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1335 lines
44 KiB
C++
1335 lines
44 KiB
C++
#include "engine.hpp"
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#include <iomanip>
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#include <fstream>
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#include <chrono>
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#include <thread>
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#include <boost/filesystem/fstream.hpp>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <SDL.h>
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#include <components/debug/debuglog.hpp>
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#include <components/debug/gldebug.hpp>
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#include <components/misc/rng.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/vfs/registerarchives.hpp>
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#include <components/sdlutil/sdlgraphicswindow.hpp>
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#include <components/sdlutil/imagetosurface.hpp>
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#include <components/shader/shadermanager.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/stats.hpp>
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#include <components/compiler/extensions0.hpp>
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#include <components/misc/stereo.hpp>
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#include <components/misc/callbackmanager.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/version/version.hpp>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include <components/openmw-mp/TimedLog.hpp>
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#include "mwmp/Main.hpp"
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#include "mwmp/GUIController.hpp"
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/*
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End of tes3mp addition
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*/
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#include <components/detournavigator/navigator.hpp>
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#include <components/misc/frameratelimiter.hpp>
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#include "mwinput/inputmanagerimp.hpp"
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#include "mwgui/windowmanagerimp.hpp"
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#include "mwscript/scriptmanagerimp.hpp"
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#include "mwscript/interpretercontext.hpp"
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#include "mwsound/soundmanagerimp.hpp"
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#include "mwworld/class.hpp"
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#include "mwworld/player.hpp"
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#include "mwworld/worldimp.hpp"
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#include "mwrender/vismask.hpp"
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#include "mwrender/camera.hpp"
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#include "mwclass/classes.hpp"
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#include "mwdialogue/dialoguemanagerimp.hpp"
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#include "mwdialogue/journalimp.hpp"
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#include "mwdialogue/scripttest.hpp"
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#include "mwmechanics/mechanicsmanagerimp.hpp"
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#include "mwstate/statemanagerimp.hpp"
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#ifdef USE_OPENXR
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#include "mwvr/vrinputmanager.hpp"
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#include "mwvr/vrviewer.hpp"
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#include "mwvr/vrgui.hpp"
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#include "mwvr/vrcamera.hpp"
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#endif
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namespace
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{
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void checkSDLError(int ret)
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{
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if (ret != 0)
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Log(Debug::Error) << "SDL error: " << SDL_GetError();
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}
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struct UserStats
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{
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const std::string mLabel;
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const std::string mBegin;
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const std::string mEnd;
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const std::string mTaken;
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UserStats(const std::string& label, const std::string& prefix)
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: mLabel(label),
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mBegin(prefix + "_time_begin"),
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mEnd(prefix + "_time_end"),
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mTaken(prefix + "_time_taken")
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{}
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};
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enum class UserStatsType : std::size_t
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{
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Input,
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Sound,
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State,
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Script,
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Mechanics,
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Physics,
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PhysicsWorker,
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World,
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Gui,
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Number,
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};
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template <UserStatsType type>
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struct UserStatsValue
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{
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static const UserStats sValue;
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};
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template <>
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const UserStats UserStatsValue<UserStatsType::Input>::sValue {"Input", "input"};
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template <>
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const UserStats UserStatsValue<UserStatsType::Sound>::sValue {"Sound", "sound"};
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template <>
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const UserStats UserStatsValue<UserStatsType::State>::sValue {"State", "state"};
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template <>
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const UserStats UserStatsValue<UserStatsType::Script>::sValue {"Script", "script"};
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template <>
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const UserStats UserStatsValue<UserStatsType::Mechanics>::sValue {"Mech", "mechanics"};
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template <>
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const UserStats UserStatsValue<UserStatsType::Physics>::sValue {"Phys", "physics"};
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template <>
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const UserStats UserStatsValue<UserStatsType::PhysicsWorker>::sValue {" -Async", "physicsworker"};
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template <>
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const UserStats UserStatsValue<UserStatsType::World>::sValue {"World", "world"};
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template <>
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const UserStats UserStatsValue<UserStatsType::Gui>::sValue {"Gui", "gui"};
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template <UserStatsType type>
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struct ForEachUserStatsValue
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{
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template <class F>
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static void apply(F&& f)
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{
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f(UserStatsValue<type>::sValue);
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using Next = ForEachUserStatsValue<static_cast<UserStatsType>(static_cast<std::size_t>(type) + 1)>;
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Next::apply(std::forward<F>(f));
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}
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};
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template <>
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struct ForEachUserStatsValue<UserStatsType::Number>
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{
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template <class F>
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static void apply(F&&) {}
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};
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template <class F>
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void forEachUserStatsValue(F&& f)
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{
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ForEachUserStatsValue<static_cast<UserStatsType>(0)>::apply(std::forward<F>(f));
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}
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template <UserStatsType sType>
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class ScopedProfile
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{
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public:
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ScopedProfile(osg::Timer_t frameStart, unsigned int frameNumber, const osg::Timer& timer, osg::Stats& stats)
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: mScopeStart(timer.tick()),
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mFrameStart(frameStart),
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mFrameNumber(frameNumber),
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mTimer(timer),
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mStats(stats)
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{
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}
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ScopedProfile(const ScopedProfile&) = delete;
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ScopedProfile& operator=(const ScopedProfile&) = delete;
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~ScopedProfile()
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{
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if (!mStats.collectStats("engine"))
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return;
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const osg::Timer_t end = mTimer.tick();
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const UserStats& stats = UserStatsValue<sType>::sValue;
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mStats.setAttribute(mFrameNumber, stats.mBegin, mTimer.delta_s(mFrameStart, mScopeStart));
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mStats.setAttribute(mFrameNumber, stats.mTaken, mTimer.delta_s(mScopeStart, end));
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mStats.setAttribute(mFrameNumber, stats.mEnd, mTimer.delta_s(mFrameStart, end));
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}
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private:
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const osg::Timer_t mScopeStart;
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const osg::Timer_t mFrameStart;
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const unsigned int mFrameNumber;
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const osg::Timer& mTimer;
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osg::Stats& mStats;
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};
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void initStatsHandler(Resource::Profiler& profiler)
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{
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const osg::Vec4f textColor(1.f, 1.f, 1.f, 1.f);
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const osg::Vec4f barColor(1.f, 1.f, 1.f, 1.f);
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const float multiplier = 1000;
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const bool average = true;
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const bool averageInInverseSpace = false;
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const float maxValue = 10000;
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forEachUserStatsValue([&] (const UserStats& v)
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{
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profiler.addUserStatsLine(v.mLabel, textColor, barColor, v.mTaken, multiplier,
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average, averageInInverseSpace, v.mBegin, v.mEnd, maxValue);
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});
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// the forEachUserStatsValue loop is "run" at compile time, hence the settings manager is not available.
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// Unconditionnally add the async physics stats, and then remove it at runtime if necessary
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if (Settings::Manager::getInt("async num threads", "Physics") == 0)
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profiler.removeUserStatsLine(" -Async");
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}
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}
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void OMW::Engine::executeLocalScripts()
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{
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MWWorld::LocalScripts& localScripts = mEnvironment.getWorld()->getLocalScripts();
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localScripts.startIteration();
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std::pair<std::string, MWWorld::Ptr> script;
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while (localScripts.getNext(script))
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{
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MWScript::InterpreterContext interpreterContext (
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&script.second.getRefData().getLocals(), script.second);
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/*
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Start of tes3mp addition
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By comparing its name with a list of script names, check if this script
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is allowed to send packets about its value changes
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If it is, set a tes3mp-only boolean to true in its interpreterContext
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*/
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if (mwmp::Main::isValidPacketScript(script.first))
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{
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interpreterContext.sendPackets = true;
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}
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/*
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End of tes3mp addition
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*/
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/*
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Start of tes3mp addition
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Mark this InterpreterContext as having a SCRIPT_LOCAL context
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and as currently running the script with this name, so that
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packets sent by the Interpreter can have their
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origin determined by serverside scripts
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*/
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interpreterContext.trackContextType(Interpreter::Context::SCRIPT_LOCAL);
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interpreterContext.trackCurrentScriptName(script.first);
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/*
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End of tes3mp addition
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*/
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mEnvironment.getScriptManager()->run (script.first, interpreterContext);
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}
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}
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bool OMW::Engine::frame(float frametime)
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{
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try
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{
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const osg::Timer_t frameStart = mViewer->getStartTick();
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const unsigned int frameNumber = mViewer->getFrameStamp()->getFrameNumber();
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const osg::Timer* const timer = osg::Timer::instance();
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osg::Stats* const stats = mViewer->getViewerStats();
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mEnvironment.setFrameDuration(frametime);
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// update input
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{
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ScopedProfile<UserStatsType::Input> profile(frameStart, frameNumber, *timer, *stats);
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mEnvironment.getInputManager()->update(frametime, false);
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}
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// When the window is minimized, pause the game. Currently this *has* to be here to work around a MyGUI bug.
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// If we are not currently rendering, then RenderItems will not be reused resulting in a memory leak upon changing widget textures (fixed in MyGUI 3.3.2),
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// and destroyed widgets will not be deleted (not fixed yet, https://github.com/MyGUI/mygui/issues/21)
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{
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ScopedProfile<UserStatsType::Sound> profile(frameStart, frameNumber, *timer, *stats);
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if (!mEnvironment.getWindowManager()->isWindowVisible())
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{
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mEnvironment.getSoundManager()->pausePlayback();
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/*
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Start of tes3mp change (major)
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The game cannot be paused in multiplayer, so prevent that from happening even here
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*/
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//return false;
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/*
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End of tes3mp change (major)
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*/
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}
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else
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mEnvironment.getSoundManager()->resumePlayback();
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// sound
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if (mUseSound)
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mEnvironment.getSoundManager()->update(frametime);
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}
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/*
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Start of tes3mp addition
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Update multiplayer processing for the current frame
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*/
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mwmp::Main::frame(frametime);
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/*
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End of tes3mp addition
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*/
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// Main menu opened? Then scripts are also paused.
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bool paused = mEnvironment.getWindowManager()->containsMode(MWGui::GM_MainMenu);
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/*
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Start of tes3mp change (major)
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Time should not be frozen in multiplayer, so the paused boolean is always set to
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false instead
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*/
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paused = false;
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/*
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End of tes3mp change (major)
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*/
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// update game state
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{
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ScopedProfile<UserStatsType::State> profile(frameStart, frameNumber, *timer, *stats);
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mEnvironment.getStateManager()->update (frametime);
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}
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/*
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Start of tes3mp change (major)
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Whether the GUI is active should have no relevance in multiplayer, so the guiActive
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boolean is always set to false instead
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*/
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//bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
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bool guiActive = false;
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/*
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End of tes3mp change (major)
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*/
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{
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ScopedProfile<UserStatsType::Script> profile(frameStart, frameNumber, *timer, *stats);
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if (mEnvironment.getStateManager()->getState() != MWBase::StateManager::State_NoGame)
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{
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if (!paused)
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{
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if (mEnvironment.getWorld()->getScriptsEnabled())
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{
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// local scripts
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executeLocalScripts();
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// global scripts
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mEnvironment.getScriptManager()->getGlobalScripts().run();
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}
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mEnvironment.getWorld()->markCellAsUnchanged();
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}
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if (!guiActive)
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{
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double hours = (frametime * mEnvironment.getWorld()->getTimeScaleFactor()) / 3600.0;
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mEnvironment.getWorld()->advanceTime(hours, true);
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mEnvironment.getWorld()->rechargeItems(frametime, true);
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}
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}
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}
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// update mechanics
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{
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ScopedProfile<UserStatsType::Mechanics> profile(frameStart, frameNumber, *timer, *stats);
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if (mEnvironment.getStateManager()->getState() != MWBase::StateManager::State_NoGame)
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{
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mEnvironment.getMechanicsManager()->update(frametime, guiActive);
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}
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if (mEnvironment.getStateManager()->getState() == MWBase::StateManager::State_Running)
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{
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MWWorld::Ptr player = mEnvironment.getWorld()->getPlayerPtr();
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/*
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Start of tes3mp change (major)
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In multiplayer, the game should not end when the player dies,
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so the code here has been commented out
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*/
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//if(!guiActive && player.getClass().getCreatureStats(player).isDead())
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// mEnvironment.getStateManager()->endGame();
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/*
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End of tes3mp change (major)
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*/
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}
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}
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// update physics
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{
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ScopedProfile<UserStatsType::Physics> profile(frameStart, frameNumber, *timer, *stats);
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if (mEnvironment.getStateManager()->getState() != MWBase::StateManager::State_NoGame)
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{
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mEnvironment.getWorld()->updatePhysics(frametime, guiActive, frameStart, frameNumber, *stats);
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}
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}
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// update world
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{
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ScopedProfile<UserStatsType::World> profile(frameStart, frameNumber, *timer, *stats);
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if (mEnvironment.getStateManager()->getState() != MWBase::StateManager::State_NoGame)
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{
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mEnvironment.getWorld()->update(frametime, guiActive);
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}
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}
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// update GUI
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{
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ScopedProfile<UserStatsType::Gui> profile(frameStart, frameNumber, *timer, *stats);
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mEnvironment.getWindowManager()->update(frametime);
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}
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if (stats->collectStats("resource"))
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{
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stats->setAttribute(frameNumber, "FrameNumber", frameNumber);
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mResourceSystem->reportStats(frameNumber, stats);
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stats->setAttribute(frameNumber, "WorkQueue", mWorkQueue->getNumItems());
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stats->setAttribute(frameNumber, "WorkThread", mWorkQueue->getNumActiveThreads());
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mEnvironment.reportStats(frameNumber, *stats);
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}
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}
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catch (const std::exception& e)
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{
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Log(Debug::Error) << "Error in frame: " << e.what();
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}
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return true;
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}
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OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
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: mWindow(nullptr)
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, mEncoding(ToUTF8::WINDOWS_1252)
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, mEncoder(nullptr)
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, mScreenCaptureOperation(nullptr)
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, mStereoEnabled(false)
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, mStereoOverride(false)
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, mStereoView(nullptr)
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, mSkipMenu (false)
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, mUseSound (true)
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, mCompileAll (false)
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, mCompileAllDialogue (false)
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, mWarningsMode (1)
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, mScriptConsoleMode (false)
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, mActivationDistanceOverride(-1)
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, mGrab(true)
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, mExportFonts(false)
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, mRandomSeed(0)
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, mScriptContext (nullptr)
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, mFSStrict (false)
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, mScriptBlacklistUse (true)
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, mNewGame (false)
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, mCfgMgr(configurationManager)
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{
|
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SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); // We use only gamepads
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|
|
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Uint32 flags = SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE|SDL_INIT_GAMECONTROLLER|SDL_INIT_JOYSTICK|SDL_INIT_SENSOR;
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if(SDL_WasInit(flags) == 0)
|
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{
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SDL_SetMainReady();
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if(SDL_Init(flags) != 0)
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{
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throw std::runtime_error("Could not initialize SDL! " + std::string(SDL_GetError()));
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}
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}
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}
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|
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OMW::Engine::~Engine()
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{
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/*
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Start of tes3mp addition
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Free up memory allocated by multiplayer's GUIController, but make sure
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mwmp::Main has actually been initialized
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*/
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if (mwmp::Main::isInitialized())
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mwmp::Main::get().getGUIController()->cleanUp();
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/*
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End of tes3mp addition
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*/
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|
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mStereoView = nullptr;
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mEnvironment.cleanup();
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|
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/*
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Start of tes3mp addition
|
|
|
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Free up memory allocated by multiplayer's Main class
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*/
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mwmp::Main::destroy();
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/*
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End of tes3mp addition
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*/
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|
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delete mScriptContext;
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mScriptContext = nullptr;
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mWorkQueue = nullptr;
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mViewer = nullptr;
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mResourceSystem.reset();
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delete mEncoder;
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mEncoder = nullptr;
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if (mWindow)
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{
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SDL_DestroyWindow(mWindow);
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mWindow = nullptr;
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}
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|
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SDL_Quit();
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/*
|
|
Start of tes3mp addition
|
|
|
|
Free up memory allocated by multiplayer's logger
|
|
*/
|
|
LOG_QUIT();
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
}
|
|
|
|
void OMW::Engine::enableFSStrict(bool fsStrict)
|
|
{
|
|
mFSStrict = fsStrict;
|
|
}
|
|
|
|
// Set data dir
|
|
|
|
void OMW::Engine::setDataDirs (const Files::PathContainer& dataDirs)
|
|
{
|
|
mDataDirs = dataDirs;
|
|
mDataDirs.insert(mDataDirs.begin(), (mResDir / "vfs"));
|
|
mFileCollections = Files::Collections (mDataDirs, !mFSStrict);
|
|
}
|
|
|
|
// Add BSA archive
|
|
void OMW::Engine::addArchive (const std::string& archive) {
|
|
mArchives.push_back(archive);
|
|
}
|
|
|
|
// Set resource dir
|
|
void OMW::Engine::setResourceDir (const boost::filesystem::path& parResDir)
|
|
{
|
|
mResDir = parResDir;
|
|
}
|
|
|
|
// Set start cell name
|
|
void OMW::Engine::setCell (const std::string& cellName)
|
|
{
|
|
mCellName = cellName;
|
|
}
|
|
|
|
void OMW::Engine::addContentFile(const std::string& file)
|
|
{
|
|
mContentFiles.push_back(file);
|
|
}
|
|
|
|
void OMW::Engine::addGroundcoverFile(const std::string& file)
|
|
{
|
|
mGroundcoverFiles.emplace_back(file);
|
|
}
|
|
|
|
void OMW::Engine::setSkipMenu (bool skipMenu, bool newGame)
|
|
{
|
|
mSkipMenu = skipMenu;
|
|
mNewGame = newGame;
|
|
}
|
|
|
|
std::string OMW::Engine::loadSettings (Settings::Manager & settings)
|
|
{
|
|
// Create the settings manager and load default settings file
|
|
const std::string localdefault = (mCfgMgr.getLocalPath() / "defaults.bin").string();
|
|
const std::string globaldefault = (mCfgMgr.getGlobalPath() / "defaults.bin").string();
|
|
|
|
// prefer local
|
|
if (boost::filesystem::exists(localdefault))
|
|
settings.loadDefault(localdefault);
|
|
else if (boost::filesystem::exists(globaldefault))
|
|
settings.loadDefault(globaldefault);
|
|
else
|
|
throw std::runtime_error ("No default settings file found! Make sure the file \"defaults.bin\" was properly installed.");
|
|
|
|
// load user settings if they exist
|
|
const std::string settingspath = (mCfgMgr.getUserConfigPath() / "settings.cfg").string();
|
|
if (boost::filesystem::exists(settingspath))
|
|
settings.loadUser(settingspath);
|
|
|
|
|
|
#ifdef USE_OPENXR
|
|
const std::string localoverrides = (mCfgMgr.getLocalPath() / "settings-overrides-vr.cfg").string();
|
|
const std::string globaloverrides = (mCfgMgr.getGlobalPath() / "settings-overrides-vr.cfg").string();
|
|
if (boost::filesystem::exists(localoverrides))
|
|
settings.loadOverrides(localoverrides);
|
|
else if (boost::filesystem::exists(globaloverrides))
|
|
settings.loadOverrides(globaloverrides);
|
|
else
|
|
throw std::runtime_error("No settings overrides file found! Make sure the file \"settings-overrides-vr.cfg\" was properly installed.");
|
|
#endif
|
|
|
|
return settingspath;
|
|
}
|
|
|
|
void OMW::Engine::createWindow(Settings::Manager& settings)
|
|
{
|
|
int screen = settings.getInt("screen", "Video");
|
|
int width = settings.getInt("resolution x", "Video");
|
|
int height = settings.getInt("resolution y", "Video");
|
|
bool fullscreen = settings.getBool("fullscreen", "Video");
|
|
bool windowBorder = settings.getBool("window border", "Video");
|
|
bool vsync = settings.getBool("vsync", "Video");
|
|
unsigned int antialiasing = std::max(0, settings.getInt("antialiasing", "Video"));
|
|
|
|
int pos_x = SDL_WINDOWPOS_CENTERED_DISPLAY(screen),
|
|
pos_y = SDL_WINDOWPOS_CENTERED_DISPLAY(screen);
|
|
|
|
if(fullscreen)
|
|
{
|
|
pos_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(screen);
|
|
pos_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(screen);
|
|
}
|
|
|
|
Uint32 flags = SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE;
|
|
if(fullscreen)
|
|
flags |= SDL_WINDOW_FULLSCREEN;
|
|
|
|
if (!windowBorder)
|
|
flags |= SDL_WINDOW_BORDERLESS;
|
|
|
|
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
|
|
settings.getBool("minimize on focus loss", "Video") ? "1" : "0");
|
|
|
|
checkSDLError(SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8));
|
|
checkSDLError(SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8));
|
|
checkSDLError(SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8));
|
|
checkSDLError(SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0));
|
|
checkSDLError(SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24));
|
|
if (Debug::shouldDebugOpenGL())
|
|
checkSDLError(SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG));
|
|
|
|
if (antialiasing > 0)
|
|
{
|
|
checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1));
|
|
checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing));
|
|
}
|
|
|
|
osg::ref_ptr<SDLUtil::GraphicsWindowSDL2> graphicsWindow;
|
|
while (!graphicsWindow || !graphicsWindow->valid())
|
|
{
|
|
while (!mWindow)
|
|
{
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
Rename the window into TES3MP
|
|
*/
|
|
mWindow = SDL_CreateWindow("TES3MP", pos_x, pos_y, width, height, flags);
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
if (!mWindow)
|
|
{
|
|
// Try with a lower AA
|
|
if (antialiasing > 0)
|
|
{
|
|
Log(Debug::Warning) << "Warning: " << antialiasing << "x antialiasing not supported, trying " << antialiasing/2;
|
|
antialiasing /= 2;
|
|
Settings::Manager::setInt("antialiasing", "Video", antialiasing);
|
|
checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing));
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
std::stringstream error;
|
|
error << "Failed to create SDL window: " << SDL_GetError();
|
|
throw std::runtime_error(error.str());
|
|
}
|
|
}
|
|
}
|
|
|
|
setWindowIcon();
|
|
|
|
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
|
|
SDL_GetWindowPosition(mWindow, &traits->x, &traits->y);
|
|
SDL_GetWindowSize(mWindow, &traits->width, &traits->height);
|
|
traits->windowName = SDL_GetWindowTitle(mWindow);
|
|
traits->windowDecoration = !(SDL_GetWindowFlags(mWindow)&SDL_WINDOW_BORDERLESS);
|
|
traits->screenNum = SDL_GetWindowDisplayIndex(mWindow);
|
|
traits->vsync = vsync;
|
|
traits->inheritedWindowData = new SDLUtil::GraphicsWindowSDL2::WindowData(mWindow);
|
|
|
|
graphicsWindow = new SDLUtil::GraphicsWindowSDL2(traits);
|
|
if (!graphicsWindow->valid()) throw std::runtime_error("Failed to create GraphicsContext");
|
|
|
|
if (traits->samples < antialiasing)
|
|
{
|
|
Log(Debug::Warning) << "Warning: Framebuffer MSAA level is only " << traits->samples << "x instead of " << antialiasing << "x. Trying " << antialiasing / 2 << "x instead.";
|
|
graphicsWindow->closeImplementation();
|
|
SDL_DestroyWindow(mWindow);
|
|
mWindow = nullptr;
|
|
antialiasing /= 2;
|
|
Settings::Manager::setInt("antialiasing", "Video", antialiasing);
|
|
checkSDLError(SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing));
|
|
continue;
|
|
}
|
|
|
|
if (traits->red < 8)
|
|
Log(Debug::Warning) << "Warning: Framebuffer only has a " << traits->red << " bit red channel.";
|
|
if (traits->green < 8)
|
|
Log(Debug::Warning) << "Warning: Framebuffer only has a " << traits->green << " bit green channel.";
|
|
if (traits->blue < 8)
|
|
Log(Debug::Warning) << "Warning: Framebuffer only has a " << traits->blue << " bit blue channel.";
|
|
if (traits->depth < 24)
|
|
Log(Debug::Warning) << "Warning: Framebuffer only has " << traits->depth << " bits of depth precision.";
|
|
|
|
traits->alpha = 0; // set to 0 to stop ScreenCaptureHandler reading the alpha channel
|
|
}
|
|
|
|
osg::ref_ptr<osg::Camera> camera = mViewer->getCamera();
|
|
camera->setGraphicsContext(graphicsWindow);
|
|
camera->setViewport(0, 0, graphicsWindow->getTraits()->width, graphicsWindow->getTraits()->height);
|
|
|
|
if (Debug::shouldDebugOpenGL())
|
|
mViewer->setRealizeOperation(new Debug::EnableGLDebugOperation());
|
|
|
|
#ifdef USE_OPENXR
|
|
initVr();
|
|
#endif
|
|
|
|
mViewer->realize();
|
|
|
|
mViewer->getEventQueue()->getCurrentEventState()->setWindowRectangle(0, 0, graphicsWindow->getTraits()->width, graphicsWindow->getTraits()->height);
|
|
}
|
|
|
|
void OMW::Engine::setWindowIcon()
|
|
{
|
|
boost::filesystem::ifstream windowIconStream;
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
Use TES3MP's logo for the window icon
|
|
*/
|
|
std::string windowIcon = (mResDir / "mygui" / "tes3mp_logo.png").string();
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
windowIconStream.open(windowIcon, std::ios_base::in | std::ios_base::binary);
|
|
if (windowIconStream.fail())
|
|
Log(Debug::Error) << "Error: Failed to open " << windowIcon;
|
|
osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension("png");
|
|
if (!reader)
|
|
{
|
|
Log(Debug::Error) << "Error: Failed to read window icon, no png readerwriter found";
|
|
return;
|
|
}
|
|
osgDB::ReaderWriter::ReadResult result = reader->readImage(windowIconStream);
|
|
if (!result.success())
|
|
Log(Debug::Error) << "Error: Failed to read " << windowIcon << ": " << result.message() << " code " << result.status();
|
|
else
|
|
{
|
|
osg::ref_ptr<osg::Image> image = result.getImage();
|
|
auto surface = SDLUtil::imageToSurface(image, true);
|
|
SDL_SetWindowIcon(mWindow, surface.get());
|
|
}
|
|
}
|
|
|
|
void OMW::Engine::prepareEngine (Settings::Manager & settings)
|
|
{
|
|
mEnvironment.setStateManager (
|
|
new MWState::StateManager (mCfgMgr.getUserDataPath() / "saves", mContentFiles.at (0)));
|
|
|
|
createWindow(settings);
|
|
|
|
osg::ref_ptr<osg::Group> rootNode (new osg::Group);
|
|
mViewer->setSceneData(rootNode);
|
|
|
|
mCallbackManager.reset(new Misc::CallbackManager(mViewer));
|
|
|
|
mVFS.reset(new VFS::Manager(mFSStrict));
|
|
|
|
VFS::registerArchives(mVFS.get(), mFileCollections, mArchives, true);
|
|
|
|
mResourceSystem.reset(new Resource::ResourceSystem(mVFS.get()));
|
|
mResourceSystem->getSceneManager()->setUnRefImageDataAfterApply(false); // keep to Off for now to allow better state sharing
|
|
mResourceSystem->getSceneManager()->setFilterSettings(
|
|
Settings::Manager::getString("texture mag filter", "General"),
|
|
Settings::Manager::getString("texture min filter", "General"),
|
|
Settings::Manager::getString("texture mipmap", "General"),
|
|
Settings::Manager::getInt("anisotropy", "General")
|
|
);
|
|
mEnvironment.setResourceSystem(mResourceSystem.get());
|
|
|
|
int numThreads = Settings::Manager::getInt("preload num threads", "Cells");
|
|
if (numThreads <= 0)
|
|
throw std::runtime_error("Invalid setting: 'preload num threads' must be >0");
|
|
mWorkQueue = new SceneUtil::WorkQueue(numThreads);
|
|
|
|
// Create input and UI first to set up a bootstrapping environment for
|
|
// showing a loading screen and keeping the window responsive while doing so
|
|
|
|
std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v3.xml").string();
|
|
bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
|
|
if(!keybinderUserExists)
|
|
{
|
|
std::string input2 = (mCfgMgr.getUserConfigPath() / "input_v2.xml").string();
|
|
if(boost::filesystem::exists(input2)) {
|
|
boost::filesystem::copy_file(input2, keybinderUser);
|
|
keybinderUserExists = boost::filesystem::exists(keybinderUser);
|
|
Log(Debug::Info) << "Loading keybindings file: " << keybinderUser;
|
|
}
|
|
}
|
|
else
|
|
Log(Debug::Info) << "Loading keybindings file: " << keybinderUser;
|
|
|
|
const std::string userdefault = mCfgMgr.getUserConfigPath().string() + "/gamecontrollerdb.txt";
|
|
const std::string localdefault = mCfgMgr.getLocalPath().string() + "/gamecontrollerdb.txt";
|
|
const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/gamecontrollerdb.txt";
|
|
|
|
std::string userGameControllerdb;
|
|
if (boost::filesystem::exists(userdefault)){
|
|
userGameControllerdb = userdefault;
|
|
}
|
|
else
|
|
userGameControllerdb = "";
|
|
|
|
std::string gameControllerdb;
|
|
if (boost::filesystem::exists(localdefault))
|
|
gameControllerdb = localdefault;
|
|
else if (boost::filesystem::exists(globaldefault))
|
|
gameControllerdb = globaldefault;
|
|
else
|
|
gameControllerdb = ""; //if it doesn't exist, pass in an empty string
|
|
|
|
std::string myguiResources = (mResDir / "mygui").string();
|
|
osg::ref_ptr<osg::Group> guiRoot = new osg::Group;
|
|
guiRoot->setName("GUI Root");
|
|
guiRoot->setNodeMask(MWRender::Mask_GUI);
|
|
rootNode->addChild(guiRoot);
|
|
MWGui::WindowManager* window = new MWGui::WindowManager(mWindow, mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
|
|
mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
|
|
mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts,
|
|
Version::getOpenmwVersionDescription(mResDir.string()), mCfgMgr.getUserConfigPath().string());
|
|
mEnvironment.setWindowManager (window);
|
|
|
|
#ifdef USE_OPENXR
|
|
const std::string xrinputuserdefault = mCfgMgr.getUserConfigPath().string() + "/xrcontrollersuggestions.xml";
|
|
const std::string xrinputlocaldefault = mCfgMgr.getLocalPath().string() + "/xrcontrollersuggestions.xml";
|
|
const std::string xrinputglobaldefault = mCfgMgr.getGlobalPath().string() + "/xrcontrollersuggestions.xml";
|
|
|
|
std::string xrControllerSuggestions;
|
|
if (boost::filesystem::exists(xrinputuserdefault))
|
|
xrControllerSuggestions = xrinputuserdefault;
|
|
else if (boost::filesystem::exists(xrinputlocaldefault))
|
|
xrControllerSuggestions = xrinputlocaldefault;
|
|
else if (boost::filesystem::exists(xrinputglobaldefault))
|
|
xrControllerSuggestions = xrinputglobaldefault;
|
|
else
|
|
xrControllerSuggestions = ""; //if it doesn't exist, pass in an empty string
|
|
|
|
Log(Debug::Verbose) << "xrinputuserdefault: " << xrinputuserdefault;
|
|
Log(Debug::Verbose) << "xrinputlocaldefault: " << xrinputlocaldefault;
|
|
Log(Debug::Verbose) << "xrinputglobaldefault: " << xrinputglobaldefault;
|
|
|
|
MWInput::InputManager* input =
|
|
new MWVR::VRInputManager(mWindow, mViewer, mScreenCaptureHandler, mScreenCaptureOperation, keybinderUser, keybinderUserExists, userGameControllerdb, gameControllerdb, mGrab, xrControllerSuggestions);
|
|
#else
|
|
MWInput::InputManager* input =
|
|
new MWInput::InputManager (mWindow, mViewer, mScreenCaptureHandler, mScreenCaptureOperation, keybinderUser, keybinderUserExists, userGameControllerdb, gameControllerdb, mGrab);
|
|
#endif
|
|
mEnvironment.setInputManager (input);
|
|
|
|
// Create sound system
|
|
mEnvironment.setSoundManager (new MWSound::SoundManager(mVFS.get(), mUseSound));
|
|
|
|
|
|
if (mStereoEnabled)
|
|
{
|
|
// Set up stereo
|
|
// Stereo setup is split in two because the GeometryShader approach cannot be used before the RenderingManager has been created.
|
|
// To be able to see the logo and initial loading screen the BruteForce technique must be set up here.
|
|
mStereoView->initializeStereo(mViewer, Misc::StereoView::Technique::BruteForce);
|
|
mResourceSystem->getSceneManager()->getShaderManager().setStereoGeometryShaderEnabled(Misc::getStereoTechnique() == Misc::StereoView::Technique::GeometryShader_IndexedViewports);
|
|
}
|
|
|
|
#ifdef USE_OPENXR
|
|
mXrEnvironment.setGUIManager(new MWVR::VRGUIManager(mViewer, mResourceSystem.get(), rootNode));
|
|
mXrEnvironment.getViewer()->configureCallbacks();
|
|
mStereoView->setCullMask(mStereoView->getCullMask() & ~MWRender::VisMask::Mask_GUI);
|
|
#endif
|
|
|
|
|
|
#ifdef USE_OPENXR
|
|
MWVR::VRCamera* camera = new MWVR::VRCamera(mViewer->getCamera());
|
|
#else
|
|
MWRender::Camera* camera = new MWRender::Camera(mViewer->getCamera());
|
|
#endif
|
|
|
|
|
|
if (!mSkipMenu)
|
|
{
|
|
const std::string& logo = Fallback::Map::getString("Movies_Company_Logo");
|
|
if (!logo.empty())
|
|
mEnvironment.getWindowManager()->playVideo(logo, true);
|
|
}
|
|
|
|
// Create the world
|
|
mEnvironment.setWorld( new MWWorld::World (mViewer, rootNode, std::unique_ptr<MWRender::Camera>(camera), mResourceSystem.get(), mWorkQueue.get(),
|
|
mFileCollections, mContentFiles, mGroundcoverFiles, mEncoder, mActivationDistanceOverride, mCellName,
|
|
mStartupScript, mResDir.string(), mCfgMgr.getUserDataPath().string()));
|
|
mEnvironment.getWorld()->setupPlayer();
|
|
|
|
#ifdef USE_OPENXR
|
|
// TODO: Workaround. Needed to stop camera from querying the world object before it is created.
|
|
// This will be prettier when i clean up the tracking logic.
|
|
camera->setShouldTrackPlayerCharacter(true);
|
|
#endif
|
|
|
|
if (mStereoEnabled)
|
|
{
|
|
// Stereo shader technique can be set up now.
|
|
mStereoView->setStereoTechnique(Misc::getStereoTechnique());
|
|
mStereoView->initializeScene();
|
|
|
|
if (mEnvironment.getVrMode())
|
|
mStereoView->setCullMask(mStereoView->getCullMask() & ~MWRender::VisMask::Mask_GUI);
|
|
}
|
|
|
|
window->setStore(mEnvironment.getWorld()->getStore());
|
|
window->initUI();
|
|
|
|
//Load translation data
|
|
mTranslationDataStorage.setEncoder(mEncoder);
|
|
for (size_t i = 0; i < mContentFiles.size(); i++)
|
|
mTranslationDataStorage.loadTranslationData(mFileCollections, mContentFiles[i]);
|
|
|
|
Compiler::registerExtensions (mExtensions);
|
|
|
|
// Create script system
|
|
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
|
|
mScriptContext->setExtensions (&mExtensions);
|
|
|
|
mEnvironment.setScriptManager (new MWScript::ScriptManager (mEnvironment.getWorld()->getStore(), *mScriptContext, mWarningsMode,
|
|
mScriptBlacklistUse ? mScriptBlacklist : std::vector<std::string>()));
|
|
|
|
// Create game mechanics system
|
|
MWMechanics::MechanicsManager* mechanics = new MWMechanics::MechanicsManager;
|
|
mEnvironment.setMechanicsManager (mechanics);
|
|
|
|
// Create dialog system
|
|
mEnvironment.setJournal (new MWDialogue::Journal);
|
|
mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mTranslationDataStorage));
|
|
|
|
// scripts
|
|
if (mCompileAll)
|
|
{
|
|
std::pair<int, int> result = mEnvironment.getScriptManager()->compileAll();
|
|
if (result.first)
|
|
Log(Debug::Info)
|
|
<< "compiled " << result.second << " of " << result.first << " scripts ("
|
|
<< 100*static_cast<double> (result.second)/result.first
|
|
<< "%)";
|
|
}
|
|
if (mCompileAllDialogue)
|
|
{
|
|
std::pair<int, int> result = MWDialogue::ScriptTest::compileAll(&mExtensions, mWarningsMode);
|
|
if (result.first)
|
|
Log(Debug::Info)
|
|
<< "compiled " << result.second << " of " << result.first << " dialogue script/actor combinations a("
|
|
<< 100*static_cast<double> (result.second)/result.first
|
|
<< "%)";
|
|
}
|
|
}
|
|
|
|
class WriteScreenshotToFileOperation : public osgViewer::ScreenCaptureHandler::CaptureOperation
|
|
{
|
|
public:
|
|
WriteScreenshotToFileOperation(const std::string& screenshotPath, const std::string& screenshotFormat)
|
|
: mScreenshotPath(screenshotPath)
|
|
, mScreenshotFormat(screenshotFormat)
|
|
{
|
|
}
|
|
|
|
void operator()(const osg::Image& image, const unsigned int context_id) override
|
|
{
|
|
// Count screenshots.
|
|
int shotCount = 0;
|
|
|
|
// Find the first unused filename with a do-while
|
|
std::ostringstream stream;
|
|
do
|
|
{
|
|
// Reset the stream
|
|
stream.str("");
|
|
stream.clear();
|
|
|
|
stream << mScreenshotPath << "/screenshot" << std::setw(3) << std::setfill('0') << shotCount++ << "." << mScreenshotFormat;
|
|
|
|
} while (boost::filesystem::exists(stream.str()));
|
|
|
|
boost::filesystem::ofstream outStream;
|
|
outStream.open(boost::filesystem::path(stream.str()), std::ios::binary);
|
|
|
|
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension(mScreenshotFormat);
|
|
if (!readerwriter)
|
|
{
|
|
Log(Debug::Error) << "Error: Can't write screenshot, no '" << mScreenshotFormat << "' readerwriter found";
|
|
return;
|
|
}
|
|
|
|
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(image, outStream);
|
|
if (!result.success())
|
|
{
|
|
Log(Debug::Error) << "Error: Can't write screenshot: " << result.message() << " code " << result.status();
|
|
}
|
|
}
|
|
|
|
private:
|
|
std::string mScreenshotPath;
|
|
std::string mScreenshotFormat;
|
|
};
|
|
|
|
// Initialise and enter main loop.
|
|
void OMW::Engine::go()
|
|
{
|
|
assert (!mContentFiles.empty());
|
|
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
Attempt multiplayer initialization and proceed no further if it fails
|
|
*/
|
|
if (!mwmp::Main::init(mContentFiles, mFileCollections))
|
|
return;
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
|
|
Log(Debug::Info) << "OSG version: " << osgGetVersion();
|
|
SDL_version sdlVersion;
|
|
SDL_GetVersion(&sdlVersion);
|
|
Log(Debug::Info) << "SDL version: " << (int)sdlVersion.major << "." << (int)sdlVersion.minor << "." << (int)sdlVersion.patch;
|
|
|
|
Misc::Rng::init(mRandomSeed);
|
|
|
|
// Load settings
|
|
Settings::Manager settings;
|
|
std::string settingspath;
|
|
settingspath = loadSettings (settings);
|
|
|
|
MWClass::registerClasses();
|
|
|
|
// Create encoder
|
|
mEncoder = new ToUTF8::Utf8Encoder(mEncoding);
|
|
|
|
#ifdef USE_OPENXR
|
|
mEnvironment.setVrMode(true);
|
|
#endif
|
|
|
|
// geometry shader must be enabled before the RenderingManager sets up any shaders
|
|
// therefore this part is separate from the rest of stereo setup.
|
|
mStereoEnabled = mEnvironment.getVrMode() || Settings::Manager::getBool("stereo enabled", "Stereo");
|
|
if (mStereoEnabled)
|
|
{
|
|
// Mask in everything that does not currently use shaders.
|
|
// Remove that altogether when the sky finally uses them.
|
|
auto noShaderMask = MWRender::VisMask::Mask_Sky | MWRender::VisMask::Mask_Sun | MWRender::VisMask::Mask_WeatherParticles;
|
|
// Since shaders are not yet created, we need to use the brute force technique initially
|
|
mStereoView.reset(new Misc::StereoView(noShaderMask, MWRender::VisMask::Mask_Scene));
|
|
}
|
|
|
|
// Setup viewer
|
|
mViewer = new osgViewer::Viewer;
|
|
mViewer->setReleaseContextAtEndOfFrameHint(false);
|
|
|
|
#if OSG_VERSION_GREATER_OR_EQUAL(3,5,5)
|
|
// Do not try to outsmart the OS thread scheduler (see bug #4785).
|
|
mViewer->setUseConfigureAffinity(false);
|
|
#endif
|
|
|
|
mScreenCaptureOperation = new WriteScreenshotToFileOperation(
|
|
mCfgMgr.getScreenshotPath().string(),
|
|
Settings::Manager::getString("screenshot format", "General"));
|
|
|
|
mScreenCaptureHandler = new osgViewer::ScreenCaptureHandler(mScreenCaptureOperation);
|
|
|
|
mViewer->addEventHandler(mScreenCaptureHandler);
|
|
|
|
mEnvironment.setFrameRateLimit(Settings::Manager::getFloat("framerate limit", "Video"));
|
|
|
|
prepareEngine (settings);
|
|
|
|
std::ofstream stats;
|
|
if (const auto path = std::getenv("OPENMW_OSG_STATS_FILE"))
|
|
{
|
|
stats.open(path, std::ios_base::out);
|
|
if (stats.is_open())
|
|
Log(Debug::Info) << "Stats will be written to: " << path;
|
|
else
|
|
Log(Debug::Warning) << "Failed to open file for stats: " << path;
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Handle post-initialization for multiplayer classes
|
|
*/
|
|
mwmp::Main::postInit();
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
Always skip the main menu in multiplayer
|
|
*/
|
|
mSkipMenu = true;
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
|
|
// Setup profiler
|
|
osg::ref_ptr<Resource::Profiler> statshandler = new Resource::Profiler(stats.is_open());
|
|
|
|
initStatsHandler(*statshandler);
|
|
|
|
mViewer->addEventHandler(statshandler);
|
|
|
|
osg::ref_ptr<Resource::StatsHandler> resourceshandler = new Resource::StatsHandler(stats.is_open());
|
|
mViewer->addEventHandler(resourceshandler);
|
|
|
|
if (stats.is_open())
|
|
Resource::CollectStatistics(mViewer);
|
|
|
|
// Start the game
|
|
if (!mSaveGameFile.empty())
|
|
{
|
|
mEnvironment.getStateManager()->loadGame(mSaveGameFile);
|
|
}
|
|
else if (!mSkipMenu)
|
|
{
|
|
// start in main menu
|
|
mEnvironment.getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
|
|
mEnvironment.getSoundManager()->playTitleMusic();
|
|
const std::string& logo = Fallback::Map::getString("Movies_Morrowind_Logo");
|
|
if (!logo.empty())
|
|
mEnvironment.getWindowManager()->playVideo(logo, true);
|
|
}
|
|
else
|
|
{
|
|
mEnvironment.getStateManager()->newGame (!mNewGame);
|
|
}
|
|
|
|
if (!mStartupScript.empty() && mEnvironment.getStateManager()->getState() == MWState::StateManager::State_Running)
|
|
{
|
|
mEnvironment.getWindowManager()->executeInConsole(mStartupScript);
|
|
}
|
|
|
|
// Start the main rendering loop
|
|
double simulationTime = 0.0;
|
|
Misc::FrameRateLimiter frameRateLimiter = Misc::makeFrameRateLimiter(mEnvironment.getFrameRateLimit());
|
|
const std::chrono::steady_clock::duration maxSimulationInterval(std::chrono::milliseconds(200));
|
|
while (!mViewer->done() && !mEnvironment.getStateManager()->hasQuitRequest())
|
|
{
|
|
const double dt = std::chrono::duration_cast<std::chrono::duration<double>>(std::min(
|
|
frameRateLimiter.getLastFrameDuration(),
|
|
maxSimulationInterval
|
|
)).count();
|
|
|
|
mViewer->advance(simulationTime);
|
|
|
|
if (!frame(dt))
|
|
{
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(5));
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
mEnvironment.getWindowManager()->viewerTraversals(true);
|
|
|
|
bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
|
|
|
|
/*
|
|
Start of tes3mp change (major)
|
|
|
|
Whether the GUI is active should have no relevance in multiplayer, so the guiActive
|
|
boolean is always set to false instead
|
|
*/
|
|
guiActive = false;
|
|
/*
|
|
End of tes3mp change (major)
|
|
*/
|
|
|
|
if (!guiActive)
|
|
simulationTime += dt;
|
|
}
|
|
|
|
if (stats)
|
|
{
|
|
const auto frameNumber = mViewer->getFrameStamp()->getFrameNumber();
|
|
if (frameNumber >= 2)
|
|
{
|
|
mViewer->getViewerStats()->report(stats, frameNumber - 2);
|
|
osgViewer::Viewer::Cameras cameras;
|
|
mViewer->getCameras(cameras);
|
|
for (auto camera : cameras)
|
|
camera->getStats()->report(stats, frameNumber - 2);
|
|
}
|
|
}
|
|
|
|
frameRateLimiter.limit();
|
|
}
|
|
|
|
// Save user settings
|
|
settings.saveUser(settingspath);
|
|
|
|
mViewer->stopThreading();
|
|
|
|
Log(Debug::Info) << "Quitting peacefully.";
|
|
}
|
|
|
|
void OMW::Engine::setCompileAll (bool all)
|
|
{
|
|
mCompileAll = all;
|
|
}
|
|
|
|
void OMW::Engine::setCompileAllDialogue (bool all)
|
|
{
|
|
mCompileAllDialogue = all;
|
|
}
|
|
|
|
void OMW::Engine::setSoundUsage(bool soundUsage)
|
|
{
|
|
mUseSound = soundUsage;
|
|
}
|
|
|
|
void OMW::Engine::setEncoding(const ToUTF8::FromType& encoding)
|
|
{
|
|
mEncoding = encoding;
|
|
}
|
|
|
|
void OMW::Engine::setScriptConsoleMode (bool enabled)
|
|
{
|
|
mScriptConsoleMode = enabled;
|
|
}
|
|
|
|
void OMW::Engine::setStartupScript (const std::string& path)
|
|
{
|
|
mStartupScript = path;
|
|
}
|
|
|
|
void OMW::Engine::setActivationDistanceOverride (int distance)
|
|
{
|
|
mActivationDistanceOverride = distance;
|
|
}
|
|
|
|
void OMW::Engine::setWarningsMode (int mode)
|
|
{
|
|
mWarningsMode = mode;
|
|
}
|
|
|
|
void OMW::Engine::setScriptBlacklist (const std::vector<std::string>& list)
|
|
{
|
|
mScriptBlacklist = list;
|
|
}
|
|
|
|
void OMW::Engine::setScriptBlacklistUse (bool use)
|
|
{
|
|
mScriptBlacklistUse = use;
|
|
}
|
|
|
|
void OMW::Engine::enableFontExport(bool exportFonts)
|
|
{
|
|
mExportFonts = exportFonts;
|
|
}
|
|
|
|
void OMW::Engine::setSaveGameFile(const std::string &savegame)
|
|
{
|
|
mSaveGameFile = savegame;
|
|
}
|
|
|
|
void OMW::Engine::setRandomSeed(unsigned int seed)
|
|
{
|
|
mRandomSeed = seed;
|
|
}
|