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openmw-tes3mp/apps/openmw/mwclass
scrawl cc3c6ae7b8 Fix very slow movement on some creatures, e.g. rats (Bug #1136)
Neither fAthleticsRunBonus, fBaseRunMultiplier or the creature's athletics skill (i.e. Combat stat) have any effect on the run speed (tested by setting those to absurd values). The new formula is just a guess and doesn't seem to be completely accurate.
2014-06-19 02:36:10 +02:00
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activator.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
activator.hpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
apparatus.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
apparatus.hpp
armor.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
armor.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
book.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
book.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
classes.cpp
classes.hpp
clothing.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
clothing.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
container.cpp Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway 2014-06-18 22:59:18 +02:00
container.hpp Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
creature.cpp Fix very slow movement on some creatures, e.g. rats (Bug #1136) 2014-06-19 02:36:10 +02:00
creature.hpp Make cached GMSTs in MWClass::Npc/Creature safer 2014-06-19 02:09:46 +02:00
creaturelevlist.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
creaturelevlist.hpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
door.cpp Fix incorrect trigger of change flag for static doors 2014-06-15 14:18:16 +02:00
door.hpp Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
ingredient.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
ingredient.hpp
itemlevlist.cpp
itemlevlist.hpp
light.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
light.hpp store additional state of lights in saved game files 2014-01-30 12:37:33 +01:00
lockpick.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
lockpick.hpp Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 2014-06-04 01:03:12 +02:00
misc.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
misc.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
npc.cpp Make cached GMSTs in MWClass::Npc/Creature safer 2014-06-19 02:09:46 +02:00
npc.hpp Make cached GMSTs in MWClass::Npc/Creature safer 2014-06-19 02:09:46 +02:00
potion.cpp Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 2014-06-17 04:05:20 +02:00
potion.hpp
probe.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
probe.hpp Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 2014-06-04 01:03:12 +02:00
repair.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
repair.hpp
static.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
static.hpp
weapon.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
weapon.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00