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openmw-tes3mp/apps/openmw/mwmp/MechanicsHelper.hpp

60 lines
2.3 KiB
C++

#ifndef OPENMW_MECHANICSHELPER_HPP
#define OPENMW_MECHANICSHELPER_HPP
#include <components/openmw-mp/Base/BaseStructs.hpp>
#include "../mwworld/containerstore.hpp"
#include <osg/Vec3f>
namespace MechanicsHelper
{
osg::Vec3f getLinearInterpolation(osg::Vec3f start, osg::Vec3f end, float percent);
ESM::Position getPositionFromVector(osg::Vec3f vector);
void spawnLeveledCreatures(MWWorld::CellStore* cellStore);
bool isUsingRangedWeapon(const MWWorld::Ptr& ptr);
mwmp::Attack *getLocalAttack(const MWWorld::Ptr& ptr);
mwmp::Attack *getDedicatedAttack(const MWWorld::Ptr& ptr);
mwmp::Cast *getLocalCast(const MWWorld::Ptr& ptr);
mwmp::Cast *getDedicatedCast(const MWWorld::Ptr& ptr);
MWWorld::Ptr getPlayerPtr(const mwmp::Target& target);
unsigned int getActorId(const mwmp::Target& target);
mwmp::Item getItem(const MWWorld::Ptr& itemPtr, int count);
mwmp::Target getTarget(const MWWorld::Ptr& ptr);
void clearTarget(mwmp::Target& target);
bool isEmptyTarget(const mwmp::Target& target);
void assignAttackTarget(mwmp::Attack* attack, const MWWorld::Ptr& target);
void resetAttack(mwmp::Attack* attack);
void resetCast(mwmp::Cast* cast);
// See whether playerChecked belongs to playerWithTeam's team
// Note: This is not supposed to also check if playerWithTeam is on playerChecked's
// team, because it should technically be possible to be allied to someone
// who isn't mutually allied to you
bool isTeamMember(const MWWorld::Ptr& playerChecked, const MWWorld::Ptr& playerWithTeam);
bool getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster);
void processAttack(mwmp::Attack attack, const MWWorld::Ptr& attacker);
void processCast(mwmp::Cast cast, const MWWorld::Ptr& caster);
void createSpellGfx(const MWWorld::Ptr& targetPtr, const std::vector<ESM::ActiveEffect>& mEffects);
bool isStackingSpell(const std::string& id);
bool doesEffectListContainEffect(const ESM::EffectList& effectList, short effectId, short attributeId = -1, short skillId = -1);
void unequipItemsByEffect(const MWWorld::Ptr& ptr, short enchantmentType, short effectId, short attributeId = -1, short skillId = -1);
MWWorld::Ptr getItemPtrFromStore(const mwmp::Item& item, MWWorld::ContainerStore& store);
}
#endif //OPENMW_MECHANICSHELPER_HPP