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openmw-tes3mp/components/fontloader/fontloader.hpp

61 lines
1.6 KiB
C++

#ifndef OPENMW_COMPONENTS_FONTLOADER_H
#define OPENMW_COMPONENTS_FONTLOADER_H
#include "boost/filesystem/operations.hpp"
#include <MyGUI_XmlDocument.h>
#include <MyGUI_Version.h>
#include <components/myguiplatform/myguidatamanager.hpp>
#include <components/to_utf8/to_utf8.hpp>
namespace VFS
{
class Manager;
}
namespace MyGUI
{
class ITexture;
class ResourceManualFont;
}
namespace Gui
{
/// @brief loads Morrowind's .fnt/.tex fonts for use with MyGUI and OSG
/// @note The FontLoader needs to remain in scope as long as you want to use the loaded fonts.
class FontLoader
{
public:
FontLoader (ToUTF8::FromType encoding, const VFS::Manager* vfs, const std::string& userDataPath, float scalingFactor);
~FontLoader();
/// @param exportToFile export the converted fonts (Images and XML with glyph metrics) to files?
void loadBitmapFonts (bool exportToFile);
void loadTrueTypeFonts ();
void loadFontFromXml(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version);
int getFontHeight();
private:
ToUTF8::FromType mEncoding;
const VFS::Manager* mVFS;
std::string mUserDataPath;
int mFontHeight;
float mScalingFactor;
std::vector<MyGUI::ITexture*> mTextures;
std::vector<MyGUI::ResourceManualFont*> mFonts;
/// @param exportToFile export the converted font (Image and XML with glyph metrics) to files?
void loadBitmapFont (const std::string& fileName, bool exportToFile);
FontLoader(const FontLoader&);
void operator=(const FontLoader&);
};
}
#endif