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openmw-tes3mp/components/sceneutil/osgacontroller.cpp

203 lines
7.0 KiB
C++

#include <components/sceneutil/osgacontroller.hpp>
#include <osg/Geode>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/ref_ptr>
#include <osg/StateSet>
#include <osgAnimation/Animation>
#include <osgAnimation/AnimationUpdateCallback>
#include <osgAnimation/Channel>
#include <osgAnimation/BasicAnimationManager>
#include <osgAnimation/Bone>
#include <osgAnimation/Sampler>
#include <osgAnimation/Skeleton>
#include <osgAnimation/RigGeometry>
#include <osgAnimation/UpdateMatrixTransform>
#include <components/debug/debuglog.hpp>
#include <components/misc/stringops.hpp>
#include <components/resource/animation.hpp>
#include <components/sceneutil/controller.hpp>
#include <components/sceneutil/keyframe.hpp>
namespace SceneUtil
{
LinkVisitor::LinkVisitor() : osg::NodeVisitor( TRAVERSE_ALL_CHILDREN )
{
mAnimation = nullptr;
}
void LinkVisitor::link(osgAnimation::UpdateMatrixTransform* umt)
{
const osgAnimation::ChannelList& channels = mAnimation->getChannels();
for (const auto& channel: channels)
{
const std::string& channelName = channel->getName();
const std::string& channelTargetName = channel->getTargetName();
if (channelTargetName != umt->getName()) continue;
// check if we can link a StackedTransformElement to the current Channel
for (auto stackedTransform : umt->getStackedTransforms())
{
osgAnimation::StackedTransformElement* element = stackedTransform.get();
if (element && !element->getName().empty() && channelName == element->getName())
{
osgAnimation::Target* target = element->getOrCreateTarget();
if (target)
{
channel->setTarget(target);
}
}
}
}
}
void LinkVisitor::handle_stateset(osg::StateSet* stateset)
{
if (!stateset)
return;
const osg::StateSet::AttributeList& attributeList = stateset->getAttributeList();
for (auto attribute : attributeList)
{
osg::StateAttribute* sattr = attribute.second.first.get();
osgAnimation::UpdateMatrixTransform* umt = dynamic_cast<osgAnimation::UpdateMatrixTransform*>(sattr->getUpdateCallback()); //Can this even be in sa?
if (umt) link(umt);
}
}
void LinkVisitor::setAnimation(Resource::Animation* animation)
{
mAnimation = animation;
}
void LinkVisitor::apply(osg::Node& node)
{
osg::StateSet* st = node.getStateSet();
if (st)
handle_stateset(st);
osg::Callback* cb = node.getUpdateCallback();
while (cb)
{
osgAnimation::UpdateMatrixTransform* umt = dynamic_cast<osgAnimation::UpdateMatrixTransform*>(cb);
if (umt)
if (Misc::StringUtils::lowerCase(node.getName()) != "bip01") link(umt);
cb = cb->getNestedCallback();
}
traverse( node );
}
void LinkVisitor::apply(osg::Geode& node)
{
for (unsigned int i = 0; i < node.getNumDrawables(); i++)
{
osg::Drawable* drawable = node.getDrawable(i);
if (drawable && drawable->getStateSet())
handle_stateset(drawable->getStateSet());
}
apply(static_cast<osg::Node&>(node));
}
OsgAnimationController::OsgAnimationController(const OsgAnimationController &copy, const osg::CopyOp &copyop) : SceneUtil::KeyframeController(copy, copyop)
, mEmulatedAnimations(copy.mEmulatedAnimations)
{
mLinker = nullptr;
for (const auto& mergedAnimationTrack : copy.mMergedAnimationTracks)
{
Resource::Animation* copiedAnimationTrack = static_cast<Resource::Animation*>(mergedAnimationTrack.get()->clone(copyop));
mMergedAnimationTracks.emplace_back(copiedAnimationTrack);
}
}
osg::Vec3f OsgAnimationController::getTranslation(float time) const
{
osg::Vec3f translationValue;
std::string animationName;
float newTime = time;
//Find the correct animation based on time
for (const EmulatedAnimation& emulatedAnimation : mEmulatedAnimations)
{
if (time >= emulatedAnimation.mStartTime && time <= emulatedAnimation.mStopTime)
{
newTime = time - emulatedAnimation.mStartTime;
animationName = emulatedAnimation.mName;
}
}
//Find the root transform track in animation
for (const auto& mergedAnimationTrack : mMergedAnimationTracks)
{
if (mergedAnimationTrack->getName() != animationName) continue;
const osgAnimation::ChannelList& channels = mergedAnimationTrack->getChannels();
for (const auto& channel: channels)
{
if (channel->getTargetName() != "bip01" || channel->getName() != "transform") continue;
if ( osgAnimation::MatrixLinearSampler* templateSampler = dynamic_cast<osgAnimation::MatrixLinearSampler*> (channel->getSampler()) )
{
osg::Matrixf matrix;
templateSampler->getValueAt(newTime, matrix);
translationValue = matrix.getTrans();
return osg::Vec3f(translationValue[0], translationValue[1], translationValue[2]);
}
}
}
return osg::Vec3f();
}
void OsgAnimationController::update(float time, std::string animationName)
{
for (const auto& mergedAnimationTrack : mMergedAnimationTracks)
{
if (mergedAnimationTrack->getName() == animationName) mergedAnimationTrack->update(time);
}
}
void OsgAnimationController::operator() (osg::Node* node, osg::NodeVisitor* nv)
{
if (hasInput())
{
if (mNeedToLink)
{
for (const auto& mergedAnimationTrack : mMergedAnimationTracks)
{
if (!mLinker.valid()) mLinker = new LinkVisitor();
mLinker->setAnimation(mergedAnimationTrack);
node->accept(*mLinker);
}
mNeedToLink = false;
}
float time = getInputValue(nv);
for (const EmulatedAnimation& emulatedAnimation : mEmulatedAnimations)
{
if (time > emulatedAnimation.mStartTime && time < emulatedAnimation.mStopTime)
{
update(time - emulatedAnimation.mStartTime, emulatedAnimation.mName);
}
}
}
traverse(node, nv);
}
void OsgAnimationController::setEmulatedAnimations(std::vector<EmulatedAnimation> emulatedAnimations)
{
mEmulatedAnimations = emulatedAnimations;
}
void OsgAnimationController::addMergedAnimationTrack(osg::ref_ptr<Resource::Animation> animationTrack)
{
mMergedAnimationTracks.emplace_back(animationTrack);
}
}