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de5a07ee71
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@138 ea6a568a-9f4f-0410-981a-c910a81bb256
53 lines
1.3 KiB
D
53 lines
1.3 KiB
D
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (loadacti.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module esm.loadacti;
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import esm.imports;
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/*
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* Activator
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*
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* Activators are static in-world objects that pop up a caption when
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* you stand close and look at them, for example signs. Some
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* activators have scrips, such as beds that let you sleep when you
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* activate them.
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*/
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struct Activator
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{
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mixin LoadT;
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Script *script;
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MeshIndex model;
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void load()
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{with(esFile){
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model = getMesh();
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name = getHNString("FNAM");
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script = getHNOPtr!(Script)("SCRI", scripts);
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makeProto();
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}}
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}
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ListID!(Activator) activators;
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