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openmw-tes3mp/apps/openmw/CMakeLists.txt

211 lines
5.3 KiB
CMake

project(OpenMW)
# local files
set(GAME
main.cpp
engine.cpp)
set(GAME_HEADER
engine.hpp)
source_group(game FILES ${GAME} ${GAME_HEADER})
set(GAMEREND
mwrender/mwscene.cpp
mwrender/cellimp.cpp
mwrender/interior.cpp
mwrender/sky.cpp)
set(GAMEREND_HEADER
mwrender/cell.hpp
mwrender/cellimp.hpp
mwrender/mwscene.hpp
mwrender/interior.hpp
mwrender/playerpos.hpp
mwrender/sky.hpp)
source_group(apps\\openmw\\mwrender FILES ${GAMEREND} ${GAMEREND_HEADER})
set(GAMEINPUT
mwinput/inputmanager.cpp
)
set(GAMEINPUT_HEADER
mwinput/inputmanager.hpp)
source_group(apps\\openmw\\mwinput FILES ${GAMEINPUT} ${GAMEINPUT_HEADER})
set(GAMEGUI_HEADER
mwgui/mw_layouts.hpp
mwgui/window_manager.hpp
mwgui/console.hpp
)
set(GAMEGUI
mwgui/window_manager.cpp
mwgui/console.cpp
)
source_group(apps\\openmw\\mwgui FILES ${GAMEGUI_HEADER} ${GAMEGUI})
set(GAMEDIALOGUE_HEADER
mwdialogue/dialoguemanager.hpp
)
set(GAMEDIALOGUE
mwdialogue/dialoguemanager.cpp
)
source_group(apps\\openmw\\mwdialogue FILES ${GAMEDIALOGUE_HEADER} ${GAMEDIALOGUE})
set(GAMESCRIPT
mwscript/scriptmanager.cpp
mwscript/compilercontext.cpp
mwscript/interpretercontext.cpp
mwscript/cellextensions.cpp
mwscript/miscextensions.cpp
mwscript/guiextensions.cpp
mwscript/soundextensions.cpp
mwscript/skyextensions.cpp
mwscript/statsextensions.cpp
mwscript/containerextensions.cpp
mwscript/extensions.cpp
mwscript/globalscripts.cpp
)
set(GAMESCRIPT_HEADER
mwscript/locals.hpp
mwscript/scriptmanager.hpp
mwscript/compilercontext.hpp
mwscript/interpretercontext.hpp
mwscript/cellextensions.hpp
mwscript/miscextensions.hpp
mwscript/guiextensions.hpp
mwscript/soundextensions.hpp
mwscript/skyextensions.hpp
mwscript/statsextensions.hpp
mwscript/containerextensions.hpp
mwscript/extensions.hpp
mwscript/globalscripts.hpp
)
source_group(apps\\openmw\\mwscript FILES ${GAMESCRIPT} ${GAMESCRIPT_HEADER})
set(GAMESOUND
mwsound/soundmanager.cpp)
set(GAMESOUND_HEADER
mwsound/soundmanager.hpp)
source_group(apps\\openmw\\mwsound FILES ${GAMESOUND} ${GAMESOUND_HEADER})
set(GAMEWORLD
mwworld/world.cpp
mwworld/globals.cpp
mwworld/class.cpp
mwworld/actionteleport.cpp
mwworld/actiontalk.cpp
mwworld/actiontake.cpp
mwworld/containerutil.cpp
)
set(GAMEWORLD_HEADER
mwworld/refdata.hpp
mwworld/world.hpp
mwworld/ptr.hpp
mwworld/environment.hpp
mwworld/globals.hpp
mwworld/class.hpp
mwworld/action.hpp
mwworld/nullaction.hpp
mwworld/actionteleport.hpp
mwworld/containerstore.hpp
mwworld/actiontalk.hpp
mwworld/actiontake.hpp
mwworld/containerstore.hpp
mwworld/manualref.hpp
mwworld/containerutil.hpp
)
source_group(apps\\openmw\\mwworld FILES ${GAMEWORLD} ${GAMEWORLD_HEADER})
set(GAMECLASS
mwclass/classes.cpp
mwclass/activator.cpp
mwclass/creature.cpp
mwclass/npc.cpp
mwclass/weapon.cpp
mwclass/armor.cpp
mwclass/potion.cpp
mwclass/apparatus.cpp
mwclass/book.cpp
mwclass/clothing.cpp
mwclass/container.cpp
mwclass/door.cpp
mwclass/ingredient.cpp
mwclass/creaturelevlist.cpp
mwclass/itemlevlist.cpp
mwclass/light.cpp
mwclass/lockpick.cpp
mwclass/misc.cpp
mwclass/probe.cpp
mwclass/repair.cpp
mwclass/static.cpp
)
set(GAMECLASS_HEADER
mwclass/classes.hpp
mwclass/activator.hpp
mwclass/creature.hpp
mwclass/npc.hpp
mwclass/weapon.hpp
mwclass/armor.hpp
mwclass/potion.hpp
mwclass/apparatus.hpp
mwclass/book.hpp
mwclass/clothing.hpp
mwclass/container.hpp
mwclass/door.hpp
mwclass/ingredient.hpp
mwclass/creaturelevlist.hpp
mwclass/itemlevlist.hpp
mwclass/light.hpp
mwclass/lockpick.hpp
mwclass/misc.hpp
mwclass/probe.hpp
mwclass/repair.hpp
mwclass/static.hpp
mwclass/containerutil.hpp
)
source_group(apps\\openmw\\mwclass FILES ${GAMECLASS} ${GAMECLASS_HEADER})
set(GAMEMECHANICS
mwmechanics/mechanicsmanager.cpp)
set(GAMEMECHANICS_HEADER
mwmechanics/mechanicsmanager.hpp
mwmechanics/stat.hpp
mwmechanics/creaturestats.hpp
)
source_group(apps\\openmw\\mwmechanics FILES ${GAMEMECHANICS} ${GAMEMECHANICS_HEADER})
set(OPENMW_CPP ${GAME} ${GAMEREND} ${GAMEINPUT} ${GAMESCRIPT} ${GAMESOUND} ${GAMEGUI} ${GAMEWORLD}
${GAMECLASS} ${GAMEMECHANICS} ${GAMEDIALOGUE}
)
set(OPENMW_HEADER ${GAME_HEADER} ${GAMEREND_HEADER} ${GAMEINPUT_HEADER} ${GAMESCRIPT_HEADER}
${GAMESOUND_HEADER} ${GAMEGUI_HEADER} ${GAMEWORLD_HEADER} ${GAMECLASS_HEADER}
${GAMEMECHANICS_HEADER} ${GAMEDIALOG_HEADERUE}
)
# Main executable
add_executable(openmw
${COMPONENTS} ${COMPONENTS_HEADER}
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${OPENMW_CPP} ${OPENMW_HEADER}
${APPLE_BUNDLE_RESOURCES}
)
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.
include_directories(${SOUND_INPUT_INCLUDES})
add_definitions(${SOUND_DEFINE})
target_link_libraries(openmw
${OGRE_LIBRARIES}
${OIS_LIBRARIES}
${Boost_LIBRARIES}
${OPENAL_LIBRARY}
${SOUND_INPUT_LIBRARY}
caelum
MyGUIEngine
MyGUI.OgrePlatform
)
if (APPLE)
find_library(CARBON_FRAMEWORK Carbon)
target_link_libraries(openmw ${CARBON_FRAMEWORK})
endif (APPLE)