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openmw-tes3mp/apps/openmw
2017-02-10 06:48:03 +01:00
..
mwbase Always run preloadCommonAssets even when the menu is skipped 2017-02-09 03:16:36 +01:00
mwclass Store mHitAttemptActorId in save files 2017-02-07 01:26:26 +09:00
mwdialogue Fix attempting to access NPC stats on creatures 2017-01-06 02:58:24 +09:00
mwgui StatsWindow: don't rebuild all skill widgets when one skill changes 2017-02-06 02:40:35 +01:00
mwinput Add cycle weapon/spell actions to the list of controller actions (Fixes #3613) 2017-02-05 20:23:49 +01:00
mwmechanics Rearranged check for better performance 2017-02-10 06:48:03 +01:00
mwphysics Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor 2017-02-10 02:43:49 +01:00
mwrender Fix node mask of CharacterPreview being reset 2017-02-10 03:31:37 +01:00
mwscript Handle 'tcb' command as an alias for 'tcg' 2017-02-08 18:51:07 +01:00
mwsound Add missing avcodec_close (Fixes #3741) 2017-02-06 15:49:13 +01:00
mwstate Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwworld Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor 2017-02-10 02:43:49 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
crashcatcher.cpp Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Always run preloadCommonAssets even when the menu is skipped 2017-02-09 03:16:36 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 2016-11-23 22:32:54 +01:00