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openmw-tes3mp/apps/openmw-mp/processors/worldstate
David Cernat e6c626f127 [General] Move handling of client globals to ClientScriptGlobal packet
ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.

Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.

The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
5 years ago
..
ProcessorClientScriptGlobal.hpp [General] Move handling of client globals to ClientScriptGlobal packet 5 years ago
ProcessorRecordDynamic.hpp [General] Turn RecordDynamic into a Worldstate packet 7 years ago
ProcessorWorldKillCount.hpp [General] Turn WorldKillCount into a Worldstate packet 5 years ago
ProcessorWorldMap.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 7 years ago
ProcessorWorldWeather.hpp [General] Reimplement weather synchronization to allow soft transitions 7 years ago