mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 07:19:54 +00:00
b249162ca1
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet.
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
#include "Settings.hpp"
|
|
|
|
#include <components/openmw-mp/NetworkMessages.hpp>
|
|
#include <components/openmw-mp/Log.hpp>
|
|
|
|
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
|
|
#include <apps/openmw-mp/Networking.hpp>
|
|
|
|
#include <iostream>
|
|
using namespace std;
|
|
|
|
void SettingFunctions::SetDifficulty(unsigned short pid, int difficulty)
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player, );
|
|
|
|
player->difficulty = difficulty;
|
|
}
|
|
|
|
void SettingFunctions::SetEnforcedLogLevel(unsigned short pid, int enforcedLogLevel)
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player, );
|
|
|
|
player->enforcedLogLevel = enforcedLogLevel;
|
|
}
|
|
|
|
void SettingFunctions::SetPhysicsFramerate(unsigned short pid, double physicsFramerate)
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player, );
|
|
|
|
player->physicsFramerate = physicsFramerate;
|
|
}
|
|
|
|
void SettingFunctions::SetConsoleAllowed(unsigned short pid, bool state)
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player,);
|
|
|
|
player->consoleAllowed = state;
|
|
}
|
|
|
|
void SettingFunctions::SetBedRestAllowed(unsigned short pid, bool state)
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player, );
|
|
|
|
player->bedRestAllowed = state;
|
|
}
|
|
|
|
void SettingFunctions::SetWildernessRestAllowed(unsigned short pid, bool state)
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player, );
|
|
|
|
player->wildernessRestAllowed = state;
|
|
}
|
|
|
|
void SettingFunctions::SetWaitAllowed(unsigned short pid, bool state)
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player, );
|
|
|
|
player->waitAllowed = state;
|
|
}
|
|
|
|
void SettingFunctions::SendSettings(unsigned short pid) noexcept
|
|
{
|
|
Player *player;
|
|
GET_PLAYER(pid, player,);
|
|
|
|
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_SETTINGS)->setPlayer(player);
|
|
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_SETTINGS)->Send(false);
|
|
}
|