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openmw-tes3mp/components/sceneutil/skeleton.cpp

209 lines
4.6 KiB
C++

#include "skeleton.hpp"
#include <osg/Transform>
#include <osg/MatrixTransform>
#include <components/debug/debuglog.hpp>
#include <components/misc/stringops.hpp>
namespace SceneUtil
{
class InitBoneCacheVisitor : public osg::NodeVisitor
{
public:
InitBoneCacheVisitor(std::map<std::string, std::pair<osg::NodePath, osg::MatrixTransform*> >& cache)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mCache(cache)
{
}
void apply(osg::Transform &node) override
{
osg::MatrixTransform* bone = node.asMatrixTransform();
if (!bone)
return;
mCache[Misc::StringUtils::lowerCase(bone->getName())] = std::make_pair(getNodePath(), bone);
traverse(node);
}
private:
std::map<std::string, std::pair<osg::NodePath, osg::MatrixTransform*> >& mCache;
};
Skeleton::Skeleton()
: mBoneCacheInit(false)
, mNeedToUpdateBoneMatrices(true)
, mActive(Active)
, mLastFrameNumber(0)
, mLastCullFrameNumber(0)
, mTracked(false)
{
}
Skeleton::Skeleton(const Skeleton &copy, const osg::CopyOp &copyop)
: osg::Group(copy, copyop)
, mBoneCacheInit(false)
, mNeedToUpdateBoneMatrices(true)
, mActive(copy.mActive)
, mLastFrameNumber(0)
, mLastCullFrameNumber(0)
, mTracked(false)
{
}
Bone* Skeleton::getBone(const std::string &name)
{
if (!mBoneCacheInit)
{
InitBoneCacheVisitor visitor(mBoneCache);
accept(visitor);
mBoneCacheInit = true;
}
BoneCache::iterator found = mBoneCache.find(Misc::StringUtils::lowerCase(name));
if (found == mBoneCache.end())
return nullptr;
// find or insert in the bone hierarchy
if (!mRootBone.get())
{
mRootBone.reset(new Bone);
}
const osg::NodePath& path = found->second.first;
Bone* bone = mRootBone.get();
for (osg::NodePath::const_iterator it = path.begin(); it != path.end(); ++it)
{
osg::MatrixTransform* matrixTransform = dynamic_cast<osg::MatrixTransform*>(*it);
if (!matrixTransform)
continue;
Bone* child = nullptr;
for (unsigned int i=0; i<bone->mChildren.size(); ++i)
{
if (bone->mChildren[i]->mNode == *it)
{
child = bone->mChildren[i];
break;
}
}
if (!child)
{
child = new Bone;
bone->mChildren.push_back(child);
mNeedToUpdateBoneMatrices = true;
}
bone = child;
bone->mNode = matrixTransform;
}
return bone;
}
bool Skeleton::updateBoneMatrices(unsigned int traversalNumber)
{
if (traversalNumber != mLastFrameNumber)
mNeedToUpdateBoneMatrices = true;
mLastFrameNumber = traversalNumber;
if (mNeedToUpdateBoneMatrices)
{
if (mRootBone.get())
{
for (unsigned int i=0; i<mRootBone->mChildren.size(); ++i)
mRootBone->mChildren[i]->update(nullptr);
}
mNeedToUpdateBoneMatrices = false;
return true;
}
return false;
}
void Skeleton::setActive(ActiveType active)
{
mActive = active;
}
bool Skeleton::getActive() const
{
return mActive != Inactive;
}
void Skeleton::markDirty()
{
mLastFrameNumber = 0;
mBoneCache.clear();
mBoneCacheInit = false;
}
void Skeleton::markBoneMatriceDirty()
{
mNeedToUpdateBoneMatrices = true;
}
void Skeleton::traverse(osg::NodeVisitor& nv)
{
if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
if (mActive == Inactive && mLastFrameNumber != 0)
return;
if (mActive == SemiActive && mLastFrameNumber != 0 && mLastCullFrameNumber+3 <= nv.getTraversalNumber())
return;
}
else if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
mLastCullFrameNumber = nv.getTraversalNumber();
osg::Group::traverse(nv);
}
void Skeleton::childInserted(unsigned int)
{
markDirty();
}
void Skeleton::childRemoved(unsigned int, unsigned int)
{
markDirty();
}
Bone::Bone()
: mNode(nullptr)
{
}
Bone::~Bone()
{
for (unsigned int i=0; i<mChildren.size(); ++i)
delete mChildren[i];
mChildren.clear();
}
void Bone::update(const osg::Matrixf* parentMatrixInSkeletonSpace)
{
if (!mNode)
{
Log(Debug::Error) << "Error: Bone without node";
return;
}
if (parentMatrixInSkeletonSpace)
mMatrixInSkeletonSpace = mNode->getMatrix() * (*parentMatrixInSkeletonSpace);
else
mMatrixInSkeletonSpace = mNode->getMatrix();
for (unsigned int i=0; i<mChildren.size(); ++i)
{
mChildren[i]->update(&mMatrixInSkeletonSpace);
}
}
}