mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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31e2ab54d6
This reverts commit 5e072b9d3c
.
189 lines
5 KiB
C++
189 lines
5 KiB
C++
//
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// Created by koncord on 29.02.16.
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//
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Player.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <iostream>
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using namespace std;
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void ScriptFunctions::GetPos(unsigned short pid, float *x, float *y, float *z) noexcept
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{
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*x = 0.00;
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*y = 0.00;
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*z = 0.00;
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Player *player;
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GET_PLAYER(pid, player,);
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*x = player->Position()->pos[0];
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*y = player->Position()->pos[1];
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*z = player->Position()->pos[2];
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}
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double ScriptFunctions::GetPosX(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->Position()->pos[0];
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}
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double ScriptFunctions::GetPosY(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->Position()->pos[1];
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}
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double ScriptFunctions::GetPosZ(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->Position()->pos[2];
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}
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void ScriptFunctions::SetPos(unsigned short pid, double x, double y, double z) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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player->Position()->pos[0] = x;
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player->Position()->pos[1] = y;
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player->Position()->pos[2] = z;
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_POS)->Send(player, false);
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_POS)->Send(player, true);
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}
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void ScriptFunctions::SetCell(unsigned short pid, const char *name) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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/*if(player->GetCell()->mName == name)
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return;*/
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cout << "attempt to move player (pid: " << pid << " name: " << player->Npc()->mName << ") from ";
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if(!player->GetCell()->isExterior())
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cout << "\"" << player->GetCell()->mName << "\"";
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else
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cout << "exterior";
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player->GetCell()->mName = name;
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cout << " in to cell \"" << player->GetCell()->mName << "\"" << endl;
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_CELL)->Send(player, false);
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_CELL)->Send(player, true);
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}
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const char* ScriptFunctions::GetCell(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->GetCell()->mName.c_str();
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}
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void ScriptFunctions::SetExterior(unsigned short pid, int x, int y) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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cout << "attempt to move player (pid: " << pid << " name: " << player->Npc()->mName << ") from ";
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if(!player->GetCell()->isExterior())
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cout << "\"" << player->GetCell()->mName << "\"";
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else
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cout << "exterior: " << player->GetCell()->mCellId.mIndex.mX << ", " << player->GetCell()->mCellId.mIndex.mY;
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cout << " in to exterior cell \"" << x << ", " << y << "\"" << endl;
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/*cout << "TEST1 : " << player->GetCell()->mData.mFlags << endl;
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player->GetCell()->mData.mFlags &= ~1;
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cout << "TEST2 : " << player->GetCell()->mData.mFlags << endl;*/
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player->GetCell()->mCellId.mIndex.mX = x;
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player->GetCell()->mCellId.mIndex.mY = y;
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_CELL)->Send(player, false);
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_CELL)->Send(player, true);
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}
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int ScriptFunctions::GetExteriorX(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,0);
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return player->GetCell()->mCellId.mIndex.mX;
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}
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int ScriptFunctions::GetExteriorY(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,0);
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return player->GetCell()->mCellId.mIndex.mY;
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}
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bool ScriptFunctions::IsInInterior(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, false);
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return !player->GetCell()->isExterior();
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}
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void ScriptFunctions::GetAngle(unsigned short pid, float *x, float *y, float *z) noexcept
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{
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*x = 0.00;
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*y = 0.00;
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*z = 0.00;
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Player *player;
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GET_PLAYER(pid, player,);
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*x = player->Position()->rot[0];
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*y = player->Position()->rot[1];
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*z = player->Position()->rot[2];
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}
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double ScriptFunctions::GetAngleX(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->Position()->rot[0];
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}
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double ScriptFunctions::GetAngleY(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->Position()->rot[1];
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}
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double ScriptFunctions::GetAngleZ(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->Position()->rot[2];
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}
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void ScriptFunctions::SetAngle(unsigned short pid, double x, double y, double z) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player,);
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player->Position()->rot[0] = x;
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player->Position()->rot[1] = y;
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player->Position()->rot[2] = z;
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_POS)->Send(player, false);
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_POS)->Send(player, true);
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}
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