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openmw-tes3mp/components/myguiplatform/myguirendermanager.hpp

135 lines
3.6 KiB
C++

#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUIRENDERMANAGER_H
#define OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUIRENDERMANAGER_H
#include <MyGUI_RenderManager.h>
#include <osg/ref_ptr>
#include <set>
#include "myguicompat.h"
namespace Resource
{
class ImageManager;
}
namespace osgViewer
{
class Viewer;
}
namespace osg
{
class Group;
class Camera;
class RenderInfo;
class StateSet;
}
namespace osgMyGUI
{
class Drawable;
class GUICamera;
class StateInjectableRenderTarget : public MyGUI::IRenderTarget
{
public:
StateInjectableRenderTarget() = default;
~StateInjectableRenderTarget() = default;
/** specify a StateSet to inject for rendering. The StateSet will be used by future doRender calls until you reset it to nullptr again. */
void setInjectState(osg::StateSet* stateSet);
protected:
osg::StateSet* mInjectState{ nullptr };
};
class RenderManager : public MyGUI::RenderManager
{
osg::ref_ptr<osgViewer::Viewer> mViewer;
osg::ref_ptr<osg::Group> mSceneRoot;
osg::ref_ptr<GUICamera> mGuiCamera;
std::set<GUICamera*> mGuiCameras;
Resource::ImageManager* mImageManager;
MyGUI::IntSize mViewSize;
MyGUI::VertexColourType mVertexFormat;
MyGUI::RenderTargetInfo mInfo;
typedef std::map<std::string, MyGUI::ITexture*> MapTexture;
MapTexture mTextures;
bool mIsInitialise;
float mInvScalingFactor;
bool mVRMode;
void destroyAllResources();
public:
RenderManager(osgViewer::Viewer *viewer, osg::Group *sceneroot, Resource::ImageManager* imageManager, float scalingFactor);
virtual ~RenderManager();
void initialise();
void shutdown();
void setScalingFactor(float factor);
static RenderManager& getInstance() { return *getInstancePtr(); }
static RenderManager* getInstancePtr()
{ return static_cast<RenderManager*>(MyGUI::RenderManager::getInstancePtr()); }
/** @see RenderManager::getViewSize */
const MyGUI::IntSize& getViewSize() const override { return mViewSize; }
/** @see RenderManager::getVertexFormat */
MyGUI::VertexColourType getVertexFormat() OPENMW_MYGUI_CONST_GETTER_3_4_1 override
{ return mVertexFormat; }
/** @see RenderManager::isFormatSupported */
bool isFormatSupported(MyGUI::PixelFormat format, MyGUI::TextureUsage usage) override;
/** @see RenderManager::createVertexBuffer */
MyGUI::IVertexBuffer* createVertexBuffer() override;
/** @see RenderManager::destroyVertexBuffer */
void destroyVertexBuffer(MyGUI::IVertexBuffer *buffer) override;
/** @see RenderManager::createTexture */
MyGUI::ITexture* createTexture(const std::string &name) override;
/** @see RenderManager::destroyTexture */
void destroyTexture(MyGUI::ITexture* _texture) override;
/** @see RenderManager::getTexture */
MyGUI::ITexture* getTexture(const std::string &name) override;
// Called by the update traversal
void update();
bool checkTexture(MyGUI::ITexture* _texture);
// setViewSize() is a part of MyGUI::RenderManager interface since 3.4.0 release
#if MYGUI_VERSION < MYGUI_DEFINE_VERSION(3, 4, 0)
void setViewSize(int width, int height);
#else
void setViewSize(int width, int height) override;
#endif
// registerShader() is a part of MyGUI::RenderManager interface since 3.4.1 release
#if MYGUI_VERSION > MYGUI_DEFINE_VERSION(3, 4, 0)
void registerShader(const std::string& _shaderName, const std::string& _vertexProgramFile, const std::string& _fragmentProgramFile) override;
#endif
/*internal:*/
void collectDrawCalls();
osg::ref_ptr<osg::Camera> createGUICamera(int order, std::string layerFilter);
void deleteGUICamera(GUICamera* camera);
};
}
#endif