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#ifndef OPENMW_COMPONENTS_SCENEUTIL_ACTORUTIL_HPP
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#define OPENMW_COMPONENTS_SCENEUTIL_ACTORUTIL_HPP
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#include <string>
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namespace SceneUtil
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{
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std::string getActorSkeleton(bool firstPerson, bool female, bool beast, bool werewolf);
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}
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#endif
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