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openmw-tes3mp/apps/openmw/mwmp/ObjectList.hpp

110 lines
4.9 KiB
C++

#ifndef OPENMW_OBJECTLIST_HPP
#define OPENMW_OBJECTLIST_HPP
#include <components/openmw-mp/Base/BaseObject.hpp>
#include "../mwgui/itemmodel.hpp"
#include "../mwworld/worldimp.hpp"
#include <RakNetTypes.h>
namespace mwmp
{
class Networking;
class ObjectList : public BaseObjectList
{
public:
ObjectList();
virtual ~ObjectList();
void reset();
void addBaseObject(BaseObject baseObject);
mwmp::BaseObject getBaseObjectFromPtr(const MWWorld::Ptr& ptr);
void addContainerItem(mwmp::BaseObject& baseObject, const MWWorld::Ptr& itemPtr, int itemCount, int actionCount);
void addContainerItem(mwmp::BaseObject& baseObject, const MWGui::ItemStack& itemStack, int itemCount, int actionCount);
void addContainerItem(mwmp::BaseObject& baseObject, const std::string itemId, int itemCount, int actionCount);
void addEntireContainer(const MWWorld::Ptr& ptr);
void editContainers(MWWorld::CellStore* cellStore);
void activateObjects(MWWorld::CellStore* cellStore);
void placeObjects(MWWorld::CellStore* cellStore);
void spawnObjects(MWWorld::CellStore* cellStore);
void deleteObjects(MWWorld::CellStore* cellStore);
void lockObjects(MWWorld::CellStore* cellStore);
void triggerTrapObjects(MWWorld::CellStore* cellStore);
void scaleObjects(MWWorld::CellStore* cellStore);
void setObjectStates(MWWorld::CellStore* cellStore);
void moveObjects(MWWorld::CellStore* cellStore);
void restockObjects(MWWorld::CellStore* cellStore);
void rotateObjects(MWWorld::CellStore* cellStore);
void animateObjects(MWWorld::CellStore* cellStore);
void playObjectSounds(MWWorld::CellStore* cellStore);
void setGoldPoolsForObjects(MWWorld::CellStore* cellStore);
void activateDoors(MWWorld::CellStore* cellStore);
void setDoorDestinations(MWWorld::CellStore* cellStore);
void runConsoleCommands(MWWorld::CellStore* cellStore);
void makeDialogueChoices(MWWorld::CellStore* cellStore);
void setClientLocals(MWWorld::CellStore* cellStore);
void setMemberShorts();
void playMusic();
void playVideo();
void addAllContainers(MWWorld::CellStore* cellStore);
void addRequestedContainers(MWWorld::CellStore* cellStore, const std::vector<BaseObject>& requestObjects);
void addObjectGeneric(const MWWorld::Ptr& ptr);
void addObjectActivate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& activatingActor);
void addObjectHit(const MWWorld::Ptr& ptr, const MWWorld::Ptr& hittingActor);
void addObjectHit(const MWWorld::Ptr& ptr, const MWWorld::Ptr& hittingActor, const Attack hitAttack);
void addObjectPlace(const MWWorld::Ptr& ptr, bool droppedByPlayer = false);
void addObjectSpawn(const MWWorld::Ptr& ptr);
void addObjectSpawn(const MWWorld::Ptr& ptr, const MWWorld::Ptr& master, std::string spellId, int effectId, float duration);
void addObjectLock(const MWWorld::Ptr& ptr, int lockLevel);
void addObjectDialogueChoice(const MWWorld::Ptr& ptr, std::string dialogueChoice);
void addObjectMiscellaneous(const MWWorld::Ptr& ptr, unsigned int goldPool, float lastGoldRestockHour, int lastGoldRestockDay);
void addObjectTrap(const MWWorld::Ptr& ptr, const ESM::Position& pos, bool isDisarmed);
void addObjectScale(const MWWorld::Ptr& ptr, float scale);
void addObjectSound(const MWWorld::Ptr& ptr, std::string soundId, float volume, float pitch);
void addObjectState(const MWWorld::Ptr& ptr, bool objectState);
void addObjectAnimPlay(const MWWorld::Ptr& ptr, std::string group, int mode);
void addDoorState(const MWWorld::Ptr& ptr, MWWorld::DoorState state);
void addMusicPlay(std::string filename);
void addVideoPlay(std::string filename, bool allowSkipping);
void addClientScriptLocal(const MWWorld::Ptr& ptr, int internalIndex, int value, mwmp::VARIABLE_TYPE variableType);
void addClientScriptLocal(const MWWorld::Ptr& ptr, int internalIndex, float value);
void addScriptMemberShort(std::string refId, int index, int shortVal);
void sendObjectActivate();
void sendObjectHit();
void sendObjectPlace();
void sendObjectSpawn();
void sendObjectDelete();
void sendObjectLock();
void sendObjectDialogueChoice();
void sendObjectMiscellaneous();
void sendObjectRestock();
void sendObjectTrap();
void sendObjectScale();
void sendObjectSound();
void sendObjectState();
void sendObjectAnimPlay();
void sendDoorState();
void sendMusicPlay();
void sendVideoPlay();
void sendClientScriptLocal();
void sendScriptMemberShort();
void sendContainer();
void sendConsoleCommand();
private:
Networking *getNetworking();
};
}
#endif //OPENMW_OBJECTLIST_HPP