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openmw-tes3mp/components/esm/loadgmst.hpp

40 lines
723 B
C++

#ifndef OPENMW_ESM_GMST_H
#define OPENMW_ESM_GMST_H
#include <string>
#include "variant.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
/*
* Game setting
*
*/
struct GameSetting
{
static unsigned int sRecordId;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string getRecordType() { return "GameSetting"; }
std::string mId;
Variant mValue;
void load(ESMReader &esm, bool &isDeleted);
void save(ESMWriter &esm, bool isDeleted = false) const;
void blank();
///< Set record to default state (does not touch the ID).
};
bool operator== (const GameSetting& left, const GameSetting& right);
}
#endif