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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#ifndef OPENMW_PROCESSORGAMESETTINGS_HPP
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#define OPENMW_PROCESSORGAMESETTINGS_HPP
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#include "apps/openmw/mwbase/environment.hpp"
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#include "apps/openmw/mwgui/windowmanagerimp.hpp"
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#include "../PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorGameSettings : public PlayerProcessor
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{
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public:
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ProcessorGameSettings()
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{
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BPP_INIT(ID_GAME_SETTINGS)
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}
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virtual void Do(PlayerPacket &packet, BasePlayer *player)
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{
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if (isLocal())
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{
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if (MWBase::Environment::get().getWindowManager()->isGuiMode())
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{
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if (MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Console && !player->consoleAllowed)
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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}
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else if ((MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Rest ||
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MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_RestBed) &&
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(!player->restAllowed || !player->waitAllowed))
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode();
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}
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}
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}
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}
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};
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}
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#endif //OPENMW_PROCESSORGAMESETTINGS_HPP
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