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https://github.com/TES3MP/openmw-tes3mp.git
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3280f0c5ee
Rework server's DeathFunctions into MechanicsFunctions Remove connection between PlayerResurrect and jailing
37 lines
973 B
C++
37 lines
973 B
C++
#ifndef OPENMW_PROCESSORPLAYERJAIL_HPP
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#define OPENMW_PROCESSORPLAYERJAIL_HPP
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#include "apps/openmw/mwbase/environment.hpp"
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#include "apps/openmw/mwgui/windowmanagerimp.hpp"
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#include "../PlayerProcessor.hpp"
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#include "apps/openmw/mwmp/Main.hpp"
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#include "apps/openmw/mwmp/Networking.hpp"
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namespace mwmp
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{
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class ProcessorPlayerJail : public PlayerProcessor
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{
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public:
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ProcessorPlayerJail()
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{
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BPP_INIT(ID_PLAYER_JAIL)
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}
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virtual void Do(PlayerPacket &packet, BasePlayer *player)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_JAIL from server");
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if (isLocal())
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{
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// Apply death penalties
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if (player->jailDays > 0)
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{
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MWBase::Environment::get().getWindowManager()->goToJail(player->jailDays);
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}
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}
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERJAIL_HPP
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