You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
197 lines
5.8 KiB
C++
197 lines
5.8 KiB
C++
#include "morphgeometry.hpp"
|
|
|
|
#include <cassert>
|
|
|
|
#include <osg/Version>
|
|
|
|
namespace SceneUtil
|
|
{
|
|
|
|
MorphGeometry::MorphGeometry()
|
|
: mLastFrameNumber(0)
|
|
, mDirty(true)
|
|
, mMorphedBoundingBox(false)
|
|
{
|
|
|
|
}
|
|
|
|
MorphGeometry::MorphGeometry(const MorphGeometry ©, const osg::CopyOp ©op)
|
|
: osg::Drawable(copy, copyop)
|
|
, mMorphTargets(copy.mMorphTargets)
|
|
, mLastFrameNumber(0)
|
|
, mDirty(true)
|
|
, mMorphedBoundingBox(false)
|
|
{
|
|
setSourceGeometry(copy.getSourceGeometry());
|
|
}
|
|
|
|
void MorphGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeom)
|
|
{
|
|
mSourceGeometry = sourceGeom;
|
|
|
|
for (unsigned int i=0; i<2; ++i)
|
|
{
|
|
mGeometry[i] = new osg::Geometry(*mSourceGeometry, osg::CopyOp::SHALLOW_COPY);
|
|
|
|
const osg::Geometry& from = *mSourceGeometry;
|
|
osg::Geometry& to = *mGeometry[i];
|
|
to.setSupportsDisplayList(false);
|
|
to.setUseVertexBufferObjects(true);
|
|
to.setCullingActive(false); // make sure to disable culling since that's handled by this class
|
|
|
|
// vertices are modified every frame, so we need to deep copy them.
|
|
// assign a dedicated VBO to make sure that modifications don't interfere with source geometry's VBO.
|
|
osg::ref_ptr<osg::VertexBufferObject> vbo (new osg::VertexBufferObject);
|
|
vbo->setUsage(GL_DYNAMIC_DRAW_ARB);
|
|
|
|
osg::ref_ptr<osg::Array> vertexArray = static_cast<osg::Array*>(from.getVertexArray()->clone(osg::CopyOp::DEEP_COPY_ALL));
|
|
if (vertexArray)
|
|
{
|
|
vertexArray->setVertexBufferObject(vbo);
|
|
to.setVertexArray(vertexArray);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MorphGeometry::addMorphTarget(osg::Vec3Array *offsets, float weight)
|
|
{
|
|
mMorphTargets.push_back(MorphTarget(offsets, weight));
|
|
mMorphedBoundingBox = false;
|
|
dirty();
|
|
}
|
|
|
|
void MorphGeometry::dirty()
|
|
{
|
|
mDirty = true;
|
|
if (!mMorphedBoundingBox)
|
|
dirtyBound();
|
|
}
|
|
|
|
osg::ref_ptr<osg::Geometry> MorphGeometry::getSourceGeometry() const
|
|
{
|
|
return mSourceGeometry;
|
|
}
|
|
|
|
void MorphGeometry::accept(osg::NodeVisitor &nv)
|
|
{
|
|
if (!nv.validNodeMask(*this))
|
|
return;
|
|
|
|
nv.pushOntoNodePath(this);
|
|
|
|
if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
|
|
cull(&nv);
|
|
else
|
|
nv.apply(*this);
|
|
|
|
nv.popFromNodePath();
|
|
}
|
|
|
|
void MorphGeometry::accept(osg::PrimitiveFunctor& func) const
|
|
{
|
|
getGeometry(mLastFrameNumber)->accept(func);
|
|
}
|
|
|
|
osg::BoundingBox MorphGeometry::computeBoundingBox() const
|
|
{
|
|
bool anyMorphTarget = false;
|
|
for (unsigned int i=0; i<mMorphTargets.size(); ++i)
|
|
if (mMorphTargets[i].getWeight() > 0)
|
|
{
|
|
anyMorphTarget = true;
|
|
break;
|
|
}
|
|
|
|
// before the MorphGeometry has started animating, we will use a regular bounding box (this is required
|
|
// for correct object placements, which uses the bounding box)
|
|
if (!mMorphedBoundingBox && !anyMorphTarget)
|
|
{
|
|
return mSourceGeometry->getBoundingBox();
|
|
}
|
|
// once it animates, use a bounding box that encompasses all possible animations so as to avoid recalculating
|
|
else
|
|
{
|
|
mMorphedBoundingBox = true;
|
|
|
|
osg::Vec3Array& sourceVerts = *static_cast<osg::Vec3Array*>(mSourceGeometry->getVertexArray());
|
|
std::vector<osg::BoundingBox> vertBounds(sourceVerts.size());
|
|
|
|
// Since we don't know what combinations of morphs are being applied we need to keep track of a bounding box for each vertex.
|
|
// The minimum/maximum of the box is the minimum/maximum offset the vertex can have from its starting position.
|
|
|
|
// Start with zero offsets which will happen when no morphs are applied.
|
|
for (unsigned int i=0; i<vertBounds.size(); ++i)
|
|
vertBounds[i].set(osg::Vec3f(0,0,0), osg::Vec3f(0,0,0));
|
|
|
|
for (unsigned int i = 0; i < mMorphTargets.size(); ++i)
|
|
{
|
|
const osg::Vec3Array& offsets = *mMorphTargets[i].getOffsets();
|
|
for (unsigned int j=0; j<offsets.size() && j<vertBounds.size(); ++j)
|
|
{
|
|
osg::BoundingBox& bounds = vertBounds[j];
|
|
bounds.expandBy(bounds._max + offsets[j]);
|
|
bounds.expandBy(bounds._min + offsets[j]);
|
|
}
|
|
}
|
|
|
|
osg::BoundingBox box;
|
|
for (unsigned int i=0; i<vertBounds.size(); ++i)
|
|
{
|
|
vertBounds[i]._max += sourceVerts[i];
|
|
vertBounds[i]._min += sourceVerts[i];
|
|
box.expandBy(vertBounds[i]);
|
|
}
|
|
return box;
|
|
}
|
|
}
|
|
|
|
void MorphGeometry::cull(osg::NodeVisitor *nv)
|
|
{
|
|
if (mLastFrameNumber == nv->getTraversalNumber() || !mDirty)
|
|
{
|
|
osg::Geometry& geom = *getGeometry(mLastFrameNumber);
|
|
nv->pushOntoNodePath(&geom);
|
|
nv->apply(geom);
|
|
nv->popFromNodePath();
|
|
return;
|
|
}
|
|
|
|
mDirty = false;
|
|
mLastFrameNumber = nv->getTraversalNumber();
|
|
osg::Geometry& geom = *getGeometry(mLastFrameNumber);
|
|
|
|
const osg::Vec3Array* positionSrc = static_cast<osg::Vec3Array*>(mSourceGeometry->getVertexArray());
|
|
osg::Vec3Array* positionDst = static_cast<osg::Vec3Array*>(geom.getVertexArray());
|
|
assert(positionSrc->size() == positionDst->size());
|
|
for (unsigned int vertex=0; vertex<positionSrc->size(); ++vertex)
|
|
(*positionDst)[vertex] = (*positionSrc)[vertex];
|
|
|
|
for (unsigned int i=0; i<mMorphTargets.size(); ++i)
|
|
{
|
|
float weight = mMorphTargets[i].getWeight();
|
|
if (weight == 0.f)
|
|
continue;
|
|
const osg::Vec3Array* offsets = mMorphTargets[i].getOffsets();
|
|
for (unsigned int vertex=0; vertex<positionSrc->size(); ++vertex)
|
|
(*positionDst)[vertex] += (*offsets)[vertex] * weight;
|
|
}
|
|
|
|
positionDst->dirty();
|
|
|
|
#if OSG_MIN_VERSION_REQUIRED(3, 5, 6)
|
|
geom.dirtyGLObjects();
|
|
#endif
|
|
|
|
nv->pushOntoNodePath(&geom);
|
|
nv->apply(geom);
|
|
nv->popFromNodePath();
|
|
}
|
|
|
|
osg::Geometry* MorphGeometry::getGeometry(unsigned int frame) const
|
|
{
|
|
return mGeometry[frame%2];
|
|
}
|
|
|
|
|
|
}
|