You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
131 lines
3.4 KiB
C++
131 lines
3.4 KiB
C++
#include "windowspath.hpp"
|
|
|
|
#if defined(_WIN32) || defined(__WINDOWS__)
|
|
|
|
#include <cstring>
|
|
|
|
#include <shlobj.h>
|
|
#include <shlwapi.h>
|
|
#include <winreg.h>
|
|
|
|
#include <boost/locale.hpp>
|
|
namespace bconv = boost::locale::conv;
|
|
|
|
#include <components/debug/debuglog.hpp>
|
|
|
|
/**
|
|
* FIXME: Someone with Windows system should check this and correct if necessary
|
|
* FIXME: MAX_PATH is irrelevant for extended-length paths, i.e. \\?\...
|
|
*/
|
|
|
|
/**
|
|
* \namespace Files
|
|
*/
|
|
namespace Files
|
|
{
|
|
|
|
WindowsPath::WindowsPath(const std::string& application_name)
|
|
: mName(application_name)
|
|
{
|
|
/* Since on Windows boost::path.string() returns string of narrow
|
|
characters in local encoding, it is required to path::imbue()
|
|
with UTF-8 encoding (generated for empty name from boost::locale)
|
|
to handle Unicode in platform-agnostic way using std::string.
|
|
|
|
See boost::filesystem and boost::locale reference for details.
|
|
*/
|
|
boost::filesystem::path::imbue(boost::locale::generator().generate(""));
|
|
|
|
boost::filesystem::path localPath = getLocalPath();
|
|
if (!SetCurrentDirectoryA(localPath.string().c_str()))
|
|
Log(Debug::Warning) << "Error " << GetLastError() << " when changing current directory";
|
|
}
|
|
|
|
boost::filesystem::path WindowsPath::getUserConfigPath() const
|
|
{
|
|
boost::filesystem::path userPath(".");
|
|
|
|
WCHAR path[MAX_PATH + 1];
|
|
memset(path, 0, sizeof(path));
|
|
|
|
if(SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, nullptr, 0, path)))
|
|
{
|
|
userPath = boost::filesystem::path(bconv::utf_to_utf<char>(path));
|
|
}
|
|
|
|
return userPath / "My Games" / mName;
|
|
}
|
|
|
|
boost::filesystem::path WindowsPath::getUserDataPath() const
|
|
{
|
|
// Have some chaos, windows people!
|
|
return getUserConfigPath();
|
|
}
|
|
|
|
boost::filesystem::path WindowsPath::getGlobalConfigPath() const
|
|
{
|
|
boost::filesystem::path globalPath(".");
|
|
|
|
WCHAR path[MAX_PATH + 1];
|
|
memset(path, 0, sizeof(path));
|
|
|
|
if(SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PROGRAM_FILES | CSIDL_FLAG_CREATE, nullptr, 0, path)))
|
|
{
|
|
globalPath = boost::filesystem::path(bconv::utf_to_utf<char>(path));
|
|
}
|
|
|
|
return globalPath / mName;
|
|
}
|
|
|
|
boost::filesystem::path WindowsPath::getLocalPath() const
|
|
{
|
|
boost::filesystem::path localPath("./");
|
|
WCHAR path[MAX_PATH + 1];
|
|
memset(path, 0, sizeof(path));
|
|
|
|
if (GetModuleFileNameW(nullptr, path, MAX_PATH + 1) > 0)
|
|
{
|
|
localPath = boost::filesystem::path(bconv::utf_to_utf<char>(path)).parent_path() / "/";
|
|
}
|
|
|
|
// lookup exe path
|
|
return localPath;
|
|
}
|
|
|
|
boost::filesystem::path WindowsPath::getGlobalDataPath() const
|
|
{
|
|
return getGlobalConfigPath();
|
|
}
|
|
|
|
boost::filesystem::path WindowsPath::getCachePath() const
|
|
{
|
|
return getUserConfigPath() / "cache";
|
|
}
|
|
|
|
boost::filesystem::path WindowsPath::getInstallPath() const
|
|
{
|
|
boost::filesystem::path installPath("");
|
|
|
|
HKEY hKey;
|
|
|
|
LPCTSTR regkey = TEXT("SOFTWARE\\Bethesda Softworks\\Morrowind");
|
|
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, regkey, 0, KEY_READ | KEY_WOW64_32KEY, &hKey) == ERROR_SUCCESS)
|
|
{
|
|
//Key existed, let's try to read the install dir
|
|
std::vector<char> buf(512);
|
|
int len = 512;
|
|
|
|
if (RegQueryValueEx(hKey, TEXT("Installed Path"), nullptr, nullptr, (LPBYTE)&buf[0], (LPDWORD)&len) == ERROR_SUCCESS)
|
|
{
|
|
installPath = &buf[0];
|
|
}
|
|
RegCloseKey(hKey);
|
|
}
|
|
|
|
return installPath;
|
|
}
|
|
|
|
} /* namespace Files */
|
|
|
|
#endif /* defined(_WIN32) || defined(__WINDOWS__) */
|