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openmw-tes3mp/components/sceneutil/recastmesh.cpp

49 lines
1.8 KiB
C++

#include "navmesh.hpp"
#include "detourdebugdraw.hpp"
#include <components/detournavigator/settings.hpp>
#include <components/detournavigator/recastmesh.hpp>
#include <RecastDebugDraw.h>
#include <osg/Group>
namespace
{
std::vector<float> calculateNormals(const std::vector<float>& vertices, const std::vector<int>& indices)
{
std::vector<float> result(indices.size());
for (std::size_t i = 0, n = indices.size(); i < n; i += 3)
{
const float* v0_ptr = &vertices[indices[i] * 3];
const float* v1_ptr = &vertices[indices[i + 1] * 3];
const float* v2_ptr = &vertices[indices[i + 2] * 3];
const osg::Vec3f v0(v0_ptr[0], v0_ptr[1], v0_ptr[2]);
const osg::Vec3f v1(v1_ptr[0], v1_ptr[1], v1_ptr[2]);
const osg::Vec3f v2(v2_ptr[0], v2_ptr[1], v2_ptr[2]);
const osg::Vec3f e0 = v1 - v0;
const osg::Vec3f e1 = v2 - v0;
osg::Vec3f normal = e0 ^ e1;
normal.normalize();
for (std::size_t j = 0; j < 3; ++j)
result[i + j] = normal[j];
}
return result;
}
}
namespace SceneUtil
{
osg::ref_ptr<osg::Group> createRecastMeshGroup(const DetourNavigator::RecastMesh& recastMesh,
const DetourNavigator::Settings& settings)
{
const osg::ref_ptr<osg::Group> group(new osg::Group);
DebugDraw debugDraw(*group, osg::Vec3f(0, 0, 0), 1.0f / settings.mRecastScaleFactor);
const auto normals = calculateNormals(recastMesh.getVertices(), recastMesh.getIndices());
const auto texScale = 1.0f / (settings.mCellSize * 10.0f);
duDebugDrawTriMesh(&debugDraw, recastMesh.getVertices().data(), recastMesh.getVerticesCount(),
recastMesh.getIndices().data(), normals.data(), recastMesh.getTrianglesCount(), nullptr, texScale);
return group;
}
}