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93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
#ifndef OPENMW_DEDICATEDPLAYER_HPP
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#define OPENMW_DEDICATEDPLAYER_HPP
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#include <components/esm/custommarkerstate.hpp>
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#include <components/esm/loadcrea.hpp>
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#include <components/esm/loadnpc.hpp>
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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#include "../mwclass/npc.hpp"
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#include "../mwmechanics/aisequence.hpp"
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#include "../mwworld/manualref.hpp"
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#include <map>
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#include <RakNetTypes.h>
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namespace MWMechanics
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{
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class Actor;
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}
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namespace mwmp
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{
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class DedicatedPlayer : public BasePlayer
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{
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friend class PlayerList;
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public:
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void update(float dt);
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void move(float dt);
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void setBaseInfo();
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void setStatsDynamic();
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void setAnimFlags();
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void setAttributes();
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void setSkills();
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void setEquipment();
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void setShapeshift();
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void setCell();
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void playAnimation();
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void playSpeech();
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void equipItem(std::string itemId, bool noSound = false);
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void die();
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void resurrect();
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void addSpellsActive();
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void removeSpellsActive();
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void setSpellsActive();
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void updateMarker();
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void removeMarker();
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void enableMarker();
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void createReference(const std::string& recId);
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void deleteReference();
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MWWorld::Ptr getPtr();
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MWWorld::ManualRef* getRef();
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void setPtr(const MWWorld::Ptr& newPtr);
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void reloadPtr();
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private:
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DedicatedPlayer(RakNet::RakNetGUID guid);
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virtual ~DedicatedPlayer();
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MWWorld::ManualRef* reference;
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MWWorld::Ptr ptr;
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ESM::CustomMarker marker;
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bool markerEnabled;
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std::string previousRace;
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std::string previousCreatureRefId;
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bool previousDisplayCreatureName;
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std::string creatureRecordId;
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bool hasReceivedInitialEquipment;
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bool hasFinishedInitialTeleportation;
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bool isLevitationPurged;
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bool wasJumping;
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};
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}
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#endif //OPENMW_DEDICATEDPLAYER_HPP
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