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136 lines
3.6 KiB
Plaintext
136 lines
3.6 KiB
Plaintext
OpenMW - the completely unofficial reimplementation of Morrowind
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================================================================
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Written by Nicolay Korslund
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Email: korslund@gmail.com
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WWW: http://openmw.snaptoad.com
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License: See GPL3.txt
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Current version: 0.3 (still very pre-alpha)
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Date: 2008 jul. 10
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QUICK NOTE: You must own and install Morrowind before you can use
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OpenMW. Let me repeat that: OpenMW will NOT run if you do not have
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Morrowind installed on your system!
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Release notes for 0.3
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=====================
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As of this release, OpenMW officially builds and runs on Windows. The
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installation instructions have been split into the files
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COMPILE-win32.txt and README-win32.txt for the source and binary
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windows releases respectively, and COMPILE-linux.txt for Linux / Unix
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systems.
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See the changelog at the end for more changes.
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Note: if you are using a localized (non-English) version of Morrowind,
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the default starting cell (Sud) might not exist, and the esmtool
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program will probably fail with UTF errors. This will be fixed in a
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future release - I have even added localized support as one of the
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major goals on the web page.
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On the immediate TODO list:
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===========================
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- read the data files in the correct code page
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- switch audio to OpenAL
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- support for Mac
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- collision detection
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- displaying creatures correcty, animation
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- rendering NPCs
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- GUI/HUD system
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- rendering outdoor scenes (exterior cells)
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Installation
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============
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Currently supported platforms are Windows and Linux. Tested on Windows
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XP and Ubuntu 8.04.
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For instructions, see one of the following:
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README-win32.txt - instructions for binary Windows release
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COMPILE-win32.txt - instructions for building source on Windows
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COMPILE-linux.tx - instructions for building source on Linux / Unix
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FreeBSD has also been tested but is only partially supported, due to
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sketchy D compiler support. It will run, but exceptions do not work
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and will immediately abort the program.
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Linux 64 bit is known NOT to work, also because of current compiler
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deficiencies.
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Programs included in this package:
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==================================
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openmw - The main program. Run openmw -h for a list of options.
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esmtool - Used to inspect ES files (ESM, ESP, ESS). Run without
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arguments to get a list of options.
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bsatool - Tool for viewing and extracting files from BSA archives.
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(Can also be used to test the NIF parser on a BSA.)
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niftool - Decodes one or more NIF files and prints the details.
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Acknowledgements
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================
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Thanks goes out to:
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- Bethesda Softworks for creating Morrowind!
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- The NifTools group / NIFLA for their great work on decoding the NIF
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file format.
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- Dmitry Marakasov for testing and porting to FreeBSD.
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- Bastien Jansen for continued testing on 64 bit linux.
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- Bethesda Softworks for creating Morrowind!
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Changelog:
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==========
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0.3 (2008 jul. 10) - latest release
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- built and tested on Windows XP
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- partial support for FreeBSD (exceptions do not work)
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- temporarily dropped DSSS and Monster as necessary dependencies
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- renamed main program from 'morro' to 'openmw'
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- made the config system more robust
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- added -oc switch for showing Ogre config window on startup
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- removed some config files, these are auto-generated when
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missing. Separated plugins.cfg into linux and windows versions.
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- updated Makefile and sources for increased portability (thanks to
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Dmitry Marakasov.)
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- tested against OIS 1.0.0 (Ubuntu repository package)
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0.2 (2008 jun. 17)
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- compiles with gdc
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- switched to DSSS for building D code
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- includes the program esmtool
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0.1 (2008 jun. 03)
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- first release
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