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openmw-tes3mp/apps/openmw/mwmp/processors/player/ProcessorPlayerJail.hpp
David Cernat 3280f0c5ee [General] Implement PlayerJail packet
Rework server's DeathFunctions into MechanicsFunctions

Remove connection between PlayerResurrect and jailing
2017-07-11 13:34:09 +03:00

37 lines
973 B
C++

#ifndef OPENMW_PROCESSORPLAYERJAIL_HPP
#define OPENMW_PROCESSORPLAYERJAIL_HPP
#include "apps/openmw/mwbase/environment.hpp"
#include "apps/openmw/mwgui/windowmanagerimp.hpp"
#include "../PlayerProcessor.hpp"
#include "apps/openmw/mwmp/Main.hpp"
#include "apps/openmw/mwmp/Networking.hpp"
namespace mwmp
{
class ProcessorPlayerJail : public PlayerProcessor
{
public:
ProcessorPlayerJail()
{
BPP_INIT(ID_PLAYER_JAIL)
}
virtual void Do(PlayerPacket &packet, BasePlayer *player)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_JAIL from server");
if (isLocal())
{
// Apply death penalties
if (player->jailDays > 0)
{
MWBase::Environment::get().getWindowManager()->goToJail(player->jailDays);
}
}
}
};
}
#endif //OPENMW_PROCESSORPLAYERJAIL_HPP