You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
555 lines
18 KiB
C++
555 lines
18 KiB
C++
#include "spells.hpp"
|
|
|
|
#include <components/debug/debuglog.hpp>
|
|
#include <components/esm/loadspel.hpp>
|
|
#include <components/esm/spellstate.hpp>
|
|
#include <components/misc/rng.hpp>
|
|
#include <components/misc/stringops.hpp>
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Include additional headers for multiplayer purposes
|
|
*/
|
|
#include "../mwmp/Main.hpp"
|
|
#include "../mwmp/LocalPlayer.hpp"
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
|
|
#include "../mwworld/class.hpp"
|
|
#include "../mwworld/esmstore.hpp"
|
|
|
|
#include "actorutil.hpp"
|
|
#include "creaturestats.hpp"
|
|
#include "magiceffects.hpp"
|
|
#include "stat.hpp"
|
|
|
|
namespace MWMechanics
|
|
{
|
|
Spells::Spells()
|
|
: mSpellsChanged(false)
|
|
{
|
|
}
|
|
|
|
Spells::Spells(const Spells& spells) : mSpellList(spells.mSpellList), mSpells(spells.mSpells),
|
|
mSelectedSpell(spells.mSelectedSpell), mUsedPowers(spells.mUsedPowers),
|
|
mSpellsChanged(spells.mSpellsChanged), mEffects(spells.mEffects), mSourcedEffects(spells.mSourcedEffects)
|
|
{
|
|
if(mSpellList)
|
|
mSpellList->addListener(this);
|
|
}
|
|
|
|
Spells::Spells(Spells&& spells) : mSpellList(std::move(spells.mSpellList)), mSpells(std::move(spells.mSpells)),
|
|
mSelectedSpell(std::move(spells.mSelectedSpell)), mUsedPowers(std::move(spells.mUsedPowers)),
|
|
mSpellsChanged(std::move(spells.mSpellsChanged)), mEffects(std::move(spells.mEffects)),
|
|
mSourcedEffects(std::move(spells.mSourcedEffects))
|
|
{
|
|
if (mSpellList)
|
|
mSpellList->updateListener(&spells, this);
|
|
}
|
|
|
|
std::map<const ESM::Spell*, SpellParams>::const_iterator Spells::begin() const
|
|
{
|
|
return mSpells.begin();
|
|
}
|
|
|
|
std::map<const ESM::Spell*, SpellParams>::const_iterator Spells::end() const
|
|
{
|
|
return mSpells.end();
|
|
}
|
|
|
|
void Spells::rebuildEffects() const
|
|
{
|
|
mEffects = MagicEffects();
|
|
mSourcedEffects.clear();
|
|
|
|
for (const auto& iter : mSpells)
|
|
{
|
|
const ESM::Spell *spell = iter.first;
|
|
|
|
if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
|
|
spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse)
|
|
{
|
|
int i=0;
|
|
for (const auto& effect : spell->mEffects.mList)
|
|
{
|
|
if (iter.second.mPurgedEffects.find(i) != iter.second.mPurgedEffects.end())
|
|
{
|
|
++i;
|
|
continue; // effect was purged
|
|
}
|
|
|
|
float random = 1.f;
|
|
if (iter.second.mEffectRands.find(i) != iter.second.mEffectRands.end())
|
|
random = iter.second.mEffectRands.at(i);
|
|
|
|
float magnitude = effect.mMagnMin + (effect.mMagnMax - effect.mMagnMin) * random;
|
|
mEffects.add (effect, magnitude);
|
|
mSourcedEffects[spell].add(MWMechanics::EffectKey(effect), magnitude);
|
|
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Spells::hasSpell(const std::string &spell) const
|
|
{
|
|
return hasSpell(SpellList::getSpell(spell));
|
|
}
|
|
|
|
bool Spells::hasSpell(const ESM::Spell *spell) const
|
|
{
|
|
return mSpells.find(spell) != mSpells.end();
|
|
}
|
|
|
|
void Spells::add (const ESM::Spell* spell)
|
|
{
|
|
mSpellList->add(spell);
|
|
}
|
|
|
|
void Spells::add (const std::string& spellId)
|
|
{
|
|
add(SpellList::getSpell(spellId));
|
|
}
|
|
|
|
void Spells::addSpell(const ESM::Spell* spell)
|
|
{
|
|
if (mSpells.find (spell)==mSpells.end())
|
|
{
|
|
std::map<int, float> random;
|
|
|
|
// Determine the random magnitudes (unless this is a castable spell, in which case
|
|
// they will be determined when the spell is cast)
|
|
if (spell->mData.mType != ESM::Spell::ST_Power && spell->mData.mType != ESM::Spell::ST_Spell)
|
|
{
|
|
for (unsigned int i=0; i<spell->mEffects.mList.size();++i)
|
|
{
|
|
if (spell->mEffects.mList[i].mMagnMin != spell->mEffects.mList[i].mMagnMax)
|
|
{
|
|
int delta = spell->mEffects.mList[i].mMagnMax - spell->mEffects.mList[i].mMagnMin;
|
|
random[i] = Misc::Rng::rollDice(delta + 1) / static_cast<float>(delta);
|
|
}
|
|
}
|
|
}
|
|
|
|
SpellParams params;
|
|
params.mEffectRands = random;
|
|
mSpells.emplace(spell, params);
|
|
mSpellsChanged = true;
|
|
}
|
|
}
|
|
|
|
void Spells::remove (const std::string& spellId)
|
|
{
|
|
const auto spell = SpellList::getSpell(spellId);
|
|
removeSpell(spell);
|
|
mSpellList->remove(spell);
|
|
|
|
if (spellId==mSelectedSpell)
|
|
mSelectedSpell.clear();
|
|
}
|
|
|
|
void Spells::removeSpell(const ESM::Spell* spell)
|
|
{
|
|
const auto it = mSpells.find(spell);
|
|
if(it != mSpells.end())
|
|
{
|
|
mSpells.erase(it);
|
|
mSpellsChanged = true;
|
|
}
|
|
}
|
|
|
|
MagicEffects Spells::getMagicEffects() const
|
|
{
|
|
if (mSpellsChanged) {
|
|
rebuildEffects();
|
|
mSpellsChanged = false;
|
|
}
|
|
return mEffects;
|
|
}
|
|
|
|
void Spells::removeAllSpells()
|
|
{
|
|
mSpells.clear();
|
|
mSpellsChanged = true;
|
|
}
|
|
|
|
void Spells::clear(bool modifyBase)
|
|
{
|
|
removeAllSpells();
|
|
if(modifyBase)
|
|
mSpellList->clear();
|
|
}
|
|
|
|
void Spells::setSelectedSpell (const std::string& spellId)
|
|
{
|
|
mSelectedSpell = spellId;
|
|
}
|
|
|
|
const std::string Spells::getSelectedSpell() const
|
|
{
|
|
return mSelectedSpell;
|
|
}
|
|
|
|
bool Spells::isSpellActive(const std::string &id) const
|
|
{
|
|
if (id.empty())
|
|
return false;
|
|
|
|
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id);
|
|
if (spell && hasSpell(spell))
|
|
{
|
|
auto type = spell->mData.mType;
|
|
return (type==ESM::Spell::ST_Ability || type==ESM::Spell::ST_Blight || type==ESM::Spell::ST_Disease || type==ESM::Spell::ST_Curse);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Spells::hasDisease(const ESM::Spell::SpellType type) const
|
|
{
|
|
for (const auto& iter : mSpells)
|
|
{
|
|
const ESM::Spell *spell = iter.first;
|
|
if (spell->mData.mType == type)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Spells::hasCommonDisease() const
|
|
{
|
|
return hasDisease(ESM::Spell::ST_Disease);
|
|
}
|
|
|
|
bool Spells::hasBlightDisease() const
|
|
{
|
|
return hasDisease(ESM::Spell::ST_Blight);
|
|
}
|
|
|
|
void Spells::purge(const SpellFilter& filter)
|
|
{
|
|
std::vector<std::string> purged;
|
|
for (auto iter = mSpells.begin(); iter!=mSpells.end();)
|
|
{
|
|
const ESM::Spell *spell = iter->first;
|
|
if (filter(spell))
|
|
{
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_PLAYER_SPELLBOOK packet every time a spell is purged here
|
|
*/
|
|
mwmp::Main::get().getLocalPlayer()->sendSpellChange(spell->mId, mwmp::SpellbookChanges::REMOVE);
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
mSpells.erase(iter++);
|
|
purged.push_back(spell->mId);
|
|
mSpellsChanged = true;
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
if(!purged.empty())
|
|
mSpellList->removeAll(purged);
|
|
}
|
|
|
|
void Spells::purgeCommonDisease()
|
|
{
|
|
purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Disease; });
|
|
}
|
|
|
|
void Spells::purgeBlightDisease()
|
|
{
|
|
purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Blight && !hasCorprusEffect(spell); });
|
|
}
|
|
|
|
void Spells::purgeCorprusDisease()
|
|
{
|
|
purge(&hasCorprusEffect);
|
|
}
|
|
|
|
void Spells::purgeCurses()
|
|
{
|
|
purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Curse; });
|
|
}
|
|
|
|
void Spells::removeEffects(const std::string &id)
|
|
{
|
|
if (isSpellActive(id))
|
|
{
|
|
for (auto& spell : mSpells)
|
|
{
|
|
if (spell.first == SpellList::getSpell(id))
|
|
{
|
|
for (long unsigned int i = 0; i != spell.first->mEffects.mList.size(); i++)
|
|
{
|
|
spell.second.mPurgedEffects.insert(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
mSpellsChanged = true;
|
|
}
|
|
}
|
|
|
|
void Spells::visitEffectSources(EffectSourceVisitor &visitor) const
|
|
{
|
|
if (mSpellsChanged) {
|
|
rebuildEffects();
|
|
mSpellsChanged = false;
|
|
}
|
|
|
|
for (const auto& it : mSourcedEffects)
|
|
{
|
|
const ESM::Spell * spell = it.first;
|
|
for (const auto& effectIt : it.second)
|
|
{
|
|
// FIXME: since Spells merges effects with the same ID, there is no sense to use multiple effects with same ID here
|
|
visitor.visit(effectIt.first, -1, spell->mName, spell->mId, -1, effectIt.second.getMagnitude());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Spells::hasCorprusEffect(const ESM::Spell *spell)
|
|
{
|
|
for (const auto& effectIt : spell->mEffects.mList)
|
|
{
|
|
if (effectIt.mEffectID == ESM::MagicEffect::Corprus)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Spells::purgeEffect(int effectId)
|
|
{
|
|
for (auto& spellIt : mSpells)
|
|
{
|
|
int i = 0;
|
|
for (auto& effectIt : spellIt.first->mEffects.mList)
|
|
{
|
|
if (effectIt.mEffectID == effectId)
|
|
{
|
|
spellIt.second.mPurgedEffects.insert(i);
|
|
mSpellsChanged = true;
|
|
}
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spells::purgeEffect(int effectId, const std::string & sourceId)
|
|
{
|
|
// Effect source may be not a spell
|
|
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(sourceId);
|
|
if (spell == nullptr)
|
|
return;
|
|
|
|
auto spellIt = mSpells.find(spell);
|
|
if (spellIt == mSpells.end())
|
|
return;
|
|
|
|
int index = 0;
|
|
for (auto& effectIt : spellIt->first->mEffects.mList)
|
|
{
|
|
if (effectIt.mEffectID == effectId)
|
|
{
|
|
spellIt->second.mPurgedEffects.insert(index);
|
|
mSpellsChanged = true;
|
|
}
|
|
++index;
|
|
}
|
|
}
|
|
|
|
bool Spells::canUsePower(const ESM::Spell* spell) const
|
|
{
|
|
const auto it = mUsedPowers.find(spell);
|
|
return it == mUsedPowers.end() || it->second + 24 <= MWBase::Environment::get().getWorld()->getTimeStamp();
|
|
}
|
|
|
|
void Spells::usePower(const ESM::Spell* spell)
|
|
{
|
|
mUsedPowers[spell] = MWBase::Environment::get().getWorld()->getTimeStamp();
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Send an ID_PLAYER_COOLDOWN packet every time a cooldown is recorded here
|
|
*/
|
|
mwmp::Main::get().getLocalPlayer()->sendCooldownChange(spell->mId, MWBase::Environment::get().getWorld()->getTimeStamp().getDay(),
|
|
MWBase::Environment::get().getWorld()->getTimeStamp().getHour());
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
}
|
|
|
|
/*
|
|
Start of tes3mp addition
|
|
|
|
Make it possible to set timestamps for power cooldowns, necessary for ID_PLAYER_COOLDOWNS packets
|
|
*/
|
|
void Spells::setPowerUseTimestamp(const ESM::Spell* spell, int startDay, float startHour)
|
|
{
|
|
ESM::TimeStamp timestamp;
|
|
timestamp.mDay = startDay;
|
|
timestamp.mHour = startHour;
|
|
|
|
mUsedPowers[spell] = MWWorld::TimeStamp(timestamp);
|
|
}
|
|
/*
|
|
End of tes3mp addition
|
|
*/
|
|
|
|
void Spells::readState(const ESM::SpellState &state, CreatureStats* creatureStats)
|
|
{
|
|
const auto& baseSpells = mSpellList->getSpells();
|
|
|
|
for (ESM::SpellState::TContainer::const_iterator it = state.mSpells.begin(); it != state.mSpells.end(); ++it)
|
|
{
|
|
// Discard spells that are no longer available due to changed content files
|
|
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
|
|
if (spell)
|
|
{
|
|
mSpells[spell].mEffectRands = it->second.mEffectRands;
|
|
mSpells[spell].mPurgedEffects = it->second.mPurgedEffects;
|
|
|
|
if (it->first == state.mSelectedSpell)
|
|
mSelectedSpell = it->first;
|
|
}
|
|
}
|
|
// Add spells from the base record
|
|
for(const std::string& id : baseSpells)
|
|
{
|
|
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id);
|
|
if(spell)
|
|
addSpell(spell);
|
|
}
|
|
|
|
for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
|
|
{
|
|
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
|
|
if (!spell)
|
|
continue;
|
|
mUsedPowers[spell] = MWWorld::TimeStamp(it->second);
|
|
}
|
|
|
|
for (std::map<std::string, ESM::SpellState::CorprusStats>::const_iterator it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
|
|
{
|
|
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
|
|
if (!spell)
|
|
continue;
|
|
|
|
CorprusStats stats;
|
|
|
|
int worsening = state.mCorprusSpells.at(it->first).mWorsenings;
|
|
|
|
for (int i=0; i<ESM::Attribute::Length; ++i)
|
|
stats.mWorsenings[i] = 0;
|
|
|
|
for (auto& effect : spell->mEffects.mList)
|
|
{
|
|
if (effect.mEffectID == ESM::MagicEffect::DrainAttribute)
|
|
stats.mWorsenings[effect.mAttribute] = worsening;
|
|
}
|
|
stats.mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
|
|
|
|
creatureStats->addCorprusSpell(it->first, stats);
|
|
}
|
|
|
|
mSpellsChanged = true;
|
|
|
|
// Permanent effects are used only to keep the custom magnitude of corprus spells effects (after cure too), and only in old saves. Convert data to the new approach.
|
|
for (std::map<std::string, std::vector<ESM::SpellState::PermanentSpellEffectInfo> >::const_iterator it =
|
|
state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
|
|
{
|
|
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
|
|
if (!spell)
|
|
continue;
|
|
|
|
// Import data only for player, other actors should not suffer from corprus worsening.
|
|
MWWorld::Ptr player = getPlayer();
|
|
if (creatureStats->getActorId() != player.getClass().getCreatureStats(player).getActorId())
|
|
return;
|
|
|
|
// Note: if target actor has the Restore attirbute effects, stats will be restored.
|
|
for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
|
|
{
|
|
// Applied corprus effects are already in loaded stats modifiers
|
|
if (effectIt->mId == ESM::MagicEffect::FortifyAttribute)
|
|
{
|
|
AttributeValue attr = creatureStats->getAttribute(effectIt->mArg);
|
|
attr.setModifier(attr.getModifier() - effectIt->mMagnitude);
|
|
attr.damage(-effectIt->mMagnitude);
|
|
creatureStats->setAttribute(effectIt->mArg, attr);
|
|
}
|
|
else if (effectIt->mId == ESM::MagicEffect::DrainAttribute)
|
|
{
|
|
AttributeValue attr = creatureStats->getAttribute(effectIt->mArg);
|
|
attr.setModifier(attr.getModifier() + effectIt->mMagnitude);
|
|
attr.damage(effectIt->mMagnitude);
|
|
creatureStats->setAttribute(effectIt->mArg, attr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spells::writeState(ESM::SpellState &state) const
|
|
{
|
|
const auto& baseSpells = mSpellList->getSpells();
|
|
for (const auto& it : mSpells)
|
|
{
|
|
// Don't save spells and powers stored in the base record
|
|
if((it.first->mData.mType != ESM::Spell::ST_Spell && it.first->mData.mType != ESM::Spell::ST_Power) ||
|
|
std::find(baseSpells.begin(), baseSpells.end(), it.first->mId) == baseSpells.end())
|
|
{
|
|
ESM::SpellState::SpellParams params;
|
|
params.mEffectRands = it.second.mEffectRands;
|
|
params.mPurgedEffects = it.second.mPurgedEffects;
|
|
state.mSpells.emplace(it.first->mId, params);
|
|
}
|
|
}
|
|
|
|
state.mSelectedSpell = mSelectedSpell;
|
|
|
|
for (const auto& it : mUsedPowers)
|
|
state.mUsedPowers[it.first->mId] = it.second.toEsm();
|
|
}
|
|
|
|
bool Spells::setSpells(const std::string& actorId)
|
|
{
|
|
bool result;
|
|
std::tie(mSpellList, result) = MWBase::Environment::get().getWorld()->getStore().getSpellList(actorId);
|
|
mSpellList->addListener(this);
|
|
addAllToInstance(mSpellList->getSpells());
|
|
return result;
|
|
}
|
|
|
|
void Spells::addAllToInstance(const std::vector<std::string>& spells)
|
|
{
|
|
for(const std::string& id : spells)
|
|
{
|
|
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id);
|
|
if(spell)
|
|
addSpell(spell);
|
|
else
|
|
Log(Debug::Warning) << "Warning: ignoring nonexistent spell '" << id << "'";
|
|
}
|
|
}
|
|
|
|
Spells::~Spells()
|
|
{
|
|
if(mSpellList)
|
|
mSpellList->removeListener(this);
|
|
}
|
|
}
|