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829 lines
31 KiB
C++
829 lines
31 KiB
C++
#include "vrinputmanager.hpp"
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#include "vranimation.hpp"
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#include "vrcamera.hpp"
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#include "vrenvironment.hpp"
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#include "vrgui.hpp"
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#include "vrpointer.hpp"
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#include "vrviewer.hpp"
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#include "openxrinput.hpp"
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#include "openxrmanager.hpp"
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#include "openxrmanagerimpl.hpp"
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#include "openxraction.hpp"
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#include "realisticcombat.hpp"
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#include <components/debug/debuglog.hpp>
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#include <MyGUI_InputManager.h>
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwgui/draganddrop.hpp"
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#include "../mwgui/inventorywindow.hpp"
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#include "../mwinput/actionmanager.hpp"
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#include "../mwinput/bindingsmanager.hpp"
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#include "../mwinput/mousemanager.hpp"
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#include "../mwinput/sdlmappings.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwrender/renderingmanager.hpp"
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#include "../mwrender/camera.hpp"
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include "../mwmp/Main.hpp"
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#include "../mwmp/Networking.hpp"
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#include "../mwmp/ObjectList.hpp"
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/*
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End of tes3mp addition
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*/
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#include <extern/oics/ICSInputControlSystem.h>
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#include <extern/oics/tinyxml.h>
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#include <iostream>
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namespace MWVR
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{
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Pose VRInputManager::getLimbPose(int64_t time, TrackedLimb limb)
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{
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return mXRInput->getActionSet(ActionSet::Tracking).getLimbPose(time, limb);
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}
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OpenXRActionSet& VRInputManager::activeActionSet()
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{
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bool guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
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guiMode = guiMode || (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame);
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if (guiMode)
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{
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return mXRInput->getActionSet(ActionSet::GUI);
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}
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return mXRInput->getActionSet(ActionSet::Gameplay);
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}
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void VRInputManager::notifyInteractionProfileChanged()
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{
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mXRInput->notifyInteractionProfileChanged();
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}
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void VRInputManager::updateActivationIndication(void)
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{
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bool guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
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bool show = guiMode | mActivationIndication;
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auto* playerAnimation = Environment::get().getPlayerAnimation();
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if (playerAnimation)
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{
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playerAnimation->setFingerPointingMode(show);
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}
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}
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/**
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* Makes it possible to use ItemModel::moveItem to move an item from an inventory to the world.
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*/
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class DropItemAtPointModel : public MWGui::ItemModel
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{
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public:
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DropItemAtPointModel() {}
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virtual ~DropItemAtPointModel() {}
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virtual MWWorld::Ptr copyItem(const MWGui::ItemStack& item, size_t count, bool /*allowAutoEquip*/)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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auto& pointer = world->getUserPointer();
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MWWorld::Ptr dropped;
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if (pointer.canPlaceObject())
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dropped = world->placeObject(item.mBase, pointer.getPointerTarget(), count);
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else
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dropped = world->dropObjectOnGround(world->getPlayerPtr(), item.mBase, count);
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dropped.getCellRef().setOwner("");
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/*
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Start of tes3mp addition
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Send an ID_OBJECT_PLACE packet every time an object is dropped into the world from
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the inventory screen
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*/
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mwmp::ObjectList* objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
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objectList->addObjectPlace(dropped, true);
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objectList->sendObjectPlace();
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/*
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End of tes3mp addition
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*/
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/*
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Start of tes3mp change (major)
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Instead of actually keeping this object as is, delete it after sending the packet
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and wait for the server to send it back with a unique mpNum of its own
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*/
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MWBase::Environment::get().getWorld()->deleteObject(dropped);
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/*
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End of tes3mp change (major)
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*/
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return dropped;
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}
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virtual void removeItem(const MWGui::ItemStack& item, size_t count) { throw std::runtime_error("removeItem not implemented"); }
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virtual ModelIndex getIndex(MWGui::ItemStack item) { throw std::runtime_error("getIndex not implemented"); }
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virtual void update() {}
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virtual size_t getItemCount() { return 0; }
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virtual MWGui::ItemStack getItem(ModelIndex index) { throw std::runtime_error("getItem not implemented"); }
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private:
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// Where to drop the item
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MWRender::RayResult mIntersection;
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};
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void VRInputManager::pointActivation(bool onPress)
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{
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auto* world = MWBase::Environment::get().getWorld();
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auto& pointer = world->getUserPointer();
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if (world && pointer.getPointerTarget().mHit)
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{
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auto* node = pointer.getPointerTarget().mHitNode;
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MWWorld::Ptr ptr = pointer.getPointerTarget().mHitObject;
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auto wm = MWBase::Environment::get().getWindowManager();
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auto& dnd = wm->getDragAndDrop();
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if (node && node->getName() == "VRGUILayer")
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{
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injectMousePress(SDL_BUTTON_LEFT, onPress);
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}
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else if (onPress)
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{
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// Other actions should only happen on release;
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return;
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}
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else if (dnd.mIsOnDragAndDrop)
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{
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// Intersected with the world while drag and drop is active
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// Drop item into the world
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MWBase::Environment::get().getWorld()->breakInvisibility(
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MWMechanics::getPlayer());
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DropItemAtPointModel drop;
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dnd.drop(&drop, nullptr);
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}
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else if (!ptr.isEmpty())
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{
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if (wm->isConsoleMode())
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wm->setConsoleSelectedObject(ptr);
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// Don't active things during GUI mode.
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else if (wm->isGuiMode())
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{
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if (wm->getMode() != MWGui::GM_Container && wm->getMode() != MWGui::GM_Inventory)
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return;
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/*
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Start of tes3mp change (major)
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Disable unilateral picking up of objects on this client
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Instead, send an ID_OBJECT_ACTIVATE packet every time an attempt is made to pick up
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an item here and expect the server's reply to our packet to cause the actual
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picking up of items
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*/
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//wm->getInventoryWindow()->pickUpObject(ptr);
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mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
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objectList->reset();
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objectList->packetOrigin = mwmp::CLIENT_GAMEPLAY;
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objectList->addObjectActivate(ptr, MWMechanics::getPlayer());
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objectList->sendObjectActivate();
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/*
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End of tes3mp change (major)
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*/
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}
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else
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{
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MWWorld::Player& player = world->getPlayer();
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player.activate(ptr);
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}
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}
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}
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}
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void VRInputManager::injectMousePress(int sdlButton, bool onPress)
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{
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if (Environment::get().getGUIManager()->injectMouseClick(onPress))
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return;
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SDL_MouseButtonEvent arg;
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if (onPress)
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mMouseManager->mousePressed(arg, sdlButton);
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else
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mMouseManager->mouseReleased(arg, sdlButton);
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}
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void VRInputManager::injectChannelValue(
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MWInput::Actions action,
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float value)
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{
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auto channel = mBindingsManager->ics().getChannel(MWInput::A_MoveLeftRight);// ->setValue(value);
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channel->setEnabled(true);
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}
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void VRInputManager::applyHapticsLeftHand(float intensity)
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{
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if (mHapticsEnabled)
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mXRInput->getActionSet(ActionSet::Haptics).applyHaptics(TrackedLimb::LEFT_HAND, intensity);
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}
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void VRInputManager::applyHapticsRightHand(float intensity)
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{
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if (mHapticsEnabled)
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mXRInput->getActionSet(ActionSet::Haptics).applyHaptics(TrackedLimb::RIGHT_HAND, intensity);
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}
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void VRInputManager::processChangedSettings(const std::set<std::pair<std::string, std::string>>& changed)
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{
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MWInput::InputManager::processChangedSettings(changed);
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for (Settings::CategorySettingVector::const_iterator it = changed.begin(); it != changed.end(); ++it)
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{
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if (it->first == "VR" && it->second == "haptics enabled")
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{
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mHapticsEnabled = Settings::Manager::getBool("haptics enabled", "VR");
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}
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if (it->first == "Input" && it->second == "joystick dead zone")
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{
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setThumbstickDeadzone(Settings::Manager::getFloat("joystick dead zone", "Input"));
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}
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}
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}
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void VRInputManager::throwDocumentError(TiXmlElement* element, std::string error)
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{
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std::stringstream ss;
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ss << mXrControllerSuggestionsFile << "." << element->Row() << "." << element->Value();
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ss << ": " << error;
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throw std::runtime_error(ss.str());
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}
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std::string VRInputManager::requireAttribute(TiXmlElement* element, std::string attribute)
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{
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const char* value = element->Attribute(attribute.c_str());
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if (!value)
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throwDocumentError(element, std::string() + "Missing attribute '" + attribute + "'");
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return value;
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}
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void VRInputManager::readInteractionProfile(TiXmlElement* element)
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{
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std::string interactionProfilePath = requireAttribute(element, "Path");
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mInteractionProfileLocalNames[interactionProfilePath] = requireAttribute(element, "LocalName");
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Log(Debug::Verbose) << "Configuring interaction profile '" << interactionProfilePath << "' (" << mInteractionProfileLocalNames[interactionProfilePath] << ")";
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// Check extension if present
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TiXmlElement* extensionElement = element->FirstChildElement("Extension");
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if (extensionElement)
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{
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std::string extension = requireAttribute(extensionElement, "Name");
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auto xr = MWVR::Environment::get().getManager();
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if (!xr->xrExtensionIsEnabled(extension.c_str()))
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{
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Log(Debug::Verbose) << " Required extension '" << extension << "' not supported. Skipping interaction profile.";
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return;
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}
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}
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TiXmlElement* actionSetGameplay = nullptr;
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TiXmlElement* actionSetGUI = nullptr;
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TiXmlElement* child = element->FirstChildElement("ActionSet");
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while (child)
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{
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std::string name = requireAttribute(child, "Name");
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if (name == "Gameplay")
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actionSetGameplay = child;
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else if (name == "GUI")
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actionSetGUI = child;
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child = child->NextSiblingElement("ActionSet");
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}
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if (!actionSetGameplay)
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throwDocumentError(element, "Gameplay action set missing");
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if (!actionSetGUI)
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throwDocumentError(element, "GUI action set missing");
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readInteractionProfileActionSet(actionSetGameplay, ActionSet::Gameplay, interactionProfilePath);
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readInteractionProfileActionSet(actionSetGUI, ActionSet::GUI, interactionProfilePath);
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mXRInput->suggestBindings(ActionSet::Tracking, interactionProfilePath, {});
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mXRInput->suggestBindings(ActionSet::Haptics, interactionProfilePath, {});
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}
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void VRInputManager::readInteractionProfileActionSet(TiXmlElement* element, ActionSet actionSet, std::string interactionProfilePath)
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{
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SuggestedBindings suggestedBindings;
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TiXmlElement* child = element->FirstChildElement("Binding");
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while (child)
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{
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std::string action = requireAttribute(child, "ActionName");
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std::string path = requireAttribute(child, "Path");
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suggestedBindings.push_back(
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SuggestedBinding{
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path, action
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});
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Log(Debug::Debug) << " " << action << ": " << path;
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child = child->NextSiblingElement("Binding");
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}
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mXRInput->suggestBindings(actionSet, interactionProfilePath, suggestedBindings);
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}
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void VRInputManager::setThumbstickDeadzone(float deadzoneRadius)
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{
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mAxisDeadzone->setDeadzoneRadius(deadzoneRadius);
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}
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void VRInputManager::requestRecenter(bool resetZ)
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{
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// TODO: Hack, should have a cleaner way of accessing this
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reinterpret_cast<VRCamera*>(MWBase::Environment::get().getWorld()->getRenderingManager().getCamera())->requestRecenter(resetZ);
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}
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VRInputManager::VRInputManager(
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SDL_Window* window,
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osg::ref_ptr<osgViewer::Viewer> viewer,
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osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler,
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osgViewer::ScreenCaptureHandler::CaptureOperation* screenCaptureOperation,
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const std::string& userFile,
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bool userFileExists,
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const std::string& userControllerBindingsFile,
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const std::string& controllerBindingsFile,
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bool grab,
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const std::string& xrControllerSuggestionsFile)
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: MWInput::InputManager(
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window,
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viewer,
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screenCaptureHandler,
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screenCaptureOperation,
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userFile,
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userFileExists,
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userControllerBindingsFile,
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controllerBindingsFile,
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grab)
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, mXRInput(new OpenXRInput(mAxisDeadzone))
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, mXrControllerSuggestionsFile(xrControllerSuggestionsFile)
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, mHapticsEnabled{ Settings::Manager::getBool("haptics enabled", "VR") }
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{
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if (xrControllerSuggestionsFile.empty())
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throw std::runtime_error("No interaction profiles available (xrcontrollersuggestions.xml not found)");
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Log(Debug::Verbose) << "Reading Input Profile Path suggestions from " << xrControllerSuggestionsFile;
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TiXmlDocument* xmlDoc = nullptr;
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TiXmlElement* xmlRoot = nullptr;
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xmlDoc = new TiXmlDocument(xrControllerSuggestionsFile.c_str());
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xmlDoc->LoadFile();
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if (xmlDoc->Error())
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{
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std::ostringstream message;
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message << "TinyXml reported an error reading \"" + xrControllerSuggestionsFile + "\". Row " <<
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(int)xmlDoc->ErrorRow() << ", Col " << (int)xmlDoc->ErrorCol() << ": " <<
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xmlDoc->ErrorDesc();
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Log(Debug::Error) << message.str();
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throw std::runtime_error(message.str());
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delete xmlDoc;
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return;
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}
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xmlRoot = xmlDoc->RootElement();
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if (std::string(xmlRoot->Value()) != "Root") {
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Log(Debug::Verbose) << "Error: Invalid xr controllers file. Missing <Root> element.";
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delete xmlDoc;
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return;
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}
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TiXmlElement* profile = xmlRoot->FirstChildElement("Profile");
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while (profile)
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{
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readInteractionProfile(profile);
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profile = profile->NextSiblingElement("Profile");
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}
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mXRInput->attachActionSets();
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setThumbstickDeadzone(Settings::Manager::getFloat("joystick dead zone", "Input"));
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}
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VRInputManager::~VRInputManager()
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{
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}
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void VRInputManager::changeInputMode(bool mode)
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{
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// VR mode has no concept of these
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//mGuiCursorEnabled = false;
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MWInput::InputManager::changeInputMode(mode);
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MWBase::Environment::get().getWindowManager()->showCrosshair(false);
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MWBase::Environment::get().getWindowManager()->setCursorVisible(false);
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}
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void VRInputManager::update(
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float dt,
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bool disableControls,
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bool disableEvents)
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{
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auto begin = std::chrono::steady_clock::now();
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auto& actionSet = activeActionSet();
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actionSet.updateControls();
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auto* vrGuiManager = Environment::get().getGUIManager();
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if (vrGuiManager)
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{
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bool vrHasFocus = vrGuiManager->updateFocus();
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auto guiCursor = vrGuiManager->guiCursor();
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if (vrHasFocus)
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{
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mMouseManager->setMousePosition(guiCursor.x(), guiCursor.y());
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}
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}
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while (auto* action = actionSet.nextAction())
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{
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processAction(action, dt, disableControls);
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}
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updateActivationIndication();
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MWInput::InputManager::update(dt, disableControls, disableEvents);
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// This is the first update that needs openxr tracking, so i begin the next frame here.
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auto* session = Environment::get().getSession();
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if (!session)
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return;
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// The rest of this code assumes the game is running
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if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame)
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return;
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|
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bool guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
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// OpenMW assumes all input will come via SDL which i often violate.
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// This keeps player controls correctly enabled for my purposes.
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mBindingsManager->setPlayerControlsEnabled(!guiMode);
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if (!guiMode)
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{
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auto* world = MWBase::Environment::get().getWorld();
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auto& player = world->getPlayer();
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auto playerPtr = world->getPlayerPtr();
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if (!mRealisticCombat || mRealisticCombat->ptr() != playerPtr)
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{
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auto trackingPath = Environment::get().getTrackingManager()->stringToVRPath("/user/hand/right/input/aim/pose");
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mRealisticCombat.reset(new RealisticCombat::StateMachine(playerPtr, trackingPath));
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}
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bool enabled = !guiMode && player.getDrawState() == MWMechanics::DrawState_Weapon && !player.isDisabled();
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mRealisticCombat->update(dt, enabled);
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}
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else if (mRealisticCombat)
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mRealisticCombat->update(dt, false);
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// Update tracking every frame if player is not currently in GUI mode.
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// This ensures certain widgets like Notifications will be visible.
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if (!guiMode)
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{
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vrGuiManager->updateTracking();
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}
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auto end = std::chrono::steady_clock::now();
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auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(end - begin);
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}
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void VRInputManager::processAction(const Action* action, float dt, bool disableControls)
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{
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static const bool isToggleSneak = Settings::Manager::getBool("toggle sneak", "Input");
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auto* vrGuiManager = Environment::get().getGUIManager();
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auto* wm = MWBase::Environment::get().getWindowManager();
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|
|
|
// OpenMW does not currently provide any way to directly request skipping a video.
|
|
// This is copied from the controller manager and is used to skip videos,
|
|
// and works because mygui only consumes the escape press if a video is currently playing.
|
|
if (wm->isPlayingVideo())
|
|
{
|
|
auto kc = MWInput::sdlKeyToMyGUI(SDLK_ESCAPE);
|
|
if (action->onActivate())
|
|
{
|
|
mBindingsManager->setPlayerControlsEnabled(!MyGUI::InputManager::getInstance().injectKeyPress(kc, 0));
|
|
}
|
|
else if (action->onDeactivate())
|
|
{
|
|
mBindingsManager->setPlayerControlsEnabled(!MyGUI::InputManager::getInstance().injectKeyRelease(kc));
|
|
}
|
|
}
|
|
|
|
bool guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
|
|
|
|
if (guiMode)
|
|
{
|
|
MyGUI::KeyCode key = MyGUI::KeyCode::None;
|
|
bool onPress = true;
|
|
|
|
// Axis actions
|
|
switch (action->openMWActionCode())
|
|
{
|
|
case A_MenuLeftRight:
|
|
if (action->value() > 0.6f && action->previousValue() < 0.6f)
|
|
{
|
|
key = MyGUI::KeyCode::ArrowRight;
|
|
}
|
|
if (action->value() < -0.6f && action->previousValue() > -0.6f)
|
|
{
|
|
key = MyGUI::KeyCode::ArrowLeft;
|
|
}
|
|
if (action->value() < 0.6f && action->previousValue() > 0.6f)
|
|
{
|
|
key = MyGUI::KeyCode::ArrowRight;
|
|
onPress = false;
|
|
}
|
|
if (action->value() > -0.6f && action->previousValue() < -0.6f)
|
|
{
|
|
key = MyGUI::KeyCode::ArrowLeft;
|
|
onPress = false;
|
|
}
|
|
break;
|
|
case A_MenuUpDown:
|
|
if (action->value() > 0.6f && action->previousValue() < 0.6f)
|
|
{
|
|
key = MyGUI::KeyCode::ArrowUp;
|
|
}
|
|
if (action->value() < -0.6f && action->previousValue() > -0.6f)
|
|
{
|
|
key = MyGUI::KeyCode::ArrowDown;
|
|
}
|
|
if (action->value() < 0.6f && action->previousValue() > 0.6f)
|
|
{
|
|
key = MyGUI::KeyCode::ArrowUp;
|
|
onPress = false;
|
|
}
|
|
if (action->value() > -0.6f && action->previousValue() < -0.6f)
|
|
{
|
|
key = MyGUI::KeyCode::ArrowDown;
|
|
onPress = false;
|
|
}
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
// OnActivate actions
|
|
if (action->onActivate())
|
|
{
|
|
switch (action->openMWActionCode())
|
|
{
|
|
case MWInput::A_GameMenu:
|
|
mActionManager->toggleMainMenu();
|
|
break;
|
|
case MWInput::A_Screenshot:
|
|
mActionManager->screenshot();
|
|
break;
|
|
case A_Recenter:
|
|
vrGuiManager->updateTracking();
|
|
break;
|
|
case A_MenuSelect:
|
|
wm->injectKeyPress(MyGUI::KeyCode::Return, 0, false);
|
|
break;
|
|
case A_MenuBack:
|
|
if (MyGUI::InputManager::getInstance().isModalAny())
|
|
wm->exitCurrentModal();
|
|
else
|
|
wm->exitCurrentGuiMode();
|
|
break;
|
|
case MWInput::A_Use:
|
|
pointActivation(true);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// A few actions need to fire on deactivation
|
|
if (action->onDeactivate())
|
|
{
|
|
switch (action->openMWActionCode())
|
|
{
|
|
case MWInput::A_Use:
|
|
mBindingsManager->ics().getChannel(MWInput::A_Use)->setValue(0.f);
|
|
pointActivation(false);
|
|
break;
|
|
case A_MenuSelect:
|
|
wm->injectKeyRelease(MyGUI::KeyCode::Return);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (key != MyGUI::KeyCode::None)
|
|
{
|
|
if (onPress)
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->injectKeyPress(key, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->injectKeyRelease(key);
|
|
}
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
if (disableControls)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Hold actions
|
|
switch (action->openMWActionCode())
|
|
{
|
|
case A_ActivateTouch:
|
|
resetIdleTime();
|
|
mActivationIndication = action->isActive();
|
|
break;
|
|
case MWInput::A_LookLeftRight:
|
|
{
|
|
float yaw = osg::DegreesToRadians(action->value()) * 200.f * dt;
|
|
// TODO: Hack, should have a cleaner way of accessing this
|
|
reinterpret_cast<VRCamera*>(MWBase::Environment::get().getWorld()->getRenderingManager().getCamera())->rotateStage(yaw);
|
|
break;
|
|
}
|
|
case MWInput::A_MoveLeftRight:
|
|
mBindingsManager->ics().getChannel(MWInput::A_MoveLeftRight)->setValue(action->value() / 2.f + 0.5f);
|
|
break;
|
|
case MWInput::A_MoveForwardBackward:
|
|
mBindingsManager->ics().getChannel(MWInput::A_MoveForwardBackward)->setValue(-action->value() / 2.f + 0.5f);
|
|
break;
|
|
case MWInput::A_Sneak:
|
|
{
|
|
if (!isToggleSneak)
|
|
mBindingsManager->ics().getChannel(MWInput::A_Sneak)->setValue(action->isActive() ? 1.f : 0.f);
|
|
break;
|
|
}
|
|
case MWInput::A_Use:
|
|
if (!(mActivationIndication || MWBase::Environment::get().getWindowManager()->isGuiMode()))
|
|
mBindingsManager->ics().getChannel(MWInput::A_Use)->setValue(action->value());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// OnActivate actions
|
|
if (action->onActivate())
|
|
{
|
|
switch (action->openMWActionCode())
|
|
{
|
|
case MWInput::A_GameMenu:
|
|
mActionManager->toggleMainMenu();
|
|
break;
|
|
case A_VrMetaMenu:
|
|
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_VrMetaMenu);
|
|
break;
|
|
case MWInput::A_Screenshot:
|
|
mActionManager->screenshot();
|
|
break;
|
|
case MWInput::A_Inventory:
|
|
mActionManager->toggleInventory();
|
|
break;
|
|
case MWInput::A_Console:
|
|
mActionManager->toggleConsole();
|
|
break;
|
|
case MWInput::A_Journal:
|
|
mActionManager->toggleJournal();
|
|
break;
|
|
case MWInput::A_AutoMove:
|
|
mActionManager->toggleAutoMove();
|
|
break;
|
|
case MWInput::A_AlwaysRun:
|
|
mActionManager->toggleWalking();
|
|
break;
|
|
case MWInput::A_ToggleWeapon:
|
|
mActionManager->toggleWeapon();
|
|
break;
|
|
case MWInput::A_Rest:
|
|
mActionManager->rest();
|
|
break;
|
|
case MWInput::A_ToggleSpell:
|
|
mActionManager->toggleSpell();
|
|
break;
|
|
case MWInput::A_QuickKey1:
|
|
mActionManager->quickKey(1);
|
|
break;
|
|
case MWInput::A_QuickKey2:
|
|
mActionManager->quickKey(2);
|
|
break;
|
|
case MWInput::A_QuickKey3:
|
|
mActionManager->quickKey(3);
|
|
break;
|
|
case MWInput::A_QuickKey4:
|
|
mActionManager->quickKey(4);
|
|
break;
|
|
case MWInput::A_QuickKey5:
|
|
mActionManager->quickKey(5);
|
|
break;
|
|
case MWInput::A_QuickKey6:
|
|
mActionManager->quickKey(6);
|
|
break;
|
|
case MWInput::A_QuickKey7:
|
|
mActionManager->quickKey(7);
|
|
break;
|
|
case MWInput::A_QuickKey8:
|
|
mActionManager->quickKey(8);
|
|
break;
|
|
case MWInput::A_QuickKey9:
|
|
mActionManager->quickKey(9);
|
|
break;
|
|
case MWInput::A_QuickKey10:
|
|
mActionManager->quickKey(10);
|
|
break;
|
|
case MWInput::A_QuickKeysMenu:
|
|
mActionManager->showQuickKeysMenu();
|
|
break;
|
|
case MWInput::A_ToggleHUD:
|
|
Log(Debug::Verbose) << "Toggle HUD";
|
|
MWBase::Environment::get().getWindowManager()->toggleHud();
|
|
break;
|
|
case MWInput::A_ToggleDebug:
|
|
Log(Debug::Verbose) << "Toggle Debug";
|
|
MWBase::Environment::get().getWindowManager()->toggleDebugWindow();
|
|
break;
|
|
case MWInput::A_QuickSave:
|
|
mActionManager->quickSave();
|
|
break;
|
|
case MWInput::A_QuickLoad:
|
|
mActionManager->quickLoad();
|
|
break;
|
|
case MWInput::A_CycleSpellLeft:
|
|
if (mActionManager->checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Magic))
|
|
MWBase::Environment::get().getWindowManager()->cycleSpell(false);
|
|
break;
|
|
case MWInput::A_CycleSpellRight:
|
|
if (mActionManager->checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Magic))
|
|
MWBase::Environment::get().getWindowManager()->cycleSpell(true);
|
|
break;
|
|
case MWInput::A_CycleWeaponLeft:
|
|
if (mActionManager->checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
|
|
MWBase::Environment::get().getWindowManager()->cycleWeapon(false);
|
|
break;
|
|
case MWInput::A_CycleWeaponRight:
|
|
if (mActionManager->checkAllowedToUseItems() && MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
|
|
MWBase::Environment::get().getWindowManager()->cycleWeapon(true);
|
|
break;
|
|
case MWInput::A_Jump:
|
|
mActionManager->setAttemptJump(true);
|
|
break;
|
|
case A_Recenter:
|
|
vrGuiManager->updateTracking();
|
|
if (!MWBase::Environment::get().getWindowManager()->isGuiMode())
|
|
requestRecenter(true);
|
|
break;
|
|
case MWInput::A_Use:
|
|
if (mActivationIndication || MWBase::Environment::get().getWindowManager()->isGuiMode())
|
|
pointActivation(true);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// A few actions need to fire on deactivation
|
|
if (action->onDeactivate())
|
|
{
|
|
switch (action->openMWActionCode())
|
|
{
|
|
case MWInput::A_Use:
|
|
mBindingsManager->ics().getChannel(MWInput::A_Use)->setValue(0.f);
|
|
if (mActivationIndication || MWBase::Environment::get().getWindowManager()->isGuiMode())
|
|
pointActivation(false);
|
|
break;
|
|
case MWInput::A_Sneak:
|
|
if (isToggleSneak)
|
|
mActionManager->toggleSneaking();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|