..
areatype.hpp
Use actor speed to define area cost for pathfinding
2020-06-13 02:24:52 +02:00
asyncnavmeshupdater.cpp
Add missing synchronization for present tiles modification
2021-05-17 17:44:31 +02:00
asyncnavmeshupdater.hpp
Apply min distance only for not present tiles
2021-05-14 22:41:11 +02:00
bounds.hpp
Split makeNavMeshTileData
2018-10-13 22:22:15 +03:00
cachedrecastmeshmanager.cpp
Report navmesh change for not posted tiles
2021-05-27 12:40:00 +02:00
cachedrecastmeshmanager.hpp
Report navmesh change for not posted tiles
2021-05-27 12:40:00 +02:00
debug.cpp
Unify streams usage to support non-ASCII paths (bug #5239 )
2020-01-03 07:10:17 +04:00
debug.hpp
Use status codes to handle navigator errors instead of exceptions
2020-02-04 22:33:56 +01:00
dtstatus.hpp
Remove macroses to check recastnavigation functions result
2018-10-13 22:22:15 +03:00
exceptions.hpp
Update NavMesh one by one tile in order from nearest to player
2018-10-13 22:16:26 +03:00
findrandompointaroundcircle.cpp
Remove some superfluous includes in components/detournavigator
2021-05-14 20:45:59 +02:00
findrandompointaroundcircle.hpp
purge boost/optional.hpp headers
2020-10-25 00:58:44 +02:00
findsmoothpath.cpp
Merge branch 'fix_new_game_guard_3' into 'master'
2021-07-01 09:06:54 +00:00
findsmoothpath.hpp
Merge branch 'fix_new_game_guard_3' into 'master'
2021-07-01 09:06:54 +00:00
flags.hpp
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
gettilespositions.hpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
makenavmesh.cpp
Merge branch 'optimize_off_mesh_connections' into 'master'
2021-06-30 14:46:19 +00:00
makenavmesh.hpp
Remove some superfluous includes in components/detournavigator
2021-05-14 20:45:59 +02:00
navigator.cpp
Use navmesh raycast to find reachable position around target
2021-02-14 04:14:22 +01:00
navigator.hpp
Trigger navmesh update on moved player only when player tile has been changed
2021-05-27 16:52:42 +02:00
navigatorimpl.cpp
Merge branch 'optimize_off_mesh_connections' into 'master'
2021-06-30 14:46:19 +00:00
navigatorimpl.hpp
Trigger navmesh update on moved player only when player tile has been changed
2021-05-27 16:52:42 +02:00
navigatorstub.hpp
Trigger navmesh update on moved player only when player tile has been changed
2021-05-27 16:52:42 +02:00
navmeshcacheitem.hpp
Do not replace equivalent navmesh tiles
2021-04-18 20:04:41 +02:00
navmeshdata.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
navmeshmanager.cpp
Report navmesh change for not posted tiles
2021-05-27 12:40:00 +02:00
navmeshmanager.hpp
Merge branch 'fix_navmesh_wait' into 'master'
2021-05-17 10:54:23 +00:00
navmeshtilescache.cpp
Consider first set element as first acquired
2021-03-25 19:28:41 +01:00
navmeshtilescache.hpp
Use single map for navmesh cache
2021-03-25 19:28:41 +01:00
navmeshtileview.cpp
Do not replace equivalent navmesh tiles
2021-04-18 20:04:41 +02:00
navmeshtileview.hpp
Do not replace equivalent navmesh tiles
2021-04-18 20:04:41 +02:00
objectid.hpp
Get rid of warning: dynamic exception specifications are deprecated
2020-10-10 12:12:55 +02:00
offmeshconnection.hpp
Sort water and off mesh connections for recast mesh
2021-02-04 01:00:41 +01:00
offmeshconnectionsmanager.cpp
Merge branch 'optimize_off_mesh_connections' into 'master'
2021-06-30 14:46:19 +00:00
offmeshconnectionsmanager.hpp
Merge branch 'optimize_off_mesh_connections' into 'master'
2021-06-30 14:46:19 +00:00
oscillatingrecastmeshobject.cpp
Limit oscillating recast mesh object AABB by tile bounds
2021-05-27 12:40:29 +02:00
oscillatingrecastmeshobject.hpp
Limit oscillating recast mesh object AABB by tile bounds
2021-05-27 12:40:29 +02:00
raycast.cpp
Remove some superfluous includes in components/detournavigator
2021-05-14 20:45:59 +02:00
raycast.hpp
Use navmesh raycast to find reachable position around target
2021-02-14 04:14:22 +01:00
recastallocutils.hpp
use c++11 std::align from <memory> ( #2026 )
2018-11-08 17:38:09 +01:00
recastglobalallocator.hpp
Add missing include and use std malloc and free
2021-02-15 00:20:15 +01:00
recastmesh.cpp
Remove redundant ChunkyTriMesh
2021-05-04 13:00:06 +02:00
recastmesh.hpp
Remove some superfluous includes in components/detournavigator
2021-05-14 20:45:59 +02:00
recastmeshbuilder.cpp
Remove redundant ChunkyTriMesh
2021-05-04 13:00:06 +02:00
recastmeshbuilder.hpp
Optimize recast mesh size by vertex deduplication
2020-06-16 00:51:36 +02:00
recastmeshmanager.cpp
Replace unordered_map by map for storing objects
2021-05-27 16:38:40 +02:00
recastmeshmanager.hpp
Replace unordered_map by map for storing objects
2021-05-27 16:38:40 +02:00
recastmeshobject.cpp
Remove unnecessary relation between updateCompoundObject and RecastMeshObject
2021-04-18 23:00:13 +02:00
recastmeshobject.hpp
Remove unnecessary relation between updateCompoundObject and RecastMeshObject
2021-04-18 23:00:13 +02:00
recastmeshtiles.hpp
Replace include by RecastMesh forward declaration
2021-05-04 13:00:06 +02:00
recasttempallocator.hpp
use c++11 std::align from <memory> ( #2026 )
2018-11-08 17:38:09 +01:00
settings.cpp
Wait until navmesh is generated within given distance around player
2021-05-05 19:44:16 +02:00
settings.hpp
Wait until navmesh is generated within given distance around player
2021-05-05 19:44:16 +02:00
settingsutils.hpp
Merge branch 'fix_malexa_escape' into 'master'
2021-06-28 14:26:37 +00:00
sharednavmesh.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
status.hpp
Use status codes to handle navigator errors instead of exceptions
2020-02-04 22:33:56 +01:00
tilebounds.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
tilecachedrecastmeshmanager.cpp
Store object tiles position as sorted vector instead of set
2021-05-27 16:00:31 +02:00
tilecachedrecastmeshmanager.hpp
Store object tiles position as sorted vector instead of set
2021-05-27 16:00:31 +02:00
tileposition.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
version.hpp
Detect and ignore updates for oscillating objects
2021-04-18 23:00:13 +02:00
waitconditiontype.hpp
Apply min distance only for not present tiles
2021-05-14 22:41:11 +02:00