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https://github.com/TES3MP/openmw-tes3mp.git
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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
//
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// Created by koncord on 01.08.17.
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//
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#pragma once
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#include "sol.hpp"
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#include "CommandController.hpp"
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#include "Timer.hpp"
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#include <unordered_map>
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#include <memory>
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#include <apps/openmw-mp/Actors.hpp>
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#include <apps/openmw-mp/Object.hpp>
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//class CommandController;
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class EventController;
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//class TimerController;
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class LuaState
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{
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public:
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LuaState();
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~LuaState() = default;
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std::shared_ptr<sol::state> getState() { return lua; }
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void addGlobalPackagePath(const std::string &path);
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void addGlobalCPath(const std::string &path);
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sol::table getCoreTable() { return dataEnv["Core"]; }
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sol::environment &getDataEnv(){ return dataEnv; }
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void loadMods();
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CommandController &getCmdCtrl();
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EventController &getEventCtrl();
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TimerController &getTimerCtrl();
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ObjectController &getObjectCtrl();
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ActorController &getActorCtrl();
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private:
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sol::environment openScript(std::string path, std::string modname);
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private:
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std::shared_ptr<sol::state> lua;
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sol::environment dataEnv;
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sol::environment configEnv;
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std::unique_ptr<CommandController> cmdCtrl;
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std::unique_ptr<EventController> eventCtrl;
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std::unique_ptr<TimerController> timerCtrl;
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std::unique_ptr<ActorController> actorCtrl;
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std::unique_ptr<ObjectController> objectCtrl;
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std::unordered_map<std::string, sol::environment> mods;
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};
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