkyDomeHaze_ExpGroundFog cg
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{
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source DepthComposer.cg
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entry_point MainFP
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profiles ps_3_0 arbfp1
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compile_arguments -DEXP_GROUND_FOG=1 -DSKY_DOME_HAZE=1 -DHAZE_DEPTH_TEXTURE=s2
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default_params
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{
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param_named invViewProjMatrix float4x4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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param_named worldCameraPos float4 0 0 0 0
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param_named sunDirection float3 0 1 0
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param_named hazeColour float3 0.1 0.2 0.6
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param_named groundFogDensity float 0.1
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param_named groundFogVerticalDecay float 0.2
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param_named groundFogBaseLevel float 5
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param_named groundFogColour float4 1 0 1 1
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}
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}
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material Caelum/DepthRender
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{
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technique Default
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{
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pass Main
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{
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// This is required!
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depth_write on
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depth_check on
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vertex_program_ref Caelum/DepthRenderVP
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{
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}
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fragment_program_ref Caelum/DepthRenderFP
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{
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}
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}
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}
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}
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// Material for rendering depth of an alpha-rejection material.
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//
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// Unlike the regular Caelum/DepthRender this also outputs alpha from a texture.
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// The shaders (VP/FP) can be trivially used in more complex materials.
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material Caelum/DepthRenderAlphaRejection
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{
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technique Default
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{
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pass Main
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{
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depth_write on
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depth_check on
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vertex_program_ref Caelum/DepthRenderAlphaRejectionVP
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{
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}
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fragment_program_ref Caelum/DepthRenderAlphaRejectionFP
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{
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}
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alpha_rejection greater 128
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texture_unit Main
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{
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}
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}
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}
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}
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material Caelum/DepthComposer_Dummy
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{
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technique Default
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{
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pass Main
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{
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vertex_program_ref Caelum/MinimalCompositorVP
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{
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}
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fragment_program_ref Caelum/DepthComposerFP_Dummy
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{
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}
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texture_unit Screen
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{
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filtering none
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}
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texture_unit Depth
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{
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filtering none
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}
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}
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}
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}
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material Caelum/DepthComposer_DebugDepthRender
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{
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technique Default
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{
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pass Main
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{
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vertex_program_ref Caelum/MinimalCompositorVP
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{
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}
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fragment_program_ref Caelum/DepthComposerFP_DebugDepthRender
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{
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}
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texture_unit Screen
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{
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filtering none
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}
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texture_unit Depth
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{
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filtering none
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}
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}
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}
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}
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material Caelum/DepthComposer_ExpGroundFog
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{
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technique Default
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{
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pass Main
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{
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vertex_program_ref Caelum/MinimalCompositorVP
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{
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}
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fragment_program_ref Caelum/DepthComposerFP_ExpGroundFog
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{
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}
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texture_unit Screen
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{
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filtering none
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}
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texture_unit Depth
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{
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filtering none
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}
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}
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}
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}
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material Caelum/DepthComposer_SkyDomeHaze
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{
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technique Default
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{
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pass Main
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{
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vertex_program_ref Caelum/MinimalCompositorVP
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{
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}
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fragment_program_ref Caelum/DepthComposerFP_SkyDomeHaze
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{
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}
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texture_unit Screen
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{
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filtering none
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}
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texture_unit Depth
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{
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filtering none
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}
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texture_unit AtmosphereDepth
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{
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texture AtmosphereDepth.png 1d
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tex_address_mode clamp
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}
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}
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}
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}
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material Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog
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{
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technique Default
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{
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pass Main
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{
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vertex_program_ref Caelum/MinimalCompositorVP
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{
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}
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fragment_program_ref Caelum/DepthComposerFP_SkyDomeHaze_ExpGroundFog
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{
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}
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texture_unit Screen
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{
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filtering none
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}
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texture_unit Depth
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{
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filtering none
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}
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texture_unit AtmosphereDepth
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{
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texture AtmosphereDepth.png 1d
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filtering bilinear
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tex_address_mode clamp
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}
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}
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}
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}
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