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openmw-tes3mp/apps/openmw-mp/CMakeLists.txt

209 lines
8.9 KiB
CMake

project(tes3mp-server)
option(ENABLE_BREAKPAD "Enable Google Breakpad for Crash reporting" OFF)
if(ENABLE_BREAKPAD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_BREAKPAD")
if (UNIX)
set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux")
set(Breakpad_Library "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/linux/libbreakpad_client.a")
elseif(WIN32)
set(Breakpad_Headers "${CMAKE_SOURCE_DIR}/extern/breakpad/src/client/windows")
set(Breakpad_Library "-lbreakpad_client")
endif (UNIX)
include_directories(${CMAKE_SOURCE_DIR}/extern/breakpad/src ${Breakpad_Headers})
endif(ENABLE_BREAKPAD)
option(BUILD_WITH_LUA "Enable Lua language" ON)
if(BUILD_WITH_LUA)
find_package(LuaJit REQUIRED)
MESSAGE(STATUS "Found LuaJit_LIBRARIES: ${LuaJit_LIBRARIES}")
MESSAGE(STATUS "Found LuaJit_INCLUDE_DIRS: ${LuaJit_INCLUDE_DIRS}")
set(LuaScript_Sources
Script/LangLua/LangLua.cpp
Script/LangLua/LuaFunc.cpp)
set(LuaScript_Headers ${LUA_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/extern/LuaBridge ${CMAKE_SOURCE_DIR}/extern/LuaBridge/detail
Script/LangLua/LangLua.hpp)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DENABLE_LUA")
include_directories(SYSTEM ${LuaJit_INCLUDE_DIRS} ${CMAKE_SOURCE_DIR}/extern/LuaBridge)
endif(BUILD_WITH_LUA)
include_directories(${CMAKE_SOURCE_DIR}/extern/PicoSHA2)
set(NativeScript_Sources
Script/LangNative/LangNative.cpp
)
set(NativeScript_Headers
Script/LangNative/LangNative.hpp
)
# local files
set(SERVER
main.cpp
Player.cpp
Networking.cpp
MasterClient.cpp
Cell.cpp
CellController.cpp
Utils.cpp
Script/Script.cpp Script/ScriptFunction.cpp
Script/ScriptFunctions.cpp
Script/Functions/Actors.cpp Script/Functions/Objects.cpp Script/Functions/Miscellaneous.cpp
Script/Functions/Worldstate.cpp
Script/Functions/Books.cpp Script/Functions/Cells.cpp Script/Functions/CharClass.cpp
Script/Functions/Chat.cpp Script/Functions/Dialogue.cpp Script/Functions/Factions.cpp
Script/Functions/GUI.cpp Script/Functions/Items.cpp Script/Functions/Mechanics.cpp
Script/Functions/Positions.cpp Script/Functions/Quests.cpp Script/Functions/RecordsDynamic.cpp
Script/Functions/Server.cpp Script/Functions/Settings.cpp Script/Functions/Shapeshift.cpp
Script/Functions/Spells.cpp Script/Functions/Stats.cpp Script/Functions/Timer.cpp
Script/API/TimerAPI.cpp Script/API/PublicFnAPI.cpp
${LuaScript_Sources}
${NativeScript_Sources}
)
set(SERVER_HEADER
Script/Types.hpp Script/Script.hpp Script/SystemInterface.hpp
Script/ScriptFunction.hpp Script/Platform.hpp Script/Language.hpp
Script/ScriptFunctions.hpp Script/API/TimerAPI.hpp Script/API/PublicFnAPI.hpp
${LuaScript_Headers}
${NativeScript_Headers}
)
source_group(tes3mp-server FILES ${SERVER} ${SERVER_HEADER})
set(PROCESSORS_ACTOR
processors/actor/ProcessorActorAI.hpp processors/actor/ProcessorActorAnimFlags.hpp
processors/actor/ProcessorActorAnimPlay.hpp processors/actor/ProcessorActorAttack.hpp
processors/actor/ProcessorActorCast.hpp processors/actor/ProcessorActorCellChange.hpp
processors/actor/ProcessorActorDeath.hpp processors/actor/ProcessorActorEquipment.hpp
processors/actor/ProcessorActorList.hpp processors/actor/ProcessorActorPosition.hpp
processors/actor/ProcessorActorSpeech.hpp processors/actor/ProcessorActorSpellsActive.hpp
processors/actor/ProcessorActorStatsDynamic.hpp processors/actor/ProcessorActorTest.hpp
)
source_group(tes3mp-server\\processors\\actor FILES ${PROCESSORS_ACTOR})
set(PROCESSORS_PLAYER
processors/player/ProcessorChatMsg.hpp processors/player/ProcessorGUIMessageBox.hpp
processors/player/ProcessorPlayerAnimFlags.hpp processors/player/ProcessorPlayerAnimPlay.hpp
processors/player/ProcessorPlayerAttack.hpp processors/player/ProcessorPlayerAttribute.hpp
processors/player/ProcessorPlayerBook.hpp processors/player/ProcessorPlayerBounty.hpp
processors/player/ProcessorPlayerCast.hpp processors/player/ProcessorPlayerCellChange.hpp
processors/player/ProcessorPlayerCellState.hpp processors/player/ProcessorPlayerCharClass.hpp
processors/player/ProcessorPlayerCharGen.hpp processors/player/ProcessorPlayerCooldowns.hpp
processors/player/ProcessorPlayerDeath.hpp processors/player/ProcessorPlayerDisposition.hpp
processors/player/ProcessorPlayerEquipment.hpp processors/player/ProcessorPlayerFaction.hpp
processors/player/ProcessorPlayerInput.hpp processors/player/ProcessorPlayerInventory.hpp
processors/player/ProcessorPlayerItemUse.hpp processors/player/ProcessorPlayerJournal.hpp
processors/player/ProcessorPlayerPlaceholder.hpp processors/player/ProcessorPlayerLevel.hpp
processors/player/ProcessorPlayerMiscellaneous.hpp processors/player/ProcessorPlayerPosition.hpp
processors/player/ProcessorPlayerQuickKeys.hpp processors/player/ProcessorPlayerRest.hpp
processors/player/ProcessorPlayerResurrect.hpp processors/player/ProcessorPlayerShapeshift.hpp
processors/player/ProcessorPlayerSkill.hpp processors/player/ProcessorPlayerSpeech.hpp
processors/player/ProcessorPlayerSpellbook.hpp processors/player/ProcessorPlayerSpellsActive.hpp
processors/player/ProcessorPlayerStatsDynamic.hpp processors/player/ProcessorPlayerTopic.hpp
)
source_group(tes3mp-server\\processors\\player FILES ${PROCESSORS_PLAYER})
set(PROCESSORS_OBJECT
processors/object/ProcessorConsoleCommand.hpp processors/object/ProcessorContainer.hpp
processors/object/ProcessorDoorState.hpp processors/object/ProcessorMusicPlay.hpp
processors/object/ProcessorObjectActivate.hpp processors/object/ProcessorObjectAnimPlay.hpp
processors/object/ProcessorObjectDelete.hpp processors/object/ProcessorObjectDialogueChoice.hpp
processors/object/ProcessorObjectHit.hpp processors/object/ProcessorObjectLock.hpp
processors/object/ProcessorObjectMiscellaneous.hpp processors/object/ProcessorObjectMove.hpp
processors/object/ProcessorObjectPlace.hpp processors/object/ProcessorObjectRestock.hpp
processors/object/ProcessorObjectRotate.hpp processors/object/ProcessorObjectScale.hpp
processors/object/ProcessorObjectSound.hpp processors/object/ProcessorObjectSpawn.hpp
processors/object/ProcessorObjectState.hpp processors/object/ProcessorObjectTrap.hpp
processors/object/ProcessorClientScriptLocal.hpp processors/object/ProcessorScriptMemberShort.hpp
processors/object/ProcessorVideoPlay.hpp
)
source_group(tes3mp-server\\processors\\object FILES ${PROCESSORS_OBJECT})
set(PROCESSORS_WORLDSTATE
processors/worldstate/ProcessorClientScriptGlobal.hpp processors/worldstate/ProcessorRecordDynamic.hpp
processors/worldstate/ProcessorWorldKillCount.hpp processors/worldstate/ProcessorWorldMap.hpp
processors/worldstate/ProcessorWorldWeather.hpp
)
source_group(tes3mp-server\\processors\\worldstate FILES ${PROCESSORS_WORLDSTATE})
set(PROCESSORS
processors/ProcessorInitializer.cpp
processors/PlayerProcessor.cpp
processors/ActorProcessor.cpp
processors/ObjectProcessor.cpp
processors/WorldstateProcessor.cpp
)
source_group(tes3mp-server\\processors FILES ${PROCESSORS})
include_directories("./")
include_directories(${CMAKE_SOURCE_DIR}/extern)
# Main executable
add_executable(tes3mp-server
${SERVER} ${SERVER_HEADER}
${PROCESSORS_ACTOR} ${PROCESSORS_PLAYER} ${PROCESSORS_OBJECT} ${PROCESSORS_WORLDSTATE} ${PROCESSORS}
${APPLE_BUNDLE_RESOURCES}
)
target_compile_options(tes3mp-server PRIVATE $<$<CXX_COMPILER_ID:MSVC>:/permissive->)
if (OPENMW_MP_BUILD)
target_compile_options(tes3mp-server PRIVATE $<$<CXX_COMPILER_ID:MSVC>:/MP>)
endif()
set_target_properties(tes3mp-server PROPERTIES
CXX_STANDARD 17
CXX_STANDARD_REQUIRED YES
CXX_EXTENSIONS YES
)
if (UNIX)
target_compile_options(tes3mp-server PRIVATE -Wno-ignored-qualifiers)
endif()
target_link_libraries(tes3mp-server
#${Boost_SYSTEM_LIBRARY}
#${Boost_THREAD_LIBRARY}
#${Boost_FILESYSTEM_LIBRARY}
#${Boost_PROGRAM_OPTIONS_LIBRARY}
${RakNet_LIBRARY}
components
${LuaJit_LIBRARIES}
${Breakpad_Library}
)
if (UNIX)
target_link_libraries(tes3mp-server dl)
# Fix for not visible pthreads functions for linker with glibc 2.15
if(NOT APPLE)
target_link_libraries(tes3mp-server ${CMAKE_THREAD_LIBS_INIT})
endif(NOT APPLE)
endif(UNIX)
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(tes3mp-server gcov)
endif()
if (MSVC)
# Debug version needs increased number of sections beyond 2^16
if (CMAKE_CL_64)
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
endif (CMAKE_CL_64)
add_definitions("-D_USE_MATH_DEFINES")
endif (MSVC)