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80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
#ifndef OPENMW_COMPONENTS_SCENEUTIL_SHADOWBIN_H
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#define OPENMW_COMPONENTS_SCENEUTIL_SHADOWBIN_H
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#include <array>
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#include <unordered_set>
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#include <osgUtil/RenderBin>
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namespace osg
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{
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class Material;
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class AlphaFunc;
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}
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namespace SceneUtil
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{
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/// renderbin which culls redundant state for shadow map rendering
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class ShadowsBin : public osgUtil::RenderBin
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{
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private:
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static std::array<osg::ref_ptr<osg::Program>, GL_ALWAYS - GL_NEVER + 1> sCastingPrograms;
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osg::ref_ptr<osg::StateSet> mNoTestStateSet;
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osg::ref_ptr<osg::StateSet> mShaderAlphaTestStateSet;
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std::array<osg::ref_ptr<osg::StateSet>, GL_ALWAYS - GL_NEVER + 1> mAlphaFuncShaders;
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public:
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META_Object(SceneUtil, ShadowsBin)
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ShadowsBin();
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ShadowsBin(const ShadowsBin& rhs, const osg::CopyOp& copyop)
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: osgUtil::RenderBin(rhs, copyop)
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, mNoTestStateSet(rhs.mNoTestStateSet)
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, mShaderAlphaTestStateSet(rhs.mShaderAlphaTestStateSet)
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, mAlphaFuncShaders(rhs.mAlphaFuncShaders)
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{}
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void sortImplementation() override;
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struct State
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{
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State()
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: mAlphaBlend(false)
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, mAlphaBlendOverride(false)
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, mAlphaFunc(nullptr)
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, mAlphaFuncOverride(false)
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, mMaterial(nullptr)
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, mMaterialOverride(false)
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, mImportantState(false)
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{}
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bool mAlphaBlend;
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bool mAlphaBlendOverride;
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osg::AlphaFunc* mAlphaFunc;
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bool mAlphaFuncOverride;
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osg::Material* mMaterial;
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bool mMaterialOverride;
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bool mImportantState;
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bool needTexture() const;
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bool needShadows() const;
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// A state is interesting if there's anything about it that might affect whether we can optimise child state
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bool interesting() const
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{
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return !needShadows() || needTexture() || mAlphaBlendOverride || mAlphaFuncOverride || mMaterialOverride || mImportantState;
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}
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};
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osgUtil::StateGraph* cullStateGraph(osgUtil::StateGraph* sg, osgUtil::StateGraph* root, std::unordered_set<osgUtil::StateGraph*>& uninteresting, bool cullFaceOverridden);
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static void addPrototype(const std::string& name, const std::array<osg::ref_ptr<osg::Program>, GL_ALWAYS - GL_NEVER + 1>& castingPrograms);
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};
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class ShadowsBinAdder
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{
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public:
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ShadowsBinAdder(const std::string& name, const std::array<osg::ref_ptr<osg::Program>, GL_ALWAYS - GL_NEVER + 1>& castingPrograms){ ShadowsBin::addPrototype(name, castingPrograms); }
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};
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}
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#endif
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