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openmw-tes3mp/apps/openmw-mp/processors/player/ProcessorPlayerSpellsActive.hpp
David Cernat c56cd7c221 [General] Implement PlayerSpellsActive packet, part 1
Additions and removals of the local player's active spells can now be saved to and loaded from the server.
2020-07-10 02:09:11 +02:00

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615 B
C++

#ifndef OPENMW_PROCESSORPLAYERSPELLSACTIVE_HPP
#define OPENMW_PROCESSORPLAYERSPELLSACTIVE_HPP
#include "../PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerSpellsActive : public PlayerProcessor
{
public:
ProcessorPlayerSpellsActive()
{
BPP_INIT(ID_PLAYER_SPELLS_ACTIVE)
}
void Do(PlayerPacket &packet, Player &player) override
{
DEBUG_PRINTF(strPacketID.c_str());
Script::Call<Script::CallbackIdentity("OnPlayerSpellsActive")>(player.getId());
}
};
}
#endif //OPENMW_PROCESSORPLAYERSPELLSACTIVE_HPP