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openmw-tes3mp/components/myguiplatform
scrawl e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
..
additivelayer.cpp osgMyGUI: implement AdditiveLayer 2015-11-07 17:45:22 +01:00
additivelayer.hpp osgMyGUI: implement AdditiveLayer 2015-11-07 17:45:22 +01:00
myguidatamanager.cpp Move MyGUI platform to components 2015-05-01 01:44:21 +02:00
myguidatamanager.hpp Move MyGUI platform to components 2015-05-01 01:44:21 +02:00
myguiloglistener.cpp Add back the custom MyGUI log facility for utf8 paths on windows 2015-05-01 02:04:24 +02:00
myguiloglistener.hpp Physics stub in preparation for rewrite 2015-05-10 00:28:51 +02:00
myguiplatform.cpp osgMyGUI: move Platform methods to the .cpp file 2015-11-07 17:39:31 +01:00
myguiplatform.hpp Fix cppcheck warnings 2016-01-03 20:19:38 +01:00
myguirendermanager.cpp Change the way that image origin is converted to OpenGL's lower-left convention 2016-02-05 21:03:11 +01:00
myguirendermanager.hpp osgMyGUI: add support for layers to insert custom rendering state 2015-11-07 17:33:32 +01:00
myguitexture.cpp Change the way that image origin is converted to OpenGL's lower-left convention 2016-02-05 21:03:11 +01:00
myguitexture.hpp Improve MyGUI texture updates 2015-05-14 01:26:10 +02:00
scalinglayer.cpp Update scalinglayer.cpp 2015-11-10 14:59:26 +01:00
scalinglayer.hpp Implement ScalingLayer, for layouting of widgets in screen-relative coordinates 2015-11-08 18:30:21 +01:00