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openmw-tes3mp/apps/openmw
2013-11-21 17:19:41 +01:00
..
mwbase Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
mwclass Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
mwdialogue added missing columns to topic info table 2013-11-05 11:41:48 +01:00
mwgui Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 2013-11-21 17:19:30 +01:00
mwinput Release and show the cursor when focus lost 2013-11-20 16:07:14 +01:00
mwmechanics Correct getDerivedDisposition according to wiki (check if player expelled) 2013-11-21 17:19:41 +01:00
mwrender Add Vampirism and Sun Damage effects. Some fixes. 2013-11-21 00:41:31 +01:00
mwscript Add a utility function to add items to a ContainerStore by RefID 2013-11-21 17:14:30 +01:00
mwsound Slightly randomize time between environment sounds 2013-08-27 16:04:19 -07:00
mwworld Add a utility function to add items to a ContainerStore by RefID 2013-11-21 17:14:30 +01:00
CMakeLists.txt Merge remote-tracking branch 'scrawl/master' 2013-11-19 16:56:18 +01:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
crashcatcher.cpp Change is_debugger_attached to a different hack 2013-11-16 18:15:54 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
engine.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
main.cpp gdb detection doesn't seem to work for the forked process 2013-11-16 20:55:41 +01:00