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openmw-tes3mp/apps/openmw-mp
David Cernat 33e85c54de Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
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amx DIE TABS, DIE!!!!!!!1 2016-09-04 17:39:08 +08:00
Script Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells 2017-01-19 18:06:59 +02:00
CMakeLists.txt Print paths used for server dependencies in CMake, change tabs to spaces 2017-01-12 13:45:04 +02:00
main.cpp Detect ARM CPUs 2017-01-14 11:17:36 +08:00
MasterClient.cpp Fix broken default keys and enable master server in configs 2017-01-13 10:33:21 +02:00
MasterClient.hpp Move MasterClient to Networking class 2017-01-10 19:21:31 +08:00
Networking.cpp Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells 2017-01-19 18:06:59 +02:00
Networking.hpp Move MasterClient to Networking class 2017-01-10 19:21:31 +08:00
Player.cpp Prevent allocate memory if player doesn't exists 2017-01-10 18:31:51 +08:00
Player.hpp Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells 2017-01-19 18:06:59 +02:00
Utils.cpp Fix setting of longer environmental variables on Windows 2016-12-16 17:57:02 +02:00
Utils.hpp Change printf to LOG_MESSAGE_SIMPLE 2016-11-18 00:35:38 +08:00