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80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
#ifndef MWINPUT_ACTIONS_H
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#define MWINPUT_ACTIONS_H
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namespace MWInput
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{
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enum Actions
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{
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// please add new actions at the bottom, in order to preserve the channel IDs in the key configuration files
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A_GameMenu,
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A_Unused,
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A_Screenshot, // Take a screenshot
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A_Inventory, // Toggle inventory screen
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A_Console, // Toggle console screen
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A_MoveLeft, // Move player left / right
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A_MoveRight,
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A_MoveForward, // Forward / Backward
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A_MoveBackward,
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A_Activate,
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A_Use, //Use weapon, spell, etc.
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A_Jump,
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A_AutoMove, //Toggle Auto-move forward
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A_Rest, //Rest
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A_Journal, //Journal
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A_Weapon, //Draw/Sheath weapon
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A_Spell, //Ready/Unready Casting
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A_Run, //Run when held
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A_CycleSpellLeft, //cycling through spells
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A_CycleSpellRight,
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A_CycleWeaponLeft, //Cycling through weapons
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A_CycleWeaponRight,
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A_ToggleSneak, //Toggles Sneak
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A_AlwaysRun, //Toggle Walking/Running
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A_Sneak,
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A_QuickSave,
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A_QuickLoad,
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A_QuickMenu,
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A_ToggleWeapon,
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A_ToggleSpell,
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A_TogglePOV,
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A_QuickKey1,
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A_QuickKey2,
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A_QuickKey3,
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A_QuickKey4,
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A_QuickKey5,
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A_QuickKey6,
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A_QuickKey7,
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A_QuickKey8,
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A_QuickKey9,
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A_QuickKey10,
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A_QuickKeysMenu,
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A_ToggleHUD,
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A_ToggleDebug,
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A_LookUpDown, //Joystick look
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A_LookLeftRight,
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A_MoveForwardBackward,
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A_MoveLeftRight,
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A_ZoomIn,
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A_ZoomOut,
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A_Last // Marker for the last item
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};
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}
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#endif
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