You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/old_d_version/README.txt

112 lines
3.2 KiB
Plaintext

OpenMW - the completely unofficial reimplementation of Morrowind
================================================================
Written by Nicolay Korslund
Email: korslund@gmail.com
WWW: http://openmw.sourceforge.net
License: See GPL3.txt
Current version: 0.6
Date: 2009 mar. 2
QUICK NOTE: You must own and install Morrowind before you can use
OpenMW. Let me repeat that: OpenMW will NOT run if you do not have
Morrowind installed on your system!
Installation
============
Currently supported platforms are Windows, Linux and FreeBSD. Most
testing is done on Ubuntu 8.04 and Windows XP Professional.
For instructions, see one of the following:
README-win32.txt - instructions for binary Windows release
COMPILE-win32.txt - instructions for building from source on Windows
COMPILE-linux.tx - instructions for building from source on Linux / Unix
Linux 64 does NOT work, because of problems with the D compiler. We
hope to sort this out at some point, but right now it's simply not
supported.
Programs included in this package:
==================================
openmw - The main program. Run openmw -h for a list of options.
esmtool - Used to inspect ES files (ESM, ESP, ESS). Run without
arguments to get a list of options.
bsatool - Tool for viewing and extracting files from BSA archives.
(Can also be used to test the NIF parser on a BSA.)
niftool - Decodes one or more NIF files and prints the details.
Changelog:
==========
0.6 (2009 mar. 2) - latest release
- coded a GUI system using MyGUI
- skinned MyGUI to look like Morrowind (work in progress)
- integrated the Monster-script engine
- rewrote some parts into script code
- very early MyGUI <-> Monster binding
- fixed Windows sound problems (replaced old openal32.dll)
0.5 (2008 nov. 5)
- Collision detection with Bullet
- Experimental walk & fall character physics
- New key bindings:
t - toggle physics mode (walking, flying, ghost)
n - night-eye: brightens the scene
- Fixed incompatability with DMD 1.032 and newer
- Various minor changes and updates
0.4 (2008 aug. 30)
- switched from Audiere to OpenAL (BIG thanks to Chris Robinson)
- added complete Makefile (again) as a alternative build tool
- more realistic lighting (thanks again to Chris Robinson)
- various localization fixes - tested with Russian and French versions
- temporary workaround for the Unicode issue: invalid UTF displayed as '?'
- added -ns option to disable sound, for debugging
- various bug-fixes
- cosmetic changes to placate gdc -Wall
0.3 (2008 jul. 10)
- built and tested on Windows XP
- partial support for FreeBSD (exceptions do not work)
- temporarily dropped DSSS and Monster as necessary dependencies
- renamed main program from 'morro' to 'openmw'
- made the config system more robust
- added -oc switch for showing Ogre config window on startup
- removed some config files, these are auto-generated when
missing. Separated plugins.cfg into linux and windows versions.
- updated Makefile and sources for increased portability (thanks to
Dmitry Marakasov.)
- tested against OIS 1.0.0 (Ubuntu repository package)
0.2 (2008 jun. 17)
- compiles with gdc
- switched to DSSS for building D code
- includes the program esmtool
0.1 (2008 jun. 03)
- first release