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42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#ifndef COMPONENTS_SCENEUTIL_SHADOW_H
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#define COMPONENTS_SCENEUTIL_SHADOW_H
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#include <osgShadow/ShadowSettings>
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#include <osgShadow/ShadowedScene>
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#include <components/shader/shadermanager.hpp>
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#include "mwshadowtechnique.hpp"
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namespace SceneUtil
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{
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class ShadowManager
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{
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public:
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static void disableShadowsForStateSet(osg::ref_ptr<osg::StateSet> stateSet);
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static Shader::ShaderManager::DefineMap getShadowsDisabledDefines();
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ShadowManager(osg::ref_ptr<osg::Group> sceneRoot, osg::ref_ptr<osg::Group> rootNode, unsigned int outdoorShadowCastingMask, unsigned int indoorShadowCastingMask, Shader::ShaderManager &shaderManager);
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void setupShadowSettings();
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Shader::ShaderManager::DefineMap getShadowDefines();
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void enableIndoorMode();
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void enableOutdoorMode();
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protected:
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bool mEnableShadows;
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osg::ref_ptr<osgShadow::ShadowedScene> mShadowedScene;
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osg::ref_ptr<osgShadow::ShadowSettings> mShadowSettings;
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osg::ref_ptr<MWShadowTechnique> mShadowTechnique;
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unsigned int mOutdoorShadowCastingMask;
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unsigned int mIndoorShadowCastingMask;
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};
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}
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#endif //COMPONENTS_SCENEUTIL_SHADOW_H
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