You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/components/sceneutil/workqueue.cpp

133 lines
2.4 KiB
C++

#include "workqueue.hpp"
#include <components/debug/debuglog.hpp>
#include <numeric>
namespace SceneUtil
{
void WorkItem::waitTillDone()
{
if (mDone)
return;
std::unique_lock<std::mutex> lock(mMutex);
while (!mDone)
{
mCondition.wait(lock);
}
}
void WorkItem::signalDone()
{
{
std::unique_lock<std::mutex> lock(mMutex);
mDone = true;
}
mCondition.notify_all();
}
bool WorkItem::isDone() const
{
return mDone;
}
WorkQueue::WorkQueue(int workerThreads)
: mIsReleased(false)
{
for (int i=0; i<workerThreads; ++i)
mThreads.emplace_back(std::make_unique<WorkThread>(*this));
}
WorkQueue::~WorkQueue()
{
{
std::unique_lock<std::mutex> lock(mMutex);
while (!mQueue.empty())
mQueue.pop_back();
mIsReleased = true;
mCondition.notify_all();
}
mThreads.clear();
}
void WorkQueue::addWorkItem(osg::ref_ptr<WorkItem> item, bool front)
{
if (item->isDone())
{
Log(Debug::Error) << "Error: trying to add a work item that is already completed";
return;
}
std::unique_lock<std::mutex> lock(mMutex);
if (front)
mQueue.push_front(item);
else
mQueue.push_back(item);
mCondition.notify_one();
}
osg::ref_ptr<WorkItem> WorkQueue::removeWorkItem()
{
std::unique_lock<std::mutex> lock(mMutex);
while (mQueue.empty() && !mIsReleased)
{
mCondition.wait(lock);
}
if (!mQueue.empty())
{
osg::ref_ptr<WorkItem> item = mQueue.front();
mQueue.pop_front();
return item;
}
else
return nullptr;
}
unsigned int WorkQueue::getNumItems() const
{
std::unique_lock<std::mutex> lock(mMutex);
return mQueue.size();
}
unsigned int WorkQueue::getNumActiveThreads() const
{
return std::accumulate(mThreads.begin(), mThreads.end(), 0u,
[] (auto r, const auto& t) { return r + t->isActive(); });
}
WorkThread::WorkThread(WorkQueue& workQueue)
: mWorkQueue(&workQueue)
, mActive(false)
, mThread([this] { run(); })
{
}
WorkThread::~WorkThread()
{
mThread.join();
}
void WorkThread::run()
{
while (true)
{
osg::ref_ptr<WorkItem> item = mWorkQueue->removeWorkItem();
if (!item)
return;
mActive = true;
item->doWork();
item->signalDone();
mActive = false;
}
}
bool WorkThread::isActive() const
{
return mActive;
}
}