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openmw-tes3mp/apps/openmw/mwmechanics/spells.cpp

555 lines
18 KiB
C++

#include "spells.hpp"
#include <components/debug/debuglog.hpp>
#include <components/esm/loadspel.hpp>
#include <components/esm/spellstate.hpp>
#include <components/misc/rng.hpp>
#include <components/misc/stringops.hpp>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
/*
End of tes3mp addition
*/
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "actorutil.hpp"
#include "creaturestats.hpp"
#include "magiceffects.hpp"
#include "stat.hpp"
namespace MWMechanics
{
Spells::Spells()
: mSpellsChanged(false)
{
}
Spells::Spells(const Spells& spells) : mSpellList(spells.mSpellList), mSpells(spells.mSpells),
mSelectedSpell(spells.mSelectedSpell), mUsedPowers(spells.mUsedPowers),
mSpellsChanged(spells.mSpellsChanged), mEffects(spells.mEffects), mSourcedEffects(spells.mSourcedEffects)
{
if(mSpellList)
mSpellList->addListener(this);
}
Spells::Spells(Spells&& spells) : mSpellList(std::move(spells.mSpellList)), mSpells(std::move(spells.mSpells)),
mSelectedSpell(std::move(spells.mSelectedSpell)), mUsedPowers(std::move(spells.mUsedPowers)),
mSpellsChanged(std::move(spells.mSpellsChanged)), mEffects(std::move(spells.mEffects)),
mSourcedEffects(std::move(spells.mSourcedEffects))
{
if (mSpellList)
mSpellList->updateListener(&spells, this);
}
std::map<const ESM::Spell*, SpellParams>::const_iterator Spells::begin() const
{
return mSpells.begin();
}
std::map<const ESM::Spell*, SpellParams>::const_iterator Spells::end() const
{
return mSpells.end();
}
void Spells::rebuildEffects() const
{
mEffects = MagicEffects();
mSourcedEffects.clear();
for (const auto& iter : mSpells)
{
const ESM::Spell *spell = iter.first;
if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse)
{
int i=0;
for (const auto& effect : spell->mEffects.mList)
{
if (iter.second.mPurgedEffects.find(i) != iter.second.mPurgedEffects.end())
{
++i;
continue; // effect was purged
}
float random = 1.f;
if (iter.second.mEffectRands.find(i) != iter.second.mEffectRands.end())
random = iter.second.mEffectRands.at(i);
float magnitude = effect.mMagnMin + (effect.mMagnMax - effect.mMagnMin) * random;
mEffects.add (effect, magnitude);
mSourcedEffects[spell].add(MWMechanics::EffectKey(effect), magnitude);
++i;
}
}
}
}
bool Spells::hasSpell(const std::string &spell) const
{
return hasSpell(SpellList::getSpell(spell));
}
bool Spells::hasSpell(const ESM::Spell *spell) const
{
return mSpells.find(spell) != mSpells.end();
}
void Spells::add (const ESM::Spell* spell)
{
mSpellList->add(spell);
}
void Spells::add (const std::string& spellId)
{
add(SpellList::getSpell(spellId));
}
void Spells::addSpell(const ESM::Spell* spell)
{
if (mSpells.find (spell)==mSpells.end())
{
std::map<int, float> random;
// Determine the random magnitudes (unless this is a castable spell, in which case
// they will be determined when the spell is cast)
if (spell->mData.mType != ESM::Spell::ST_Power && spell->mData.mType != ESM::Spell::ST_Spell)
{
for (unsigned int i=0; i<spell->mEffects.mList.size();++i)
{
if (spell->mEffects.mList[i].mMagnMin != spell->mEffects.mList[i].mMagnMax)
{
int delta = spell->mEffects.mList[i].mMagnMax - spell->mEffects.mList[i].mMagnMin;
random[i] = Misc::Rng::rollDice(delta + 1) / static_cast<float>(delta);
}
}
}
SpellParams params;
params.mEffectRands = random;
mSpells.emplace(spell, params);
mSpellsChanged = true;
}
}
void Spells::remove (const std::string& spellId)
{
const auto spell = SpellList::getSpell(spellId);
removeSpell(spell);
mSpellList->remove(spell);
if (spellId==mSelectedSpell)
mSelectedSpell.clear();
}
void Spells::removeSpell(const ESM::Spell* spell)
{
const auto it = mSpells.find(spell);
if(it != mSpells.end())
{
mSpells.erase(it);
mSpellsChanged = true;
}
}
MagicEffects Spells::getMagicEffects() const
{
if (mSpellsChanged) {
rebuildEffects();
mSpellsChanged = false;
}
return mEffects;
}
void Spells::removeAllSpells()
{
mSpells.clear();
mSpellsChanged = true;
}
void Spells::clear(bool modifyBase)
{
removeAllSpells();
if(modifyBase)
mSpellList->clear();
}
void Spells::setSelectedSpell (const std::string& spellId)
{
mSelectedSpell = spellId;
}
const std::string Spells::getSelectedSpell() const
{
return mSelectedSpell;
}
bool Spells::isSpellActive(const std::string &id) const
{
if (id.empty())
return false;
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id);
if (spell && hasSpell(spell))
{
auto type = spell->mData.mType;
return (type==ESM::Spell::ST_Ability || type==ESM::Spell::ST_Blight || type==ESM::Spell::ST_Disease || type==ESM::Spell::ST_Curse);
}
return false;
}
bool Spells::hasDisease(const ESM::Spell::SpellType type) const
{
for (const auto& iter : mSpells)
{
const ESM::Spell *spell = iter.first;
if (spell->mData.mType == type)
return true;
}
return false;
}
bool Spells::hasCommonDisease() const
{
return hasDisease(ESM::Spell::ST_Disease);
}
bool Spells::hasBlightDisease() const
{
return hasDisease(ESM::Spell::ST_Blight);
}
void Spells::purge(const SpellFilter& filter)
{
std::vector<std::string> purged;
for (auto iter = mSpells.begin(); iter!=mSpells.end();)
{
const ESM::Spell *spell = iter->first;
if (filter(spell))
{
/*
Start of tes3mp addition
Send an ID_PLAYER_SPELLBOOK packet every time a spell is purged here
*/
mwmp::Main::get().getLocalPlayer()->sendSpellChange(spell->mId, mwmp::SpellbookChanges::REMOVE);
/*
End of tes3mp addition
*/
mSpells.erase(iter++);
purged.push_back(spell->mId);
mSpellsChanged = true;
}
else
++iter;
}
if(!purged.empty())
mSpellList->removeAll(purged);
}
void Spells::purgeCommonDisease()
{
purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Disease; });
}
void Spells::purgeBlightDisease()
{
purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Blight && !hasCorprusEffect(spell); });
}
void Spells::purgeCorprusDisease()
{
purge(&hasCorprusEffect);
}
void Spells::purgeCurses()
{
purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Curse; });
}
void Spells::removeEffects(const std::string &id)
{
if (isSpellActive(id))
{
for (auto& spell : mSpells)
{
if (spell.first == SpellList::getSpell(id))
{
for (long unsigned int i = 0; i != spell.first->mEffects.mList.size(); i++)
{
spell.second.mPurgedEffects.insert(i);
}
}
}
mSpellsChanged = true;
}
}
void Spells::visitEffectSources(EffectSourceVisitor &visitor) const
{
if (mSpellsChanged) {
rebuildEffects();
mSpellsChanged = false;
}
for (const auto& it : mSourcedEffects)
{
const ESM::Spell * spell = it.first;
for (const auto& effectIt : it.second)
{
// FIXME: since Spells merges effects with the same ID, there is no sense to use multiple effects with same ID here
visitor.visit(effectIt.first, -1, spell->mName, spell->mId, -1, effectIt.second.getMagnitude());
}
}
}
bool Spells::hasCorprusEffect(const ESM::Spell *spell)
{
for (const auto& effectIt : spell->mEffects.mList)
{
if (effectIt.mEffectID == ESM::MagicEffect::Corprus)
{
return true;
}
}
return false;
}
void Spells::purgeEffect(int effectId)
{
for (auto& spellIt : mSpells)
{
int i = 0;
for (auto& effectIt : spellIt.first->mEffects.mList)
{
if (effectIt.mEffectID == effectId)
{
spellIt.second.mPurgedEffects.insert(i);
mSpellsChanged = true;
}
++i;
}
}
}
void Spells::purgeEffect(int effectId, const std::string & sourceId)
{
// Effect source may be not a spell
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(sourceId);
if (spell == nullptr)
return;
auto spellIt = mSpells.find(spell);
if (spellIt == mSpells.end())
return;
int index = 0;
for (auto& effectIt : spellIt->first->mEffects.mList)
{
if (effectIt.mEffectID == effectId)
{
spellIt->second.mPurgedEffects.insert(index);
mSpellsChanged = true;
}
++index;
}
}
bool Spells::canUsePower(const ESM::Spell* spell) const
{
const auto it = mUsedPowers.find(spell);
return it == mUsedPowers.end() || it->second + 24 <= MWBase::Environment::get().getWorld()->getTimeStamp();
}
void Spells::usePower(const ESM::Spell* spell)
{
mUsedPowers[spell] = MWBase::Environment::get().getWorld()->getTimeStamp();
/*
Start of tes3mp addition
Send an ID_PLAYER_COOLDOWN packet every time a cooldown is recorded here
*/
mwmp::Main::get().getLocalPlayer()->sendCooldownChange(spell->mId, MWBase::Environment::get().getWorld()->getTimeStamp().getDay(),
MWBase::Environment::get().getWorld()->getTimeStamp().getHour());
/*
End of tes3mp addition
*/
}
/*
Start of tes3mp addition
Make it possible to set timestamps for power cooldowns, necessary for ID_PLAYER_COOLDOWNS packets
*/
void Spells::setPowerUseTimestamp(const ESM::Spell* spell, int startDay, float startHour)
{
ESM::TimeStamp timestamp;
timestamp.mDay = startDay;
timestamp.mHour = startHour;
mUsedPowers[spell] = MWWorld::TimeStamp(timestamp);
}
/*
End of tes3mp addition
*/
void Spells::readState(const ESM::SpellState &state, CreatureStats* creatureStats)
{
const auto& baseSpells = mSpellList->getSpells();
for (ESM::SpellState::TContainer::const_iterator it = state.mSpells.begin(); it != state.mSpells.end(); ++it)
{
// Discard spells that are no longer available due to changed content files
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
if (spell)
{
mSpells[spell].mEffectRands = it->second.mEffectRands;
mSpells[spell].mPurgedEffects = it->second.mPurgedEffects;
if (it->first == state.mSelectedSpell)
mSelectedSpell = it->first;
}
}
// Add spells from the base record
for(const std::string& id : baseSpells)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id);
if(spell)
addSpell(spell);
}
for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
if (!spell)
continue;
mUsedPowers[spell] = MWWorld::TimeStamp(it->second);
}
for (std::map<std::string, ESM::SpellState::CorprusStats>::const_iterator it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
{
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
if (!spell)
continue;
CorprusStats stats;
int worsening = state.mCorprusSpells.at(it->first).mWorsenings;
for (int i=0; i<ESM::Attribute::Length; ++i)
stats.mWorsenings[i] = 0;
for (auto& effect : spell->mEffects.mList)
{
if (effect.mEffectID == ESM::MagicEffect::DrainAttribute)
stats.mWorsenings[effect.mAttribute] = worsening;
}
stats.mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
creatureStats->addCorprusSpell(it->first, stats);
}
mSpellsChanged = true;
// Permanent effects are used only to keep the custom magnitude of corprus spells effects (after cure too), and only in old saves. Convert data to the new approach.
for (std::map<std::string, std::vector<ESM::SpellState::PermanentSpellEffectInfo> >::const_iterator it =
state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
{
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
if (!spell)
continue;
// Import data only for player, other actors should not suffer from corprus worsening.
MWWorld::Ptr player = getPlayer();
if (creatureStats->getActorId() != player.getClass().getCreatureStats(player).getActorId())
return;
// Note: if target actor has the Restore attirbute effects, stats will be restored.
for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
{
// Applied corprus effects are already in loaded stats modifiers
if (effectIt->mId == ESM::MagicEffect::FortifyAttribute)
{
AttributeValue attr = creatureStats->getAttribute(effectIt->mArg);
attr.setModifier(attr.getModifier() - effectIt->mMagnitude);
attr.damage(-effectIt->mMagnitude);
creatureStats->setAttribute(effectIt->mArg, attr);
}
else if (effectIt->mId == ESM::MagicEffect::DrainAttribute)
{
AttributeValue attr = creatureStats->getAttribute(effectIt->mArg);
attr.setModifier(attr.getModifier() + effectIt->mMagnitude);
attr.damage(effectIt->mMagnitude);
creatureStats->setAttribute(effectIt->mArg, attr);
}
}
}
}
void Spells::writeState(ESM::SpellState &state) const
{
const auto& baseSpells = mSpellList->getSpells();
for (const auto& it : mSpells)
{
// Don't save spells and powers stored in the base record
if((it.first->mData.mType != ESM::Spell::ST_Spell && it.first->mData.mType != ESM::Spell::ST_Power) ||
std::find(baseSpells.begin(), baseSpells.end(), it.first->mId) == baseSpells.end())
{
ESM::SpellState::SpellParams params;
params.mEffectRands = it.second.mEffectRands;
params.mPurgedEffects = it.second.mPurgedEffects;
state.mSpells.emplace(it.first->mId, params);
}
}
state.mSelectedSpell = mSelectedSpell;
for (const auto& it : mUsedPowers)
state.mUsedPowers[it.first->mId] = it.second.toEsm();
}
bool Spells::setSpells(const std::string& actorId)
{
bool result;
std::tie(mSpellList, result) = MWBase::Environment::get().getWorld()->getStore().getSpellList(actorId);
mSpellList->addListener(this);
addAllToInstance(mSpellList->getSpells());
return result;
}
void Spells::addAllToInstance(const std::vector<std::string>& spells)
{
for(const std::string& id : spells)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id);
if(spell)
addSpell(spell);
else
Log(Debug::Warning) << "Warning: ignoring nonexistent spell '" << id << "'";
}
}
Spells::~Spells()
{
if(mSpellList)
mSpellList->removeListener(this);
}
}