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e8662bea31
Flip the texture coordinates instead of flipping textures. This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it. |
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.. | ||
additivelayer.cpp | ||
additivelayer.hpp | ||
myguidatamanager.cpp | ||
myguidatamanager.hpp | ||
myguiloglistener.cpp | ||
myguiloglistener.hpp | ||
myguiplatform.cpp | ||
myguiplatform.hpp | ||
myguirendermanager.cpp | ||
myguirendermanager.hpp | ||
myguitexture.cpp | ||
myguitexture.hpp | ||
scalinglayer.cpp | ||
scalinglayer.hpp |