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openmw-tes3mp/apps/openmw/mwmechanics/spellabsorption.cpp

94 lines
3.5 KiB
C++

#include "spellabsorption.hpp"
#include <components/misc/rng.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwrender/animation.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "creaturestats.hpp"
#include "spellutil.hpp"
namespace MWMechanics
{
class GetAbsorptionProbability : public MWMechanics::EffectSourceVisitor
{
public:
float mProbability{0.f};
GetAbsorptionProbability() = default;
void visit (MWMechanics::EffectKey key, int /*effectIndex*/,
const std::string& /*sourceName*/, const std::string& /*sourceId*/, int /*casterActorId*/,
float magnitude, float /*remainingTime*/, float /*totalTime*/) override
{
if (key.mId == ESM::MagicEffect::SpellAbsorption)
{
if (mProbability == 0.f)
mProbability = magnitude / 100;
else
{
// If there are different sources of SpellAbsorption effect, multiply failing probability for all effects.
// Real absorption probability will be the (1 - total fail chance) in this case.
float failProbability = 1.f - mProbability;
failProbability *= 1.f - magnitude / 100;
mProbability = 1.f - failProbability;
}
}
}
};
int getAbsorbChance(const MWWorld::Ptr& caster, const MWWorld::Ptr& target)
{
if(target.isEmpty() || caster == target || !target.getClass().isActor())
return 0;
CreatureStats& stats = target.getClass().getCreatureStats(target);
if (stats.getMagicEffects().get(ESM::MagicEffect::SpellAbsorption).getMagnitude() <= 0.f)
return 0;
GetAbsorptionProbability check;
stats.getActiveSpells().visitEffectSources(check);
stats.getSpells().visitEffectSources(check);
if (target.getClass().hasInventoryStore(target))
target.getClass().getInventoryStore(target).visitEffectSources(check);
return check.mProbability * 100;
}
void absorbSpell (const std::string& spellId, const MWWorld::Ptr& caster, const MWWorld::Ptr& target)
{
CreatureStats& stats = target.getClass().getCreatureStats(target);
const auto& esmStore = MWBase::Environment::get().getWorld()->getStore();
const ESM::Static* absorbStatic = esmStore.get<ESM::Static>().find("VFX_Absorb");
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target);
if (animation && !absorbStatic->mModel.empty())
animation->addEffect( "meshes\\" + absorbStatic->mModel, ESM::MagicEffect::SpellAbsorption, false, std::string());
const ESM::Spell* spell = esmStore.get<ESM::Spell>().search(spellId);
int spellCost = 0;
if (spell)
{
spellCost = spell->mData.mCost;
}
else
{
const ESM::Enchantment* enchantment = esmStore.get<ESM::Enchantment>().search(spellId);
if (enchantment)
spellCost = getEffectiveEnchantmentCastCost(static_cast<float>(enchantment->mData.mCost), caster);
}
// Magicka is increased by the cost of the spell
DynamicStat<float> magicka = stats.getMagicka();
magicka.setCurrent(magicka.getCurrent() + spellCost);
stats.setMagicka(magicka);
}
}