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openmw-tes3mp/apps/openmw/mwinput/bindingsmanager.cpp

759 lines
32 KiB
C++

#include "bindingsmanager.hpp"
#include <MyGUI_EditBox.h>
#include <extern/oics/ICSChannelListener.h>
#include <extern/oics/ICSInputControlSystem.h>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/GUIController.hpp"
/*
End of tes3mp addition
*/
#include <components/debug/debuglog.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
#include "actions.hpp"
#include "sdlmappings.hpp"
namespace MWInput
{
static const int sFakeDeviceId = 1; //As we only support one controller at a time, use a fake deviceID so we don't lose bindings when switching controllers
void clearAllKeyBindings(ICS::InputControlSystem* inputBinder, ICS::Control* control)
{
// right now we don't really need multiple bindings for the same action, so remove all others first
if (inputBinder->getKeyBinding(control, ICS::Control::INCREASE) != SDL_SCANCODE_UNKNOWN)
inputBinder->removeKeyBinding(inputBinder->getKeyBinding(control, ICS::Control::INCREASE));
if (inputBinder->getMouseButtonBinding(control, ICS::Control::INCREASE) != ICS_MAX_DEVICE_BUTTONS)
inputBinder->removeMouseButtonBinding(inputBinder->getMouseButtonBinding(control, ICS::Control::INCREASE));
if (inputBinder->getMouseWheelBinding(control, ICS::Control::INCREASE) != ICS::InputControlSystem::MouseWheelClick::UNASSIGNED)
inputBinder->removeMouseWheelBinding(inputBinder->getMouseWheelBinding(control, ICS::Control::INCREASE));
}
void clearAllControllerBindings(ICS::InputControlSystem* inputBinder, ICS::Control* control)
{
// right now we don't really need multiple bindings for the same action, so remove all others first
if (inputBinder->getJoystickAxisBinding(control, sFakeDeviceId, ICS::Control::INCREASE) != SDL_SCANCODE_UNKNOWN)
inputBinder->removeJoystickAxisBinding(sFakeDeviceId, inputBinder->getJoystickAxisBinding(control, sFakeDeviceId, ICS::Control::INCREASE));
if (inputBinder->getJoystickButtonBinding(control, sFakeDeviceId, ICS::Control::INCREASE) != ICS_MAX_DEVICE_BUTTONS)
inputBinder->removeJoystickButtonBinding(sFakeDeviceId, inputBinder->getJoystickButtonBinding(control, sFakeDeviceId, ICS::Control::INCREASE));
}
class InputControlSystem : public ICS::InputControlSystem
{
public:
InputControlSystem(const std::string& bindingsFile)
: ICS::InputControlSystem(bindingsFile, true, nullptr, nullptr, A_Last)
{
}
};
ICS::InputControlSystem&
BindingsManager::ics()
{
return *mInputBinder;
}
class BindingsListener :
public ICS::ChannelListener,
public ICS::DetectingBindingListener
{
public:
BindingsListener(ICS::InputControlSystem* inputBinder, BindingsManager* bindingsManager)
: mInputBinder(inputBinder)
, mBindingsManager(bindingsManager)
, mDetectingKeyboard(false)
{
}
virtual ~BindingsListener() = default;
void channelChanged(ICS::Channel* channel, float currentValue, float previousValue) override
{
int action = channel->getNumber();
mBindingsManager->actionValueChanged(action, currentValue, previousValue);
}
void keyBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, SDL_Scancode key, ICS::Control::ControlChangingDirection direction) override
{
//Disallow binding escape key
if (key==SDL_SCANCODE_ESCAPE)
{
//Stop binding if esc pressed
mInputBinder->cancelDetectingBindingState();
MWBase::Environment::get().getWindowManager()->notifyInputActionBound();
return;
}
// Disallow binding reserved keys
if (key == SDL_SCANCODE_F3 || key == SDL_SCANCODE_F4 || key == SDL_SCANCODE_F10)
return;
#ifndef __APPLE__
// Disallow binding Windows/Meta keys
if (key == SDL_SCANCODE_LGUI || key == SDL_SCANCODE_RGUI)
return;
#endif
if (!mDetectingKeyboard)
return;
clearAllKeyBindings(mInputBinder, control);
control->setInitialValue(0.0f);
ICS::DetectingBindingListener::keyBindingDetected(ICS, control, key, direction);
MWBase::Environment::get().getWindowManager()->notifyInputActionBound();
}
void mouseAxisBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, ICS::InputControlSystem::NamedAxis axis, ICS::Control::ControlChangingDirection direction) override
{
// we don't want mouse movement bindings
return;
}
void mouseButtonBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, unsigned int button, ICS::Control::ControlChangingDirection direction) override
{
if (!mDetectingKeyboard)
return;
clearAllKeyBindings(mInputBinder, control);
control->setInitialValue(0.0f);
ICS::DetectingBindingListener::mouseButtonBindingDetected(ICS, control, button, direction);
MWBase::Environment::get().getWindowManager()->notifyInputActionBound();
}
void mouseWheelBindingDetected(ICS::InputControlSystem* ICS, ICS::Control* control
, ICS::InputControlSystem::MouseWheelClick click, ICS::Control::ControlChangingDirection direction) override
{
if (!mDetectingKeyboard)
return;
clearAllKeyBindings(mInputBinder, control);
control->setInitialValue(0.0f);
ICS::DetectingBindingListener::mouseWheelBindingDetected(ICS, control, click, direction);
MWBase::Environment::get().getWindowManager()->notifyInputActionBound();
}
void joystickAxisBindingDetected(ICS::InputControlSystem* ICS, int deviceID, ICS::Control* control
, int axis, ICS::Control::ControlChangingDirection direction) override
{
//only allow binding to the trigers
if (axis != SDL_CONTROLLER_AXIS_TRIGGERLEFT && axis != SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
return;
if (mDetectingKeyboard)
return;
clearAllControllerBindings(mInputBinder, control);
control->setValue(0.5f); //axis bindings must start at 0.5
control->setInitialValue(0.5f);
ICS::DetectingBindingListener::joystickAxisBindingDetected(ICS, deviceID, control, axis, direction);
MWBase::Environment::get().getWindowManager()->notifyInputActionBound();
}
void joystickButtonBindingDetected(ICS::InputControlSystem* ICS, int deviceID, ICS::Control* control
, unsigned int button, ICS::Control::ControlChangingDirection direction) override
{
if (mDetectingKeyboard)
return;
clearAllControllerBindings(mInputBinder,control);
control->setInitialValue(0.0f);
ICS::DetectingBindingListener::joystickButtonBindingDetected (ICS, deviceID, control, button, direction);
MWBase::Environment::get().getWindowManager()->notifyInputActionBound();
}
void setDetectingKeyboard(bool detecting)
{
mDetectingKeyboard = detecting;
}
private:
ICS::InputControlSystem* mInputBinder;
BindingsManager* mBindingsManager;
bool mDetectingKeyboard;
};
BindingsManager::BindingsManager(const std::string& userFile, bool userFileExists)
: mUserFile(userFile)
, mDragDrop(false)
{
std::string file = userFileExists ? userFile : "";
mInputBinder = std::make_unique<InputControlSystem>(file);
mListener = std::make_unique<BindingsListener>(mInputBinder.get(), this);
mInputBinder->setDetectingBindingListener(mListener.get());
loadKeyDefaults();
loadControllerDefaults();
for (int i = 0; i < A_Last; ++i)
{
mInputBinder->getChannel(i)->addListener(mListener.get());
}
}
void BindingsManager::setDragDrop(bool dragDrop)
{
mDragDrop = dragDrop;
}
BindingsManager::~BindingsManager()
{
mInputBinder->save(mUserFile);
}
void BindingsManager::update(float dt)
{
// update values of channels (as a result of pressed keys)
mInputBinder->update(dt);
}
bool BindingsManager::isLeftOrRightButton(int action, bool joystick) const
{
int mouseBinding = mInputBinder->getMouseButtonBinding(mInputBinder->getControl(action), ICS::Control::INCREASE);
if (mouseBinding != ICS_MAX_DEVICE_BUTTONS)
return true;
int buttonBinding = mInputBinder->getJoystickButtonBinding(mInputBinder->getControl(action), sFakeDeviceId, ICS::Control::INCREASE);
if (joystick && (buttonBinding == 0 || buttonBinding == 1))
return true;
return false;
}
void BindingsManager::setPlayerControlsEnabled(bool enabled)
{
int playerChannels[] = {A_AutoMove, A_AlwaysRun, A_ToggleWeapon,
A_ToggleSpell, A_Rest, A_QuickKey1, A_QuickKey2,
A_QuickKey3, A_QuickKey4, A_QuickKey5, A_QuickKey6,
A_QuickKey7, A_QuickKey8, A_QuickKey9, A_QuickKey10,
A_Use, A_Journal};
for(int pc : playerChannels)
{
mInputBinder->getChannel(pc)->setEnabled(enabled);
}
}
void BindingsManager::setJoystickDeadZone(float deadZone)
{
mInputBinder->setJoystickDeadZone(deadZone);
}
float BindingsManager::getActionValue (int id) const
{
return mInputBinder->getChannel(id)->getValue();
}
bool BindingsManager::actionIsActive (int id) const
{
return getActionValue(id) == 1.0;
}
void BindingsManager::loadKeyDefaults (bool force)
{
// using hardcoded key defaults is inevitable, if we want the configuration files to stay valid
// across different versions of OpenMW (in the case where another input action is added)
std::map<int, SDL_Scancode> defaultKeyBindings;
//Gets the Keyvalue from the Scancode; gives the button in the same place reguardless of keyboard format
defaultKeyBindings[A_Activate] = SDL_SCANCODE_SPACE;
defaultKeyBindings[A_MoveBackward] = SDL_SCANCODE_S;
defaultKeyBindings[A_MoveForward] = SDL_SCANCODE_W;
defaultKeyBindings[A_MoveLeft] = SDL_SCANCODE_A;
defaultKeyBindings[A_MoveRight] = SDL_SCANCODE_D;
defaultKeyBindings[A_ToggleWeapon] = SDL_SCANCODE_F;
defaultKeyBindings[A_ToggleSpell] = SDL_SCANCODE_R;
defaultKeyBindings[A_CycleSpellLeft] = SDL_SCANCODE_MINUS;
defaultKeyBindings[A_CycleSpellRight] = SDL_SCANCODE_EQUALS;
defaultKeyBindings[A_CycleWeaponLeft] = SDL_SCANCODE_LEFTBRACKET;
defaultKeyBindings[A_CycleWeaponRight] = SDL_SCANCODE_RIGHTBRACKET;
defaultKeyBindings[A_QuickKeysMenu] = SDL_SCANCODE_F1;
defaultKeyBindings[A_Console] = SDL_SCANCODE_GRAVE;
defaultKeyBindings[A_Run] = SDL_SCANCODE_LSHIFT;
defaultKeyBindings[A_Sneak] = SDL_SCANCODE_LCTRL;
defaultKeyBindings[A_AutoMove] = SDL_SCANCODE_Q;
defaultKeyBindings[A_Jump] = SDL_SCANCODE_E;
defaultKeyBindings[A_Journal] = SDL_SCANCODE_J;
defaultKeyBindings[A_Rest] = SDL_SCANCODE_T;
defaultKeyBindings[A_GameMenu] = SDL_SCANCODE_ESCAPE;
defaultKeyBindings[A_TogglePOV] = SDL_SCANCODE_TAB;
defaultKeyBindings[A_QuickKey1] = SDL_SCANCODE_1;
defaultKeyBindings[A_QuickKey2] = SDL_SCANCODE_2;
defaultKeyBindings[A_QuickKey3] = SDL_SCANCODE_3;
defaultKeyBindings[A_QuickKey4] = SDL_SCANCODE_4;
defaultKeyBindings[A_QuickKey5] = SDL_SCANCODE_5;
defaultKeyBindings[A_QuickKey6] = SDL_SCANCODE_6;
defaultKeyBindings[A_QuickKey7] = SDL_SCANCODE_7;
defaultKeyBindings[A_QuickKey8] = SDL_SCANCODE_8;
defaultKeyBindings[A_QuickKey9] = SDL_SCANCODE_9;
defaultKeyBindings[A_QuickKey10] = SDL_SCANCODE_0;
defaultKeyBindings[A_Screenshot] = SDL_SCANCODE_F12;
defaultKeyBindings[A_ToggleHUD] = SDL_SCANCODE_F11;
defaultKeyBindings[A_ToggleDebug] = SDL_SCANCODE_F10;
defaultKeyBindings[A_AlwaysRun] = SDL_SCANCODE_CAPSLOCK;
defaultKeyBindings[A_QuickSave] = SDL_SCANCODE_F5;
defaultKeyBindings[A_QuickLoad] = SDL_SCANCODE_F9;
std::map<int, int> defaultMouseButtonBindings;
defaultMouseButtonBindings[A_Inventory] = SDL_BUTTON_RIGHT;
defaultMouseButtonBindings[A_Use] = SDL_BUTTON_LEFT;
std::map<int, ICS::InputControlSystem::MouseWheelClick> defaultMouseWheelBindings;
defaultMouseWheelBindings[A_ZoomIn] = ICS::InputControlSystem::MouseWheelClick::UP;
defaultMouseWheelBindings[A_ZoomOut] = ICS::InputControlSystem::MouseWheelClick::DOWN;
for (int i = 0; i < A_Last; ++i)
{
ICS::Control* control;
bool controlExists = mInputBinder->getChannel(i)->getControlsCount() != 0;
if (!controlExists)
{
control = new ICS::Control(std::to_string(i), false, true, 0, ICS::ICS_MAX, ICS::ICS_MAX);
mInputBinder->addControl(control);
control->attachChannel(mInputBinder->getChannel(i), ICS::Channel::DIRECT);
}
else
{
control = mInputBinder->getChannel(i)->getAttachedControls().front().control;
}
if (!controlExists || force ||
(mInputBinder->getKeyBinding(control, ICS::Control::INCREASE) == SDL_SCANCODE_UNKNOWN
&& mInputBinder->getMouseButtonBinding(control, ICS::Control::INCREASE) == ICS_MAX_DEVICE_BUTTONS
&& mInputBinder->getMouseWheelBinding(control, ICS::Control::INCREASE) == ICS::InputControlSystem::MouseWheelClick::UNASSIGNED))
{
clearAllKeyBindings(mInputBinder.get(), control);
if (defaultKeyBindings.find(i) != defaultKeyBindings.end()
&& (force || !mInputBinder->isKeyBound(defaultKeyBindings[i])))
{
control->setInitialValue(0.0f);
mInputBinder->addKeyBinding(control, defaultKeyBindings[i], ICS::Control::INCREASE);
}
else if (defaultMouseButtonBindings.find(i) != defaultMouseButtonBindings.end()
&& (force || !mInputBinder->isMouseButtonBound(defaultMouseButtonBindings[i])))
{
control->setInitialValue(0.0f);
mInputBinder->addMouseButtonBinding(control, defaultMouseButtonBindings[i], ICS::Control::INCREASE);
}
else if (defaultMouseWheelBindings.find(i) != defaultMouseWheelBindings.end()
&& (force || !mInputBinder->isMouseWheelBound(defaultMouseWheelBindings[i])))
{
control->setInitialValue(0.f);
mInputBinder->addMouseWheelBinding(control, defaultMouseWheelBindings[i], ICS::Control::INCREASE);
}
if (i == A_LookLeftRight && !mInputBinder->isKeyBound(SDL_SCANCODE_KP_4) && !mInputBinder->isKeyBound(SDL_SCANCODE_KP_6))
{
mInputBinder->addKeyBinding(control, SDL_SCANCODE_KP_6, ICS::Control::INCREASE);
mInputBinder->addKeyBinding(control, SDL_SCANCODE_KP_4, ICS::Control::DECREASE);
}
if (i == A_LookUpDown && !mInputBinder->isKeyBound(SDL_SCANCODE_KP_8) && !mInputBinder->isKeyBound(SDL_SCANCODE_KP_2))
{
mInputBinder->addKeyBinding(control, SDL_SCANCODE_KP_2, ICS::Control::INCREASE);
mInputBinder->addKeyBinding(control, SDL_SCANCODE_KP_8, ICS::Control::DECREASE);
}
}
}
}
void BindingsManager::loadControllerDefaults(bool force)
{
// using hardcoded key defaults is inevitable, if we want the configuration files to stay valid
// across different versions of OpenMW (in the case where another input action is added)
std::map<int, int> defaultButtonBindings;
defaultButtonBindings[A_Activate] = SDL_CONTROLLER_BUTTON_A;
defaultButtonBindings[A_ToggleWeapon] = SDL_CONTROLLER_BUTTON_X;
defaultButtonBindings[A_ToggleSpell] = SDL_CONTROLLER_BUTTON_Y;
//defaultButtonBindings[A_QuickButtonsMenu] = SDL_GetButtonFromScancode(SDL_SCANCODE_F1); // Need to implement, should be ToggleSpell(5) AND Wait(9)
defaultButtonBindings[A_Sneak] = SDL_CONTROLLER_BUTTON_LEFTSTICK;
defaultButtonBindings[A_Journal] = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
defaultButtonBindings[A_Rest] = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
defaultButtonBindings[A_TogglePOV] = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
defaultButtonBindings[A_Inventory] = SDL_CONTROLLER_BUTTON_B;
defaultButtonBindings[A_GameMenu] = SDL_CONTROLLER_BUTTON_START;
defaultButtonBindings[A_QuickSave] = SDL_CONTROLLER_BUTTON_GUIDE;
defaultButtonBindings[A_MoveForward] = SDL_CONTROLLER_BUTTON_DPAD_UP;
defaultButtonBindings[A_MoveLeft] = SDL_CONTROLLER_BUTTON_DPAD_LEFT;
defaultButtonBindings[A_MoveBackward] = SDL_CONTROLLER_BUTTON_DPAD_DOWN;
defaultButtonBindings[A_MoveRight] = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
std::map<int, int> defaultAxisBindings;
defaultAxisBindings[A_MoveForwardBackward] = SDL_CONTROLLER_AXIS_LEFTY;
defaultAxisBindings[A_MoveLeftRight] = SDL_CONTROLLER_AXIS_LEFTX;
defaultAxisBindings[A_LookUpDown] = SDL_CONTROLLER_AXIS_RIGHTY;
defaultAxisBindings[A_LookLeftRight] = SDL_CONTROLLER_AXIS_RIGHTX;
defaultAxisBindings[A_Use] = SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
defaultAxisBindings[A_Jump] = SDL_CONTROLLER_AXIS_TRIGGERLEFT;
for (int i = 0; i < A_Last; i++)
{
ICS::Control* control;
bool controlExists = mInputBinder->getChannel(i)->getControlsCount() != 0;
if (!controlExists)
{
float initial;
if (defaultAxisBindings.find(i) == defaultAxisBindings.end())
initial = 0.0f;
else initial = 0.5f;
control = new ICS::Control(std::to_string(i), false, true, initial, ICS::ICS_MAX, ICS::ICS_MAX);
mInputBinder->addControl(control);
control->attachChannel(mInputBinder->getChannel(i), ICS::Channel::DIRECT);
}
else
{
control = mInputBinder->getChannel(i)->getAttachedControls().front().control;
}
if (!controlExists || force || (mInputBinder->getJoystickAxisBinding(control, sFakeDeviceId, ICS::Control::INCREASE) == ICS::InputControlSystem::UNASSIGNED &&
mInputBinder->getJoystickButtonBinding(control, sFakeDeviceId, ICS::Control::INCREASE) == ICS_MAX_DEVICE_BUTTONS))
{
clearAllControllerBindings(mInputBinder.get(), control);
if (defaultButtonBindings.find(i) != defaultButtonBindings.end()
&& (force || !mInputBinder->isJoystickButtonBound(sFakeDeviceId, defaultButtonBindings[i])))
{
control->setInitialValue(0.0f);
mInputBinder->addJoystickButtonBinding(control, sFakeDeviceId, defaultButtonBindings[i], ICS::Control::INCREASE);
}
else if (defaultAxisBindings.find(i) != defaultAxisBindings.end() && (force || !mInputBinder->isJoystickAxisBound(sFakeDeviceId, defaultAxisBindings[i])))
{
control->setValue(0.5f);
control->setInitialValue(0.5f);
mInputBinder->addJoystickAxisBinding(control, sFakeDeviceId, defaultAxisBindings[i], ICS::Control::INCREASE);
}
}
}
}
std::string BindingsManager::getActionDescription(int action)
{
switch (action)
{
case A_Screenshot:
return "Screenshot";
case A_ZoomIn:
return "Zoom In";
case A_ZoomOut:
return "Zoom Out";
case A_ToggleHUD:
return "Toggle HUD";
case A_Use:
return "#{sUse}";
case A_Activate:
return "#{sActivate}";
case A_MoveBackward:
return "#{sBack}";
case A_MoveForward:
return "#{sForward}";
case A_MoveLeft:
return "#{sLeft}";
case A_MoveRight:
return "#{sRight}";
case A_ToggleWeapon:
return "#{sReady_Weapon}";
case A_ToggleSpell:
return "#{sReady_Magic}";
case A_CycleSpellLeft:
return "#{sPrevSpell}";
case A_CycleSpellRight:
return "#{sNextSpell}";
case A_CycleWeaponLeft:
return "#{sPrevWeapon}";
case A_CycleWeaponRight:
return "#{sNextWeapon}";
case A_Console:
return "#{sConsoleTitle}";
case A_Run:
return "#{sRun}";
case A_Sneak:
return "#{sCrouch_Sneak}";
case A_AutoMove:
return "#{sAuto_Run}";
case A_Jump:
return "#{sJump}";
case A_Journal:
return "#{sJournal}";
case A_Rest:
return "#{sRestKey}";
case A_Inventory:
return "#{sInventory}";
case A_TogglePOV:
return "#{sTogglePOVCmd}";
case A_QuickKeysMenu:
return "#{sQuickMenu}";
case A_QuickKey1:
return "#{sQuick1Cmd}";
case A_QuickKey2:
return "#{sQuick2Cmd}";
case A_QuickKey3:
return "#{sQuick3Cmd}";
case A_QuickKey4:
return "#{sQuick4Cmd}";
case A_QuickKey5:
return "#{sQuick5Cmd}";
case A_QuickKey6:
return "#{sQuick6Cmd}";
case A_QuickKey7:
return "#{sQuick7Cmd}";
case A_QuickKey8:
return "#{sQuick8Cmd}";
case A_QuickKey9:
return "#{sQuick9Cmd}";
case A_QuickKey10:
return "#{sQuick10Cmd}";
case A_AlwaysRun:
return "#{sAlways_Run}";
case A_QuickSave:
return "#{sQuickSaveCmd}";
case A_QuickLoad:
return "#{sQuickLoadCmd}";
default:
return std::string(); // not configurable
}
}
std::string BindingsManager::getActionKeyBindingName(int action)
{
if (mInputBinder->getChannel(action)->getControlsCount() == 0)
return "#{sNone}";
ICS::Control* c = mInputBinder->getChannel(action)->getAttachedControls().front().control;
SDL_Scancode key = mInputBinder->getKeyBinding(c, ICS::Control::INCREASE);
unsigned int mouse = mInputBinder->getMouseButtonBinding(c, ICS::Control::INCREASE);
ICS::InputControlSystem::MouseWheelClick wheel = mInputBinder->getMouseWheelBinding(c, ICS::Control::INCREASE);
if (key != SDL_SCANCODE_UNKNOWN)
return MyGUI::TextIterator::toTagsString(mInputBinder->scancodeToString(key));
else if (mouse != ICS_MAX_DEVICE_BUTTONS)
return "#{sMouse} " + std::to_string(mouse);
else if (wheel != ICS::InputControlSystem::MouseWheelClick::UNASSIGNED)
switch (wheel)
{
case ICS::InputControlSystem::MouseWheelClick::UP:
return "Mouse Wheel Up";
case ICS::InputControlSystem::MouseWheelClick::DOWN:
return "Mouse Wheel Down";
case ICS::InputControlSystem::MouseWheelClick::RIGHT:
return "Mouse Wheel Right";
case ICS::InputControlSystem::MouseWheelClick::LEFT:
return "Mouse Wheel Left";
default:
return "#{sNone}";
}
else
return "#{sNone}";
}
std::string BindingsManager::getActionControllerBindingName(int action)
{
if (mInputBinder->getChannel(action)->getControlsCount() == 0)
return "#{sNone}";
ICS::Control* c = mInputBinder->getChannel(action)->getAttachedControls().front().control;
if (mInputBinder->getJoystickAxisBinding(c, sFakeDeviceId, ICS::Control::INCREASE) != ICS::InputControlSystem::UNASSIGNED)
return sdlControllerAxisToString(mInputBinder->getJoystickAxisBinding(c, sFakeDeviceId, ICS::Control::INCREASE));
else if (mInputBinder->getJoystickButtonBinding(c, sFakeDeviceId, ICS::Control::INCREASE) != ICS_MAX_DEVICE_BUTTONS)
return sdlControllerButtonToString(mInputBinder->getJoystickButtonBinding(c, sFakeDeviceId, ICS::Control::INCREASE));
else
return "#{sNone}";
}
std::vector<int> BindingsManager::getActionKeySorting()
{
static const std::vector<int> actions
{
A_MoveForward, A_MoveBackward, A_MoveLeft, A_MoveRight, A_TogglePOV, A_ZoomIn, A_ZoomOut,
A_Run, A_AlwaysRun, A_Sneak, A_Activate, A_Use, A_ToggleWeapon, A_ToggleSpell,
A_CycleSpellLeft, A_CycleSpellRight, A_CycleWeaponLeft, A_CycleWeaponRight, A_AutoMove,
A_Jump, A_Inventory, A_Journal, A_Rest, A_Console, A_QuickSave, A_QuickLoad,
A_ToggleHUD, A_Screenshot, A_QuickKeysMenu, A_QuickKey1, A_QuickKey2, A_QuickKey3,
A_QuickKey4, A_QuickKey5, A_QuickKey6, A_QuickKey7, A_QuickKey8, A_QuickKey9, A_QuickKey10
};
return actions;
}
std::vector<int> BindingsManager::getActionControllerSorting()
{
static const std::vector<int> actions
{
A_TogglePOV, A_ZoomIn, A_ZoomOut, A_Sneak, A_Activate, A_Use, A_ToggleWeapon, A_ToggleSpell,
A_AutoMove, A_Jump, A_Inventory, A_Journal, A_Rest, A_QuickSave, A_QuickLoad, A_ToggleHUD,
A_Screenshot, A_QuickKeysMenu, A_QuickKey1, A_QuickKey2, A_QuickKey3, A_QuickKey4,
A_QuickKey5, A_QuickKey6, A_QuickKey7, A_QuickKey8, A_QuickKey9, A_QuickKey10,
A_CycleSpellLeft, A_CycleSpellRight, A_CycleWeaponLeft, A_CycleWeaponRight
};
return actions;
}
void BindingsManager::enableDetectingBindingMode(int action, bool keyboard)
{
mListener->setDetectingKeyboard(keyboard);
ICS::Control* c = mInputBinder->getChannel(action)->getAttachedControls().front().control;
mInputBinder->enableDetectingBindingState(c, ICS::Control::INCREASE);
}
bool BindingsManager::isDetectingBindingState() const
{
return mInputBinder->detectingBindingState();
}
void BindingsManager::mousePressed(const SDL_MouseButtonEvent &arg, int deviceID)
{
mInputBinder->mousePressed(arg, deviceID);
}
void BindingsManager::mouseReleased(const SDL_MouseButtonEvent &arg, int deviceID)
{
mInputBinder->mouseReleased(arg, deviceID);
}
void BindingsManager::mouseMoved(const SDLUtil::MouseMotionEvent &arg)
{
mInputBinder->mouseMoved(arg);
}
void BindingsManager::mouseWheelMoved(const SDL_MouseWheelEvent &arg)
{
mInputBinder->mouseWheelMoved(arg);
}
void BindingsManager::keyPressed(const SDL_KeyboardEvent &arg)
{
/*
Start of tes3mp addition
Pass the pressed key to the multiplayer-specific GUI controller
*/
mwmp::Main::get().getGUIController()->pressedKey(arg.keysym.scancode);
/*
End of tes3mp addition
*/
mInputBinder->keyPressed(arg);
}
void BindingsManager::keyReleased(const SDL_KeyboardEvent &arg)
{
mInputBinder->keyReleased(arg);
}
void BindingsManager::controllerAdded(int deviceID, const SDL_ControllerDeviceEvent &arg)
{
mInputBinder->controllerAdded(deviceID, arg);
}
void BindingsManager::controllerRemoved(const SDL_ControllerDeviceEvent &arg)
{
mInputBinder->controllerRemoved(arg);
}
void BindingsManager::controllerButtonPressed(int deviceID, const SDL_ControllerButtonEvent &arg)
{
mInputBinder->buttonPressed(deviceID, arg);
}
void BindingsManager::controllerButtonReleased(int deviceID, const SDL_ControllerButtonEvent &arg)
{
mInputBinder->buttonReleased(deviceID, arg);
}
void BindingsManager::controllerAxisMoved(int deviceID, const SDL_ControllerAxisEvent &arg)
{
mInputBinder->axisMoved(deviceID, arg);
}
SDL_Scancode BindingsManager::getKeyBinding(int actionId)
{
return mInputBinder->getKeyBinding(mInputBinder->getControl(actionId), ICS::Control::INCREASE);
}
void BindingsManager::actionValueChanged(int action, float currentValue, float previousValue)
{
MWBase::Environment::get().getInputManager()->resetIdleTime();
if (mDragDrop && action != A_GameMenu && action != A_Inventory)
return;
if ((previousValue == 1 || previousValue == 0) && (currentValue==1 || currentValue==0))
{
//Is a normal button press, so don't change it at all
}
//Otherwise only trigger button presses as they go through specific points
else if (previousValue >= 0.8 && currentValue < 0.8)
{
currentValue = 0.0;
previousValue = 1.0;
}
else if (previousValue <= 0.6 && currentValue > 0.6)
{
currentValue = 1.0;
previousValue = 0.0;
}
else
{
//If it's not switching between those values, ignore the channel change.
return;
}
if (MWBase::Environment::get().getInputManager()->getControlSwitch("playercontrols"))
{
bool joystickUsed = MWBase::Environment::get().getInputManager()->joystickLastUsed();
if (action == A_Use)
{
if (joystickUsed && currentValue == 1.0 && actionIsActive(A_ToggleWeapon))
action = A_CycleWeaponRight;
else if (joystickUsed && currentValue == 1.0 && actionIsActive(A_ToggleSpell))
action = A_CycleSpellRight;
else
{
/*
Start of tes3mp addition
Prevent players from starting attacks while in the persuasion submenu in dialogue
*/
if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Dialogue))
return;
/*
End of tes3mp addition
*/
MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
MWMechanics::DrawState_ state = player.getDrawState();
player.setAttackingOrSpell(currentValue != 0 && state != MWMechanics::DrawState_Nothing);
}
}
else if (action == A_Jump)
{
if (joystickUsed && currentValue == 1.0 && actionIsActive(A_ToggleWeapon))
action = A_CycleWeaponLeft;
else if (joystickUsed && currentValue == 1.0 && actionIsActive(A_ToggleSpell))
action = A_CycleSpellLeft;
else
MWBase::Environment::get().getInputManager()->setAttemptJump(currentValue == 1.0 && previousValue == 0.0);
}
}
if (currentValue == 1)
MWBase::Environment::get().getInputManager()->executeAction(action);
}
}