You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/components/sceneutil/shadowsbin.hpp

80 lines
2.7 KiB
C++

#ifndef OPENMW_COMPONENTS_SCENEUTIL_SHADOWBIN_H
#define OPENMW_COMPONENTS_SCENEUTIL_SHADOWBIN_H
#include <array>
#include <unordered_set>
#include <osgUtil/RenderBin>
namespace osg
{
class Material;
class AlphaFunc;
}
namespace SceneUtil
{
/// renderbin which culls redundant state for shadow map rendering
class ShadowsBin : public osgUtil::RenderBin
{
private:
static std::array<osg::ref_ptr<osg::Program>, GL_ALWAYS - GL_NEVER + 1> sCastingPrograms;
osg::ref_ptr<osg::StateSet> mNoTestStateSet;
osg::ref_ptr<osg::StateSet> mShaderAlphaTestStateSet;
std::array<osg::ref_ptr<osg::StateSet>, GL_ALWAYS - GL_NEVER + 1> mAlphaFuncShaders;
public:
META_Object(SceneUtil, ShadowsBin)
ShadowsBin();
ShadowsBin(const ShadowsBin& rhs, const osg::CopyOp& copyop)
: osgUtil::RenderBin(rhs, copyop)
, mNoTestStateSet(rhs.mNoTestStateSet)
, mShaderAlphaTestStateSet(rhs.mShaderAlphaTestStateSet)
, mAlphaFuncShaders(rhs.mAlphaFuncShaders)
{}
void sortImplementation() override;
struct State
{
State()
: mAlphaBlend(false)
, mAlphaBlendOverride(false)
, mAlphaFunc(nullptr)
, mAlphaFuncOverride(false)
, mMaterial(nullptr)
, mMaterialOverride(false)
, mImportantState(false)
{}
bool mAlphaBlend;
bool mAlphaBlendOverride;
osg::AlphaFunc* mAlphaFunc;
bool mAlphaFuncOverride;
osg::Material* mMaterial;
bool mMaterialOverride;
bool mImportantState;
bool needTexture() const;
bool needShadows() const;
// A state is interesting if there's anything about it that might affect whether we can optimise child state
bool interesting() const
{
return !needShadows() || needTexture() || mAlphaBlendOverride || mAlphaFuncOverride || mMaterialOverride || mImportantState;
}
};
osgUtil::StateGraph* cullStateGraph(osgUtil::StateGraph* sg, osgUtil::StateGraph* root, std::unordered_set<osgUtil::StateGraph*>& uninteresting, bool cullFaceOverridden);
static void addPrototype(const std::string& name, const std::array<osg::ref_ptr<osg::Program>, GL_ALWAYS - GL_NEVER + 1>& castingPrograms);
};
class ShadowsBinAdder
{
public:
ShadowsBinAdder(const std::string& name, const std::array<osg::ref_ptr<osg::Program>, GL_ALWAYS - GL_NEVER + 1>& castingPrograms){ ShadowsBin::addPrototype(name, castingPrograms); }
};
}
#endif