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openmw-tes3mp/apps/openmw/mwgui/enchantingdialog.hpp

78 lines
2 KiB
C++

#ifndef MWGUI_ENCHANTINGDIALOG_H
#define MWGUI_ENCHANTINGDIALOG_H
#include "spellcreationdialog.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwmechanics/enchanting.hpp"
namespace MWGui
{
class ItemSelectionDialog;
class ItemWidget;
class EnchantingDialog : public WindowBase, public ReferenceInterface, public EffectEditorBase
{
public:
EnchantingDialog();
virtual ~EnchantingDialog();
virtual void onOpen();
void onFrame(float dt) { checkReferenceAvailable(); }
void clear() { resetReference(); }
void setSoulGem (const MWWorld::Ptr& gem);
void setItem (const MWWorld::Ptr& item);
/// Actor Ptr: buy enchantment from this actor
/// Soulgem Ptr: player self-enchant
void setPtr(const MWWorld::Ptr& ptr);
virtual void resetReference();
protected:
virtual void onReferenceUnavailable();
virtual void notifyEffectsChanged ();
void onCancelButtonClicked(MyGUI::Widget* sender);
void onSelectItem (MyGUI::Widget* sender);
void onSelectSoul (MyGUI::Widget* sender);
void onItemSelected(MWWorld::Ptr item);
void onItemCancel();
void onSoulSelected(MWWorld::Ptr item);
void onSoulCancel();
void onBuyButtonClicked(MyGUI::Widget* sender);
void updateLabels();
void onTypeButtonClicked(MyGUI::Widget* sender);
void onAccept(MyGUI::EditBox* sender);
ItemSelectionDialog* mItemSelectionDialog;
MyGUI::Widget* mChanceLayout;
MyGUI::Button* mCancelButton;
ItemWidget* mItemBox;
ItemWidget* mSoulBox;
MyGUI::Button* mTypeButton;
MyGUI::Button* mBuyButton;
MyGUI::EditBox* mName;
MyGUI::TextBox* mEnchantmentPoints;
MyGUI::TextBox* mCastCost;
MyGUI::TextBox* mCharge;
MyGUI::TextBox* mSuccessChance;
MyGUI::TextBox* mPrice;
MyGUI::TextBox* mPriceText;
MWMechanics::Enchanting mEnchanting;
ESM::EffectList mEffectList;
};
}
#endif