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144 lines
3.4 KiB
C++
144 lines
3.4 KiB
C++
#include "controlled.hpp"
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#include "data.hpp"
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namespace Nif
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{
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void NiSourceTexture::read(NIFStream *nif)
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{
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Named::read(nif);
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external = nif->getChar() != 0;
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bool internal = false;
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if (external)
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filename = nif->getString();
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else
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{
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if (nif->getVersion() <= NIFStream::generateVersion(10,0,1,3))
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internal = nif->getChar();
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if (nif->getVersion() >= NIFStream::generateVersion(10,1,0,0))
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filename = nif->getString(); // Original file path of the internal texture
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}
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if (nif->getVersion() <= NIFStream::generateVersion(10,0,1,3))
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{
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if (!external && internal)
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data.read(nif);
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}
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else
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{
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data.read(nif);
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}
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pixel = nif->getUInt();
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mipmap = nif->getUInt();
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alpha = nif->getUInt();
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nif->getChar(); // always 1
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if (nif->getVersion() >= NIFStream::generateVersion(10,1,0,103))
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nif->getBoolean(); // Direct rendering
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if (nif->getVersion() >= NIFStream::generateVersion(20,2,0,4))
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nif->getBoolean(); // NiPersistentSrcTextureRendererData is used instead of NiPixelData
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}
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void NiSourceTexture::post(NIFFile *nif)
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{
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Named::post(nif);
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data.post(nif);
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}
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void BSShaderTextureSet::read(NIFStream *nif)
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{
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nif->getSizedStrings(textures, nif->getUInt());
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}
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void NiParticleModifier::read(NIFStream *nif)
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{
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next.read(nif);
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controller.read(nif);
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}
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void NiParticleModifier::post(NIFFile *nif)
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{
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next.post(nif);
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controller.post(nif);
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}
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void NiParticleGrowFade::read(NIFStream *nif)
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{
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NiParticleModifier::read(nif);
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growTime = nif->getFloat();
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fadeTime = nif->getFloat();
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}
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void NiParticleColorModifier::read(NIFStream *nif)
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{
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NiParticleModifier::read(nif);
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data.read(nif);
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}
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void NiParticleColorModifier::post(NIFFile *nif)
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{
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NiParticleModifier::post(nif);
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data.post(nif);
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}
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void NiGravity::read(NIFStream *nif)
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{
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NiParticleModifier::read(nif);
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mDecay = nif->getFloat();
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mForce = nif->getFloat();
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mType = nif->getUInt();
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mPosition = nif->getVector3();
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mDirection = nif->getVector3();
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}
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void NiParticleCollider::read(NIFStream *nif)
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{
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NiParticleModifier::read(nif);
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mBounceFactor = nif->getFloat();
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if (nif->getVersion() >= NIFStream::generateVersion(4,2,2,0))
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{
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// Unused in NifSkope. Need to figure out what these do.
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/*bool spawnOnCollision = */nif->getBoolean();
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/*bool dieOnCollision = */nif->getBoolean();
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}
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}
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void NiPlanarCollider::read(NIFStream *nif)
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{
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NiParticleCollider::read(nif);
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/*unknown*/nif->getFloat();
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for (int i=0;i<10;++i)
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/*unknown*/nif->getFloat();
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mPlaneNormal = nif->getVector3();
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mPlaneDistance = nif->getFloat();
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}
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void NiParticleRotation::read(NIFStream *nif)
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{
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NiParticleModifier::read(nif);
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/*
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byte (0 or 1)
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float (1)
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float*3
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*/
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nif->skip(17);
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}
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void NiSphericalCollider::read(NIFStream* nif)
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{
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NiParticleCollider::read(nif);
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mRadius = nif->getFloat();
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mCenter = nif->getVector3();
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}
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}
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