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openmw-tes3mp/components/esm/creaturelevliststate.hpp

30 lines
650 B
C++

#ifndef OPENMW_ESM_CREATURELEVLISTSTATE_H
#define OPENMW_ESM_CREATURELEVLISTSTATE_H
#include "objectstate.hpp"
namespace ESM
{
// format 0, saved games only
struct CreatureLevListState final : public ObjectState
{
int mSpawnActorId;
bool mSpawn;
void load (ESMReader &esm) override;
void save (ESMWriter &esm, bool inInventory = false) const override;
CreatureLevListState& asCreatureLevListState() override
{
return *this;
}
const CreatureLevListState& asCreatureLevListState() const override
{
return *this;
}
};
}
#endif