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openmw-tes3mp/components/nifosg/matrixtransform.hpp

32 lines
995 B
C++

#ifndef OPENMW_COMPONENTS_NIFOSG_MATRIXTRANSFORM_H
#define OPENMW_COMPONENTS_NIFOSG_MATRIXTRANSFORM_H
#include <components/nif/niftypes.hpp>
#include <osg/MatrixTransform>
namespace NifOsg
{
class MatrixTransform : public osg::MatrixTransform
{
public:
MatrixTransform();
MatrixTransform(const Nif::Transformation &trafo);
MatrixTransform(const MatrixTransform &copy, const osg::CopyOp &copyop);
META_Node(NifOsg, MatrixTransform)
// Hack: account for Transform differences between OSG and NIFs.
// OSG uses a 4x4 matrix, NIF's use a 3x3 rotationScale, float scale, and vec3 position.
// Decomposing the original components from the 4x4 matrix isn't possible, which causes
// problems when a KeyframeController wants to change only one of these components. So
// we store the scale and rotation components separately here.
float mScale{0.f};
Nif::Matrix3 mRotationScale;
};
}
#endif